... '.') ? CharacterWidth / 2 : CharacterWidth;
}
}
XNA GameStudioExpress
XNA GameStudio Express
Aula 4
Aula 4
Uso de
Uso de
Fontes
Fontes
no XNA
no XNA
Alexandre Santos Lobão
Alexandre Santos Lobão
contato@AlexandreLobao.com
contato@AlexandreLobao.com
P
P
ó
ó
s
s
em
em
Desenvolvimento
Desenvolvimento
de ... métodos:
Initialize()
LoadGraphicsContent()
UnloadGraphicsContent()
Chamados a cada game loop
Update(GameTime gameTime)
Draw(GameTime gameTime)
15
3. Utilizar a fonte
Na classe Game1 .cs
// Define a variável da fonte
SpriteFont ... Wave”
6
Tratamento
Tratamento
de input do
de input do
usu
usu
á
á
rio
rio
1. Uso do GamePad
GamePadState gamePad = GamePad.GetState(PlayerIndex.One);
novaPosicao.Y -= gamePad.ThumbSticks.Left.Y;
2. Uso do Teclado
KeyboardState...
... 382
Creating the GameInformation and DiceGame Supporting Classes 383
DiceGame.cs 383
GameInformation.cs 385
Button.cs 385
Creating the Game Lobby 386
GameLobby.cs 386
Message.cs 394
Creating the GameInfo ... Game Development
CREATING GAMES USING XNAGAMESTUDIO 4
Chris G. Williams
George W. Clingerman
ffirs.indd vffirs.indd v 1/31/2011 3:36:50 PM1/31/2011 3:36:50 PM
XNA GameStudio 4.0
x
17
graphics.PreferredBackBufferWidth ... Studio 2010 Express for Windows Phone and XNAGameStudio 4.0. This chapter cov-
ers what tools you need, where to get them, and how to get started using them.
As part of Visual Studio 2010 Express...
... 6
XNA GameStudio Connect 9
Writing Your First Game 11
Your First XNAGameStudio Windows Game 11
Your First XNAGameStudioXNA Xbox 360 Game 11
Your First XNAGameStudio Windows Phone 7
Game ... Phone 7
XNA GameStudio enables you to quickly build games. Before you can start to create
your first XNAGameStudio game, you need to install the latest version of the product
XNA GameStudio ... 1
So You Want to be a Game Developer? 1
A Brief History of XNAGameStudio 1
What Is Available in GameStudio 4.0? 3
Why This Book? 4
1
Getting Started 5
Installing XNAGameStudio 4.0 5
Downloading...
... the XNAGameStudio Connect page.
On the XNAGameStudio Connect page, select the Connect to Computer option
and press the A controller button to make the connection.
MICROSOFT XNAGAMESTUDIO ... your games at the LIVE Community Games marketplace.
XNA GameStudio (GS) is the integrated development environment (IDE) for
XNA. It is an add-on for Visual C# Express Edition or Visual Studio. ... it to connect it to your PC. On the Games blade of the Xbox 360
Dashboard (under Demos and More), launching XNAGameStudio Connect will
display the XNAGameStudio Connect main page (see Figure...
... the base Game class, ensuring
that the game runs correctly.
base.Draw(gameTime);
The complete code for the Game1 class is now as follows:
public class Game1 : Microsoft .Xna. Framework .Game
{
... game should update itself
protected override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
// Called when the game should draw itself
protected override void Draw(GameTime gameTime)
... professional games to make your games shine, and get
those gamers addicted! This book will show you, step-by-step, how to implement the
effects used in professional 3D games in your XNA games. Upon...
... and Running with XNAGameStudio on Your PC and Xbox 360
1 Introducing the XNA Framework and XNAGameStudio 7
What Is the XNA Framework?
7
The Foundation of the XNA Framework
8
XNA Today
9
Installing ... 442
Microsoft XNAGameStudio 3.0 Unleashed
x
From the Library of Neil Preston
ptg6022785
24
CHAPTER 2 XNAGameStudio and the Xbox 360
FIGURE 2.6 Before and after deploying a game to the Xbox 360, XNAGame ... the XNA Framework and XNAGame Studio
FIGURE 1.7 XNAGameStudio modifies the Windows Firewall so an Xbox 360 and the PC can
talk to each other. It also allows network games created with XNA...
