... then the gameplay function Game_ End() is called, followed by End public void Main() { Form form = (Form)this; game = new Game( ref form, 800, 600); //load and initialize game assets Game_ Init(); ... bool p_gameOver; public Game( ref Form form, int width, int height) { Trace.WriteLine( "Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle; ... what it’s doing public Game( Form1 form, int width, int height) { Trace.WriteLine( "Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle;...