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Samurai sheepdog book of many things vol 138

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that are attacked by, the demon gain another Will save to disbelieve it before dealing or taking damage This counts as the creature’s saving throw for the round Summon Fantasy V School illusion (phantasm) [mind-affecting]; Level summoner 6, sorcerer/wizard 7, unchained summoner 7, witch Components V, S, M (powdered ruby worth 1,500 gp) This spell functions like summon fantasy I, except as noted here You create the illusion of a greater water elemental anywhere within range While the illusion persists, enemies who can see the elemental must attempt a Will saving throw at the end of each of your turns to disbelieve it or act as though trapped under water A creature trapped in this way cannot breathe (unless it can breathe water) and begins to drown unless it holds its breath The creature can continue to swim, attack, and even cast spells if it could so under water normally When you create the illusion, and as a standard action on each subsequent round, you can direct the elemental to move and attack creatures that believe it is real (it can use vortex) Creatures that attack, or that are attacked, while trapped by the illusion gain another Will save to disbelieve it before dealing or taking damage This counts as the creature’s saving throw for the round Summon Fantasy VI School illusion (phantasm) [mind-affecting]; Level summoner 7, sorcerer/wizard 8, unchained summoner 8, witch Components V, S, M (powdered ruby worth 2,000 gp) This spell functions like summon fantasy I, except as noted here You create the illusion of an old black dragon anywhere within range While the illusion persists, enemies who can see the dragon must attempt a Will saving throw at the end of each of your turns to disbelieve it or suffer from the dragon’s frightful presence When you create the illusion, and as a standard action on each subsequent round, you can direct the dragon to move and attack creatures that believe it is real You can also spend your spell slots to cast the dragon’s spells Creatures that attack, or that are attacked by, the dragon gain another Will save to disbelieve it before dealing or taking damage This counts as the creature’s saving throw for the round Summon Fantasy VII School illusion (phantasm) [mind-affecting]; Level summoner 8, sorcerer/wizard 9, unchained summoner 9, witch Components V, S, M (powdered ruby worth 3,000 gp) This spell functions like summon fantasy I, except as noted here You create the illusion of a trumpet archon anywhere within range While the illusion persists, enemies who can see the archon must attempt a Will saving throw at the end of each of your turns to disbelieve it or treat you and your allies as if you have Spell Resistance 12 + your caster level When you create the illusion, and as a standard action on each subsequent round, you can direct the archon as if it were taking its turn It can move, cast spells (using your spell slots to so), and/or attack creatures that believe it is real (you and your allies are immune to the archon’s trumpet effect) Creatures that attack, or that are attacked by, the archon gain another Will save to disbelieve it before dealing or taking damage This counts as the creature’s saving throw for the round Topple School transmutation; Level sorcerer/wizard Casting Time full-round action; see text Components S Range 10 ft Target one creature Duration instantaneous Saving Throw none; Spell Resistance yes This spell can also be cast as a standard action with a range of touch and a target of creature touched A strong current of air wraps around the target’s feet, pulling them to the ground You can use this spell to attempt a trip combat maneuver, except that you don’t provoke attacks of opportunity for the attempt (casting the spell still draws attacks of opportunity as normal) You can use your caster level in place of your Combat Maneuver Bonus, and you can add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier 137

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