... Live Gamer Tag. You can
nd membership details at http://create.msdn.com.
XNA GameStudio Connect
The XNAGameStudio Connect program provides the link between your Xbox 360 and the
XNA GameStudio ... by XNAGameStudio draws a red screen.
12. It is not possible to use an Xbox 360 gamepad on a PC.
13. To write an XNAgame for a Windows Phone, you use a special version of XNA
called XNA ... within XNAGame
Studio by clicking the Stop button indicated by the arrow in Figure 1-7.
If you are using a PC and don’t have an Xbox gamepad, you have to stop the program from
XNA Game Studio.
Note
...
... XNAGameStudio Connect application.
To use the XNAGameStudio Connect utility, navigate to the Games blade on
your Xbox 360, and then to the Demos and More section. Once there, select XNA
Game ... Microsoft XNAGame Studio, 8
Creating a GameStudio Project, 8
Opening an Existing GameStudio Project, 8
Coding Differences Between Windows, the XBox 360,
and the Zune, 9
Creating a Windows Game ... MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
x
Editing Your Code, 12
Adding and Removing Code Files to and from the Project, 12
Compiling and Running GameStudio Projects, 12
Saving the Game Studio...
... the XNAGameStudio Connect page.
On the XNAGameStudio Connect page, select the Connect to Computer option
and press the A controller button to make the connection.
MICROSOFT XNAGAMESTUDIO ... it to connect it to your PC. On the Games blade of the Xbox 360
Dashboard (under Demos and More), launching XNAGameStudio Connect will
display the XNAGameStudio Connect main page (see Figure ... the connection.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
14
FIGURE 2-4
XNA GameStudio Connect main page
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
34
Explorer. You may want to create a
sub-folder...
... performed on a per-pixel basis
rather than a per-vertex basis.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
90
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
80
class so they can be used in your project. ... types are very simi-
lar in syntax to XNA data types. Table 6-1 compares the XNA data types with the
HLSL data types used in this book.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
74
2. In the first ... To enable this, in the global variable
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
84
95
calculation and still end up with the same transformation. XNA provides an instance
for you that can be obtained...
... store texture
// filter (like a brush) for showing texture
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
124
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
98
The vertices for the earth and moon are set ... and decrease the size of your image files.
CHAPTER 9
Texturing Your Game World
FIGURE 9-2
Tiling effect
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
100
Next, the DrawMoon() method implements the ... required are:
A global
Texture
variable
A Sampler object for filtering the texture
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
122
123
Vertex shader input and output vertex data types that include...
... – p.s. interpolates between verts
OUT.color *= IN.color;
}
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
128
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
150
If you try the program now, you will see ... texture object is also needed at the top of the game project:
private Texture2D grassTexture;
CHAPTER 9
Texturing Your Game World
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
132
The grass.jpg image ... XNAGAMESTUDIO CREATOR’S GUIDE
152
147
A higher pixel count enables better-quality images, but higher pixel counts also re-
duce the memory available. This may lower the frame rate in your game...
... runs:
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
168
const float TIME_SCALE = 20000.0f; // adjust V by time scale
verticalAdjustment // time scale V increment
-= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE;
// ... the existing version of DrawIndexedGrid() with this one:
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
184
171
bool Timer(GameTime gameTime){
bool resetInterval = false;
// add time lapse between frames ... animations that appear to be synchronized with
real time:
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
170
FIGURE 12-1
An animated sprite in the game window
181
One of the first items that must be modified...
... alterations, such as lost group in-
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
212
FIGURE 14-8
Joint, base, and fan all centered at the origin
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
194
If you view ... look
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
206
193
F
ONT EXAMPLE: DISPLAYING TEXT IN THE
GAME WINDOW
This example explains the steps to display the string “Score Tracking and Game
Stats” in ... second.
bool Timer(GameTime gameTime){
bool resetInterval = false;
// add time lapse between frames and keep value between 0 & 1000 ms
intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;
intervalTime...