Applying games in reviewing vocabulary after units in tieng anh 8 (experimental book) m a thesis thesis linguistics 814023101

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Applying games in reviewing vocabulary after units in tieng anh 8 (experimental book)   m a  thesis  thesis linguistics 814023101

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VIETNAM NATIONAL UNIVERSITY, HANOI UNIVERSITY OF LANGUAGES AND INTERNATIONAL STUDIES FACULTY OF POST - GRADUATE STUDIES ********************* LE THI PHUONG GIANG APPLYING GAMES IN REVIEWING VOCABULARY AFTER UNITS IN TIENG ANH (EXPERIMENTAL TEXTBOOK) ghi c u việc ng dụ g trị chơi để tập từ vựng sau vị học tro g sách Tiế g A h sách thí điểm)) M.A MINOR PROGRAMME THESIS Field: English Teaching Methodology Code: 8140231.01 HANOI – 2018 VIETNAM NATIONAL UNIVERSITY, HANOI UNIVERSITY OF LANGUAGES AND INTERNATIONAL STUDIES FACULTY OF POST - GRADUATE STUDIES ********************* LE THI PHUONG GIANG APPLYING GAMES IN REVIEWING VOCABULARY AFTER UNITS IN TIENG ANH (EXPERIMENTAL TEXTBOOK) ghi c u việc ng dụ g trị chơi để tập từ vựng sau vị học tro g sách Tiế g A h sách thí điểm)) M.A MINOR PROGRAMME THESIS Field: English Teaching Methodology Code: 8140231.01 Supervisor: Dr Tran Thanh Nhan HANOI – 2018 DECLARATION I, the undersigned, declare that this thesis is the result of my own research for the Degree of Master of Arts at Viet Nam National University, Hanoi, University of languages and international studies, and that this thesis has not been submitted for any degree at any other university or tertiary institution Hanoi, 2018 Student Lê Thị Phương Giang i ACKNOWLEDGEMENTS First of all, I would like to express my sincerest gratitude to my supervisor, Ms Tran Thanh Nhan, PhD for her wholehearted assistance Without her advice, comments, and corrections, it would have been impossible for me to fulfill the thesis Besides, students at Hoan Son secondary school are people to whom I want to send my grateful thanks Last but not least, I am willing to show my deepest thanks to my family and friends who encouraged and supported me a lot ii ABSTRACT There is no doubt that vocabulary plays an essential role in helping students reach their competence in English Therefore, there have been numerous studies of applying different techniques in teaching and learning vocabulary In this study, the author considers with applying games in reviewing vocabulary after units in Tieng Anh (experimental book) The study aimed to investigate the effects of games in reviewing vocabulary It was conducted on the basis of both quantitative and qualitative, namely tests, and reflection Tests included tests Each test of 10 questions related to vocabulary in units Reflections were carried out with after tests The result of the study showed that students’ scores after applying games were higher Also, they were excited with games iii TABLE OF CONTENTS DECLARATION i ACKNOWLEDGEMENTS ii ABSTRACT iii TABLE OF CONTENTS .iv LISTS OF TABLES AND FIGURES vi PART A: INTRODUCTION 1 Rationale for the study The objectives of the study Research questions Scope of the study .2 Design of the thesis .2 PART B: DEVELOPMENT CHAPTER 1: LITERATURE REVIEW 1.1 Vocabulary 1.1.1 Definition of vocabulary 1.1.2 The importance of vocabulary 1.1.3 Learning vocabulary 1.1.4 Teaching vocabulary 1.2 Games .9 1.2.1 Definition of games .9 1.2.2 Roles of games 11 1.2.3 Classification of games 12 1.2.4 How to use games in teaching vocabulary 14 CHAPTER 2: METHODOLOGY .16 2.1 Restatement of the research questions 16 2.2 The setting of the study 16 2.3 Participants .16 2.4 Research types 17 iv 2.5 Implementation of the Action Research Study 17 CHAPTER 3: FINDINGS AND DISCUSSION 27 3.1 Research question 1: How does the use of games help students review vocabulary? 27 3.1.1 Results from tests 27 3.1.2 Results from reflections 31 3.2 Research question 2: What games should be used to review vocabulary for 8th grade students at Hoan Son secondary school? 