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Samurai sheepdog book of many things vol 161

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Destruction: Destroying the skull of a dragon suppresses the power of the dragon’s rest for month and yields 1d2 shards of bone that can be used as a scroll of form of the dragon I to become a dragon of the same type This cannot happen while the power is suppressed Value: 23,000 gp (9th) Dreamwalker’s Glade Description: A clearing in a forest, or a small copse of trees in an otherwise clear area marks the location of the glade A single stump lies in its center, surrounded by animals and fey that quickly disperse when made aware of another creature’s approach Lore: Arcana, nature, or planes The glade is a communication tool that allows a single creature to send a message through another creature’s dream • (DC 10): Sleeping beside the stump for at least uninterrupted hours allows a creature to cast dream The creature’s caster level is equal to its character level • (DC 20): The bark of a stump found in a dreamwalker’s glade can be used to brew potions that aid in the detection of ethereal and invisible creatures • (DC 25): Mythic creatures who sleep next to the stump can cast mythic dream instead Activation: hours of uninterrupted sleep beside the stump Recharge: A creature that remains within the glade can gain its benefit once per day If ever it leaves the area after gaining its benefit at least once, it can never use that glade again Benefit: The creature can cast dream once Alternatively, the creature can safely harvest piece of bark without destroying the stump (each stump can be harvested for up to 2d6 pieces of bark before dying) Aura: Minor divination 160 Destruction: Harvesting or removing the stump entirely, or clearing the surrounding trees, destroys the glade Casting break enchantment or a similar spell directly upon the stump causes it to break into 1d8 pieces of bark that can be combined with flasks of water to create potions of see beyond Value: 2,000 gp (4th) Forge of Creation Concept by Iokennoron McComber Description: At the tops of unreachable mountains, buried deep within lost catacombs, and hidden within forgotten temples to the creators of Volwryn lie the titanic forges of creation Lore: Geography, history, or planes The forges are ancient structures once used to create new races Even with their proper masters gone, they can still be used to transform a creature given enough time and effort • (DC 10): The races that would eventually become dwarves, gnomes, and humans were three of the most prominent creations to come from Volwryn’s original forges while they were active Theoretically, recreations can be constructed by mythic crafters in areas steeped in a race’s lore to allow for the reforging of that race as well • (DC 20): Every forge of creation is constructed on a ley line or nexus of power tied to a particular race and in an area where colossal beings could move freely • (DC 25): The forges draw power from the world itself, which is why the races of Volwryn are often referred to as world souls By reforging themselves, they take on aspects of the world on which the forge exists and become bound to it Prerequisites: Craft (any) or Use Magic Device 10 ranks, materials enough for at least magic item, and a creature on which to bond them

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