Samurai sheepdog book of many things vol 77

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Samurai sheepdog book of many things vol 77

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worn, held, or carried magic item to suppress the item’s magic The target must make a Fortitude Saving Throw (DC 10 + 1/2 the revoker’s level + the revoker’s Intelligence modifier.) If the saving throw succeeds, the item’s magical properties are suppressed for a number of rounds equal to her revoker level If the check fails, the revoker renders the item non-magical for a number of hours equal to her revoker level Artifacts are immune to this ability Unattended magic items not get a saving throw against this ability Revoke magic only works against objects that a revoker can touch, and even a thin layer of cloth effectively protects items from it Alternatively, the revoker can temporarily suppress a creature’s ability to use magic As a standard action that does not provoke an attack of opportunity, a revoker can revoke the magic of a single creature with a successful melee touch attack Creatures targeted by this ability receive a Will save to ignore its effects The DC of this save is equal to 10 + half the revoker’s level + her Intelligence modifier Creatures affected by revoke magic are unable to cast spells, use spell-like abilities, or supernatural abilities for round per revoker level Multiple uses of this ability stack on a single creature The creature is allowed a saving throw at the end of each of its turns to end this effect Cunning Intellect (Su): At 2nd level, a revoker gains a bonus equal to her Intelligence bonus (if any) on all Saving Throws This bonus does not stack with similar bonuses, such as the bonus granted by a paladin’s divine grace Smite Magic User (Su): At 2nd level, the revoker can focus her intellect to aid her in her struggle against spellcasters Once per day, as a swift action, the revoker chooses one target that must have the ability to cast spells, use spell-like abilities, or possess supernatural abilities The revoker adds her Int bonus (if Table: Revoker 76 Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th Base Attack Bonus +1 +2 +3 +4 +5 +6/+1 +7/+2 +8/+3 +9/+4 +10/+5 +11/+6/+1 +12/+7/+2 +13/+8/+3 +14/+9/+4 +15/+10/+5 16th 17th 18th 19th 20th Fort Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 Ref Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +16/+11/+6/+1 +10 +5 +10 +17/+12/+7/+2 +18/+13/+8/+3 +19/+14/+9/+4 +20/+15/+10/+5 +10 +11 +11 +12 +5 +6 +6 +6 +10 +11 +11 +12 any) to her attack rolls and adds her revoker level to all damage rolls made against the target of her smite magic user ability If the target of smite magic user is a magical beast, a dragon, or an undead creature, the bonus to damage on the first successful attack increases to points of damage per level the revoker possesses Regardless of the target, revoke attacks automatically bypass DR/magic, if the creature might possess it In addition, while smite magic user is in effect, the revoker gains an insight bonus equal to her Intelligence bonus (if any) to her saves and AC against spells, spell-like abilities, and supernatural effects created by the target of smite magic user If the revoker targets a creature that does not possess the magical abilities listed above, smite magic user is wasted with no effect Smite magic user remains in effect until the revoker’s target is dead or the next time the revoker rests and regains her uses of this ability At 5th level, and at every three levels thereafter (8th, 11th, and so on), the revoker may smite magic user one additional time per day, to a maximum of seven times per day at 20th level Inscrutable Personage (Su): Starting at 3rd level, a revoker becomes immune to fear, diseases, and curses, non-magical or otherwise At 7th level, she also becomes immune to charm and pain effects At 16th level, she becomes immune to compulsions and harmful emotion effects Modus Operandi: Modus Operandi are techniques used by revokers to battle spellcasters and other magical threats At 3rd level, every levels thereafter, the revoker gains a modus operandi Modus operandi that grant spell-like abilities are Intelligence-based A complete list of modus operandi can be found at the end of this section Special Combat expertise, detect magic, revoke magic Cunning intellect, smite magic user 1/day Inscrutable personage (fear, disease, curse), modus operandi Lift magical impression, ranged revoke magic Shield doyan, smite magic user 2/day Modus operandi Inscrutable personage (charm, pain), spell resistance Shield doyan, smite magic user 3/day Modus operandi Magical insight Shield doyan, smite magic user 4/day Modus operandi Arms of the mage slayer, improved spell resistance Shield doyan, smite magic user 5/day Modus operandi Arms of the mage slayer (cold iron and silver), Inscrutable personage (compulsion, emotion) Damage reduction (magic), shield doyan, smite magic user 6/day Modus operandi Arms of the mage slayer (adamantine), spell turning Shield doyan, smite magic user 7/day, wade through magic

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