33 3.2.1 Results from tests 33 3.2.2 Results from reflections 35 PART C: CONCLUSION 37 Major findings of the study .37 Implications .38 2.1 Increasing the time for vocabulary 39 2.2 Frequency of using games 39 2.3 Giving instruction Error! Bookmark not defined 2.4 Using language games in a flexible and appropriate way Error! Bookmark not defined 2.5 Using variety of language games Error! Bookmark not defined 2.6 Using suitable kinds of games Error! Bookmark not defined Limitations of the study 40 Suggestions for further studies 41 REFERENCES 43 APPENDICES I APPENDIX 1: TESTS I APPENDIX 2: SCORES II APPENDIX 3: GAMES APPLIED IN THE PROCESS VI v LISTS OF TABLES AND FIGURES Table 2.1 Sample of test .21 Table 2.2 The action plan .24 Table 3.1: Students’ rank through the mark framework 28 Table 3.2.: Average of test results 30 Table 3.3: Correlation between test and the other tests 30 Table 3.4.: Effects of applying games in reviewing vocabulary 31 Figure 2.1 The cycle of an action research………………………………….19 Figure 3.1: Students’ rank through the mark framework 29 Figure 3.2: Effects of applying games in reviewing vocabulary 32 Figure 3.3: The change in number of vocabulary 33 Figure 3.4: Kinds of games preferred 35 vi PART A: INTRODUCTION Rationale for the study Experimental textbooks in general and Tieng Anh in particular include 12 main units Each unit has seven sections which are Getting started, A closer look 1, A closer look 2, Communication, Skills 1, Skills 2, and Looking back & Project Each section lasts 45 minutes Reviewing vocabulary belongs to Looking back & Project lesson, which is then divided into Vocabulary, Grammar, Communication and Project Compared to the traditional textbook, the experimental book contains a large number of new words, which poses a major challenge for the eighth graders Besides, the level of difficulty of the words appears beyond the students’ ability, especially those in rural schools Therefore, vocabulary poses a real challenge for them Traditionally, tests and exams focus on grammar, so teachers mostly teach grammar Learning vocabulary is usually ignored However, when the experimental book is adopted, learners have to take the speaking and listening test It is obvious that without adequate vocabulary knowledge, students cannot speak and listen effectively Last but not least, after six sections in each unit, students have a chance to review words they learned in the seventh section Nevertheless, the tasks designed not interest students; therefore, they normally not complete these tasks As a result, their vocabulary pool cannot increase and they gradually become bored with learning new words in particular and English in general It is believed that applying games in reviewing vocabulary can be a feasible solution to arouse the learners’ interest and trigger their long-term memory The reasons mentioned above lead me to my choice of the research title: Applying games in reviewing vocabulary after units in Tieng Anh (experimental book) The objectives of the study This study is carried out in order to:  investigate the effects of games on helping 8th grade students at Hoan Son secondary school to review vocabulary after units  make recommendations and implications on how games might be exploited to make them more enjoyable and productive to the students Research questions The research is conducted to address the following questions: How does the use of games help students at Hoan Son secondary school review vocabulary? What games should be used to review vocabulary for 8th grade students at Hoan Son secondary school? Scope of the study The study focuses on using games to review vocabulary after each unit, which means that the students have learned the words in previous sections in the unit Therefore, the types of games to be used in this study may not be applied for introducing new vocabulary or learning vocabulary in general Besides, the study concentrates on the 8th grade students at Hoan Son secondary school, so the games to be designed need to be tailored to the contents of the lessons and the levels of the students The results of the study, therefore, might not be applicable to all the students in other grades Design of the thesis The study is divided into three parts: Part A – The Introduction presents the rationales for the study, the aims and objectives, the research questions, the scope of the study and the design REFERENCES Al Neyadi O (2007).The Effects of Using Games to Reinforce Vocabulary Learning Cambridge: Cambridge University Press Allen, V.F (1983) Techniques in teaching vocabulary Oxford: Oxford University Press Byrne, D (1995) Games: Teaching Oral English Harlow: Longman Group UK Limited Carrier, M (1980) Games and Activities for the Language Learner Oxford: Oxford University Press Decarrico, J