Samurai sheepdog book of many things vol 140

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Samurai sheepdog book of many things vol 140

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From the shattered worlds, mystical and mundane armaments previously unseen in the material plane have begun to surface Heroes, both new and veteran, can now find their share of these tools during their adventures Equipment Equipment is as unique as the races who create it Humans, alone, have created countless variations of the same concept for a sword over their history, and other races are no different New Weapons and Modifications Bastard Weapons (Varies) On Fantas, bigger is always better, and bastard weapons are no exception Derived from the hand-and-a-half swords already found on other worlds, these weapons are typically wielded in two hands by those trained in their use, but experts specifically trained in them can wield them in one hand instead Weapon Groups: See table Type: Martial, two-handed or exotic, one-handed bludgeoning, piercing, or slashing Damage/Crit: See table Range: – Weight: See table Special: Exotic Weapon Proficiency (bastard sword) grants you the ability to wield any bastard weapon in one hand Without the feat, you can still wield them as martial weapons in two hands if you are proficient Buster Blade (75 gp) This ornate greatsword has a smaller blade built into its hilt that can be drawn and dual-wielded at a moment’s notice Weapon Groups: Heavy blade, light blade (see text) Type: Exotic, two-handed slashing or double, one-handed slashing (see text) Damage/Crit: 2d6 / 19-20x2 Range: – Weight: lbs Special: As part of a move action, you can separate a buster blade into both a bastard sword and a short sword Any enchantments placed on the buster blade apply to the bastard sword section only, but the short sword section can be enchanted separately A creature with Exotic Weapon Proficiency (buster blade) can wield it properly in either form and is treated as having Two-Weapon Fighting when wielding the buster blade in sections Groonsword (65 gp) This heavy, oversized greatsword is difficult to wield, but powerful in its strikes Weapon Groups: Heavy blade Type: Exotic, two-handed slashing Damage/Crit: 3d6 / 19-20x2 Range: – Weight: 25 lbs Special: If your Strength is less than 19 (or 17 for a Small or smaller groonsword), you take a –2 penalty on attacks with it, as you’re unable to maneuver its daunting size and weight Gunblades (Varies) The worlds of Fantas generally possess a higher level of technology that they frequently blend with magic When traveling through the rifts into other worlds, they have learned to adapt their techniques to appropriate technology levels to create an alternative to the weapons they refer to as gunblades Weapon Groups: Firearms and heavy blades Type: Exotic, two-handed, sonic, piercing or slashing Damage/Crit: See table Range: – Weight: See table Special: Whenever you hit a target, you can trigger the weapon’s blackpowder mechanism as a free action, automatically dealing additional, nonmagical sonic damage as the blast sends a shockwave through the weapon and into the foe The sonic damage is not multiplied on a critical hit Triggering the weapon’s mechanism for this purpose uses up dose of black powder Each type of gunblade has a different capacity Gunblades cannot misfire Due to their rarity, gunblades are considered masterwork Montooth: Also called a moon-tooth, a montooth is a favorite weapon of technologically advance elves A montooth is an amalgam of an elven curveblade and pepperbox sidearm Rotator: Modeled after revolver pistols (aka six-shooters) and falchions, rotator gunblades blend stylistic elegance with effective lethality Rumbling Horror: A terrifying union of chainsaw and machine gun (functioning as both), a rumbling horror combines the combustive power of gasoline, gunpowder, steel, and boneshattering noise Slugbrand: Rugged in construction, devastating to anyone caught in its way, slugbrands are a brutal blend of greatsword and sawed-off shotgun Sun Nova: Sun nova gunblades are a favorite among bridgands and sellswords, combining the bastard sword with a slide-action pistol A sun nova counts as a bastard weapon, as well as a firearm, and requires both weapon proficiencies to use one-handed Thruster-Buster: A hybrid of spear and rifle, thruster-busters stab deep and blast from within unlucky adversaries Thunderbrand: A gunblade of dwarven origin, thunderbrands are a combination of shotel and shotgun Strike Balls (Varies) Crafted from the boiled, leathery bark of exotic trees, strike balls are used primarily as athletic equipment in sporting events, but can be weaponized when used properly Weapon Groups: Thrown Type: Exotic, one-handed bludgeoning, piercing or slashing Damage/Crit: See table / x2 Range: 30 ft Weight: See table Special: A strike ball that hits a target’s touch AC returns to its wielder as if it had the returning weapon property, even if the attack otherwise misses Sharkfin: A sharkfin strike ball has razors sewn into the stitching, allowing the ball to be gripped, but slicing a creature it strikes Spiked: Spiked strike balls are not actually covered in spikes Instead, the ball is wrapped over a sharpened crossbar, then inflated and fitted with rounded plates to maintain balance Given their delicate construction, spiked strike balls are always masterwork quality Tower Weapons (Varies) A tower weapon is a bulkier, heavier version of a two-handed melee weapon At first glance, a tower weapon might appear to be meant for a larger-sized creature, but the handles of these massive arms usually indicate the size of the hands intended to grasp them Weapon Groups: See table Type: Exotic, two-handed bludgeoning, piercing, or slashing Damage/Crit: See table Range: – Weight: See table Special: Without the proper training, tower weapons are incredibly difficult to wield in combat You take a –2 penalty to attack rolls due a tower weapon’s weight A tower weapon counts as its non-tower counterpart for the purpose of feats 139

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