in which they’re born Relations: Dragon souls can cause very polarized reactions in the people around them Most welcome a dragon soul’s mannerisms, while some find them intimidating and occasionally arrogant or foolish Alignment and Religion: Having the soul of a wyrm doesn’t change a human’s outlook on things like morals and religion Adventurers: Because of how their people were once hunted, surprisingly few dragon souls openly seek adventure Those who often try to earn their place without resorting to their innate power or flashy magic that can draw attention to them For this reason, dragon souls often prefer to live as fighters, investigators, rangers, and rogues Male Names: Balerio, Merax, Raegar, Vhagan Female Names: Daena, Raen, Naryess, Visena Dragon Soul Racial Traits (12 RP) +2 Strength, +2 Charisma: While ultimately they are still human, dragon soul characters can’t escape their heritage of power and personality Medium: Dragon souls are Medium creatures and thus receive no bonuses or penalties due to their size Base Movement: Dragon souls have a base speed of 30 feet, but their stamina gives them a base overland movement speed of miles per hour (the same as an average horse) Human: Dragon souls are humanoids with the human subtype Empyrial: Dragon souls who place their favored class bonus into their hit points also gain a +1/2 bonus on Diplomacy checks Soul Magic (Sp): A dragon soul can choose one 2nd-level or lower spell from the bloodrager, paladin, or ranger spell list He can cast that spell once per day as a spell-like ability Once this choice is made, it cannot be changed The dragon soul’s caster level is equal to his character level, and his spellcasting ability modifier is Charisma Languages: Dragon souls begin play speaking Common Dragon souls with high Intelligence scores can learn any languages they want (except Druidic and other secret languages) Physical Description: Subtle physical differences exist between dragon souls and other humans The most notable trait is an unexplainable air of nobility in the way a dragon soul holds itself Even those of the lowest walks of life exude confidence enough to persuade kings Base Base Weight Height Weight Modifier Modifier m ft 10 in 120 lbs 2d10 x5 lbs f ft in 85 lbs 2d10 x5 lbs Aging Effects Adult Middle Age 15 years 45 12 Old Venerable Maximum Age 70 95 +2d20 years Society: Dragon souls aren’t common enough to create their own society, and in fact were sometimes exiled or hunted on their homeworld Most have learned to blend in to the societies Non-Human Dragon Souls The following racial traits can be selected in place of the typical racial traits for the listed races Catfolk: Catfolk are a common enough race from the world of the dragon souls that they are sometimes born to the affliction as well Interestingly, dragon soul catfolk gain soul magic but lose their skill bonus to Survival and the sprinter racial trait Dwarves: Dragon soul dwarves are more easily recognized by ordinary members of their race and often go on to become great heroes and kings A dwarf born with the soul of a wyrm takes no penalty to Charisma It gains the soul magic racial trait, but does not gain defensive training, greed, or weapon familiarity Drow: Drow dragon souls see a bigger picture and tend more toward heroism than villainy, even when the world may not see them any differently They lose their penalty to Constitution and gain the soul magic racial trait, but they give up poison use and their usual spell-like abilities Elves: Second only to human dragon souls were the elves, who traded their Intelligence bonus for Charisma and gained soul magic in place of the elven magic racial trait Orcs: Orcs from the world of the dragon souls are not as wild They lose their penalty to Charisma and the ferocity racial trait and gain soul magic instead