S (2001) Vocabulary Learning and Teaching Celce-Murcia, M (ed.) Teaching English as a Second or Foreign Language, pp 285-299 Boston: Heinle & Heinle Flanigan, K (2015) Building a better vocabulary Virginia: The Great Courses Ferrance, E (2000) Action Research: Northest and Islands Regional Education at Brown University Gairns, R., and Redman, S (1986) Working with Words: A Guide to Teaching and Learning Vocabulary Cambridge: Cambridge University Press Greenall S (1990) Language games and activities Hulton educational publications Ltd, Britain 10 Hadfield, J (1984) Elementary Communication Games London: Nelson 11 Hadfield, J (1999) Beginners’ communication games Longman 12 Halliwell, S (1991) Teaching English in the Primary Classroom New York: Longman 43 13 Hansen, M (1994) Grajmy w jezyku francuskim Jezyki Obce w Szkole March-April, pp 118-121 14 Haycraft, J (1978) An introduction to English language teaching Harlow: Longman 15 Hiebert, H./Kamil, L (2005) Teaching and learning vocabulary: Bringing research to practice New Jersey: Lawrence Erlbaum Associates 16 Hopkins, D (1985) A teacher’s guide to classroom research Open University Press 17 Jonida Lesha, PhD C (2014) Action research in education European Scientific Journal, 10(13), 1857-7881 18 Lee, W R (1979) Language Teaching Games and Contests Oxford University Press 19 Lee, W R (1991) Language teaching: Games and Contests Oxford: Oxford University Press 20 Lewin, K (1946) Action research and minority problems, in G.W Lewin (Ed.) Resolving Social Conflicts New York: Harper & Row (1948) 21 Lewis, M (1993) Lexical Approach London: Commercial Colour Press 22 Mccallum, G P (1980) 101 Word Games 1st Edition USA: Oxford University Press 23 McNiff, J (2002) Action Research: Principles and Practice London: Routledge 24 Mehta, N.K (2009) Vocabulary teaching: Effective methodologies The Internet TESL Journal Retrieved [19.09.’17] from the World Wide Web, http://iteslj.org/Techniques/Mehta-Vocabulary.html/ 25 Nguyen Thi Thanh Huyen and Khuat Thị Thu Nga (2003) Learning 44 vocabulary through games Cambridge: Cambridge University Press 26 Richard-Amato, P.A (1996) Making it happen: Interaction in the second language classroom (2nd ed.) New York: Longman 27 Rixon, S (1981) How to use games in language teaching London: Macmillan 28 Rohani, M., and Pourgharib, B (2013) The effects of games on learning vocabulary International Research Journal of Applied and Basic Sciences, 4(11), 3540-3543 29 Schmitt, N (2000) Vocabulary in language teaching Cambridge: Cambridge University Press 30 Shastri, P.D (2010) Communicative Approach to the teaching of English as a second language Himalaya Publishing House 31 Singleton, D (2008) Vocabulary Learnning Strategies and Foreign Language Acquisition Trinity College, Dublin, Ireland: Multilingual Matters Ltd 32 Steve Sugar (1998) Games That Teach San Francisco: Jossey-Bass Pfeiffer 33 Uberman, A (1998).The use of games for vocabulary presentation and revision English Teaching Forum, 36 (1), 20–27 34 Ur, P (1996) A course in language teaching Cambridge: Cambridge University Press 35 Wierus, B and Wierus, A (1994) Zagraj razem a 45ame Czesc I Jezyki obce wszkole May-June: pp 218-222 36 Wilkins, D.A (1972) Linguistics in language teaching Cambridge: Cambridge University Press 37 Wright, A, Betteridge, D and Bucky, M (1983) Games for language learning Cambridge University Press 45 APPENDICES APPENDIX 1: TESTS Name: ……………………………… Class: ………………… Time allowed: minutes There are ten words, five words in English and five words in Vietnamese For English words, translate into Vietnamese, and for Vietnamese words, translate into English Test 1: 11 Nhiều màu sắc 12 Thanh bình 13 Chăn (bị) 14 Cánh đồng lúa 15 Gia súc 16 Nomadic life 17 Collect 18 Pasture 19 Vast 20 Harvest time Test 4: Ince Lan Com Che Her Cốm Cầu vái Đồ Đám 10 Hoàng đế APPENDIX 2: SCORES St St St St St St St St St St St St St St St St St St St II Student 20 Student 21 Student 22 Student 23 Student 24 Student 25 Student 26 Student 27 Student 28 Student 29 Student 30 Student 31 Student 32 Student 33 Student 34 Student 35 Student 36 Student 37 Student 38 Student 39 Student 40 Student 41 III Student 42 Student 43 Student 44 Student 45 Student 46 Student 47 Student 48 Student 49 Student 50 Student 51 Student 52 Student 53 Student 54 Student 55 Student 56 Student 57 Student 58 Student 59 Student 60 Student 61 