Designing INTERACTIVE SYSTEMS

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Designing INTERACTIVE SYSTEMS

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1 DESIGNING INTERACTIVE SYSTEMS Can tho University (CTU), University of New Brunswick (UNB) Phạm Thị Xuân Lộc 8-9/2009 2 2 PART I PART I Essential Interactive Essential Interactive System Design System Design 3 3 PART I PART I • • Goal: design an interactive systems Goal: design an interactive systems – – Are enjoyable to use Are enjoyable to use – – Do useful things Do useful things – – Enhance the lives of the people using them Enhance the lives of the people using them • • This design should be human This design should be human - - centred centred • • Designers should put people than Designers should put people than technology at the centre of the design technology at the centre of the design process process 4 4 PART I (2) PART I (2) • • In the days of the Web: In the days of the Web: – – E E - - commerce: immediacy commerce: immediacy – – Issues of usability: critical to e Issues of usability: critical to e - - commerce commerce • • This part provide a guide to the essence This part provide a guide to the essence of the human of the human - - centred of interactive centred of interactive system system 5 5 PART I (3) PART I (3) • • Chapter 1. Chapter 1. Designing interactive systems: A Designing interactive systems: A fusion of skills fusion of skills • • Chapter Chapter 2. People, activities, context and 2. People, activities, context and technologies: A framework for designing technologies: A framework for designing interactive systems interactive systems • • Chapter Chapter 3. Principles and practice of 3. Principles and practice of interactive systems design interactive systems design • • Chapter Chapter 4. Case study: The Home 4. Case study: The Home Information Centre (HIC) 1 Information Centre (HIC) 1 6 6 Chapter 1: Chapter 1: Designing Designing interactive systems interactive systems : : A A fusion fusion of of skills skills 7 7 Chapter 1 Chapter 1 • • 1.1 The variety of interactive systems 1.1 The variety of interactive systems • • 1.2 The concerns of interactive systems 1.2 The concerns of interactive systems design design • • 1.3 Being digital 1.3 Being digital • • 1.4 The skills of the interactive systems 1.4 The skills of the interactive systems designer designer • • 1.5 Why being human 1.5 Why being human - - centred is centred is important important 8 8 Chapter 1 (2) Chapter 1 (2) Designing Designing interactive systems interactive systems Developing Developing High quality interactive systems interactive systems High quality products products Fit Fit People Their way of living 9 9 Chapter 1 (3): Chapter 1 (3): Knowledges received Knowledges received • • Understanding Understanding the the basic concepts basic concepts of of interactive systems design interactive systems design • • Understanding the Understanding the importance of being importance of being human human - - centred centred in the design in the design • • Understanding the Understanding the historical background historical background to the subject to the subject • • Understanding the Understanding the skills and knowledge skills and knowledge needed for a interactive systems designer needed for a interactive systems designer 10 10 1.1 The variety of interactive systems 1.1 The variety of interactive systems Designing Designing interactive interactive systems systems is concerned with many types of product Designing Designing interactive systems interactive systems Designing Designing Environment of communication and interaction for devices and people Interactive products Interactive systems and products for The home Communities Games Work Web sites Software systems Digital cameras MP3 players Application for telephones [...]... The concerns of interactive systems design • The interactive systems design covers a very wide of activities: – Designers work on both hardware and software ⇒ product design – Designers produce a piece of software running: • On a computer • On a programmable device • Over the Internet ⇒ system design/ service design 11 Keys concern of interactive systems design Technologies Design Interactive system... People and technologies display Interactive systems transmit information store transform Systems Interactive systems Devices respond People’s actions 18 People and technologies Device Worn by people Device Device Device Device Device Embedded in the building carried Device Device Device 19 People and technologies things which do not process info Exclude Interactive systems 20 People and technologies... interface User interface Internal system • Design an interactive system ⊇ design user interface 22 Being human-centred • Putting people first to support people and for people to enjoy – Thinking about what people want to do rather than the technology can do – Designing new ways to connect people to people – Involving people in the design process – Designing for diversity 23 Human-Computer Interaction... psychology Theoritical base Techonology support for cooperative activities Sociology Theoritical base + Anthropology Theoritical base 26 HCI Today Interactive products & components Computer-related design method Phenominal changes in computing Interactive systems & products design Phenominal changes in communication technologies ideas approaches philosophies 27 . a interactive systems designer needed for a interactive systems designer 10 10 1.1 The variety of interactive systems 1.1 The variety of interactive systems Designing Designing interactive interactive. systems Designing Designing interactive interactive systems systems is concerned with many types of product Designing Designing interactive systems interactive systems Designing Designing Environment of communication. Designing interactive systems interactive systems : : A A fusion fusion of of skills skills 7 7 Chapter 1 Chapter 1 • • 1.1 The variety of interactive systems 1.1 The variety of interactive systems • • 1.2

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