Student 62 Student 63 IV Student 64 Student 65 Student 66 Student 67 Student 68 Student 69 Student 70 Student 71 Student 72 Student 73 Student 74 Student 75 Student 76 Student 77 Student 78 Student 79 Student 80 V APPENDIX 3: GAMES APPLIED IN THE PROCESS SLAP THE BOARD Time: 7-10 minutes Preparation: a list of review vocabulary words Write the words on the board in different sizes, colors and directions VI Work arrangement: Group work Vocabulary items: simple, major, costume, unique, activities, rich, poor, important, ethnic, significant, cultural groups, diverse, traditional, basic Procedures: oDivide the class into groups oGet them to make creative group names oGive the rule: Each group votes one member to go to the board T speaks a word in English or in Vietnamese Three students slap the word on the board as quick as possible The group who slap the most quickly gets one point Each turn will change members oThe group with higher points wins the game HANG MAN Time: 7-10 minutes Preparation: a list of review vocabulary words Work arrangement: Group work Vocabulary items: mat, tray, break the tradition, worship, wrap, custom, host, cutlery, generation, respect Procedures: oDivide the whole class into groups oGet them to make creative group names oGive the rule: The teacher draws blank line for each letter in the words on the board Each group begins guessing which letters are in the word VII T fills in the letter in the blanks if the group guesses correctly, and draw part of the “hangman” when the group guesses wrong First wrong answer: Draw and upside-down "L." This is the post the man hangs from Second: Draw a small circle for the "head" underneath the horizontal line of the "L." Third: Draw a line down from the bottom of the head for the "body." Fourth: Draw one arm out from the middle of his body for the "arm." Fifth: Draw the other arm Sixth: Draw one diagonal line from the bottom of the body for the first "leg." Seventh: Draw the other leg Eighth: Connect the head to the post with a "noose." Once you draw the noose the players have lost the game oThe group guessing a correct word gets one points oThe winner is the group with more correct words BODY LANGUAGE Time: 7-10 minutes Preparation: a list of review vocabulary words Write each word on twelve pieces of paper, then fold them Work arrangement: Group work Vocabulary items: incense, lantern, commemorate, cheering, hero, green rice flakes, pray, offerings, crowds, emperor, Procedures: oDivide the whole class into groups VIII oGet them to make creative group names oGive the rule: Each group votes a member to go to the board and take one any piece of paper Then, he (she) use gestures to express the word for his (her) group If the group cannot guess, the other groups will have right to guess oThe winner is the group guessing more words LUCKY NUMBER Time: 7-10 minutes Preparation: The game is designed by using PowerPoint Twelve squares are inserted with questions related to vocabulary items revised on each except squares without a question but with lucky number Work arrangement: Group work IX Vocabulary items: knight, fairy, cheerful, wicked, hare, giant, legend, fairy tale, cunning, witch, generous, cruel, fierce Procedures: oShow the game on the screen and ask students to look at it oDivide the whole class into groups oGet them to make creative group names oGive the rule: Each group in turn chooses a number If there is a question on the screen, they have to answer it and get one point for a correct answer If there is the phrase “Lucky Number” on the screen, they get one point without answering anything If any group cannot answer the question, the chance is left for another group oThe group who has the higher points wins the games X ... learning vocabulary In this study, the author considers with applying games in reviewing vocabulary after units in Tieng Anh (experimental book) The study aimed to investigate the effects of games in. .. nothing changed with applying games in reviewing vocabulary In summary, the results from reflections approved applying games in reviewing vocabulary after units 3.2 Research question 2: What games. .. creating solidarity among members in groups creating interesting, funny atmosphere Table 3.4.: Effects of applying games in reviewing vocabulary 31 Figure 3.2: Effects of applying games in reviewing

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