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Samurai sheepdog book of many things vol 101

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Bardic Performance (Su): At 1st level, a buccaneer gains one 1st-level bardic performance of his choice On the first round he performs each day, the buccaneer must spend panache point Once he does so, he can perform as a bard of his level –2 (minimum 1st) for up to a number of rounds equal to his Charisma modifier and may cease or resume performing without using additional panache At 3rd level, and every levels thereafter, the buccaneer can perform for up to additional rounds and gains an additional bardic performance of his choice for his effective bard level This replaces the deeds opportune parry and riposte, menacing swordplay, targeted strike, bleeding wound, perfect thrust, and deadly stab Device Expertise (Ex): At 4th level, a buccaneer gains Skill Focus (use magic device) as a bonus feat At 12th level, he gains the skill unlock powers for that skill as appropriate for his number of ranks in that skill This replaces the bonus feats gained at the listed levels Fighter Training (Ex): Beginning at 4th level, a buccaneer’s swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites Versatile Performance (Ex): At 8th level, and again at 16th level, a buccaneer gains the versatile performance bard class feature This replaces the bonus feats gained at the listed levels Veritus Champion The following options are available to characters with levels in the veritus champion class Blood Debts Most veritus champions convert their debt to create blood dolls, waves of blood, or even to travel through a creature’s blood Some veritus champions settle their blood debts differently, though These options are not considered archetypes They can be replaced by archetype abilities that would replace the same feature, and they cannot replace those same abilities Exsanguination Veritus champions who practice exsanguination will often begin by hunting tiny prey, such as rabbits, to satisfy their blood debts As they grow in power, their practices turn toward larger animals They usually aim for a clean kill and use the carcass for food or clothing afterward Bleed (Sp): At 1st level, the veritus champion can cast bleed and inflict light wounds at will as a standard action For every points of damage dealt by inflict light wounds, the champion rolls 1d12 + his Constitution modifier and dedicates that many points toward his blood debt Once he reaches his maximum blood debt of 12 points per veritus champion level, the champion can still use inflict light wounds, but no longer dedicates additional points toward the debt For every creature that dies after the champion casts bleed on it, the champion rolls 3d6 + his Constitution modifier and dedicates that many points toward his blood debt, to his maximum This alters and replaces blood debt 100 Wounding Dolls (Ex): A veritus champion with the bleed ability can cause a blood doll he can see to burst, casting inflict moderate wounds on a creature adjacent to the doll He can this a number of times per day equal to his Constitution modifier If he hasn’t reached his maximum blood debt for the day, the champion can dedicate half the damage dealt by the blood doll to his blood debt Starting at 9th level, the veritus champion can cast inflict serious wounds instead At 13th level, he can cast inflict critical wounds instead At 17th level, he can cast harm instead This alters blood doll and replaces blood burst Vampiric Caress (Su): At 8th level, a veritus champion can convert 36 points of his blood debt to cast vampiric touch A successful touch deals 1d8 points of damage per two caster levels (maximum 10d8) This replaces sanguine step Wither (Sp): At 15th level, as a full-round action, a veritus champion can convert 96 points of his blood debt to cast horrid wilting on a living creature within 30 feet of him If the creature has blood, it takes 1d8 points of damage per caster level (maximum 20d8), and the veritus champion gains temporary hit points equal to half the damage dealt, to a maximum of half the target’s hit points when the spell was cast At 20th level, the veritus champion casts horrid wilting without changes to its range or targets This replaces blood possession Vascularity A veritus champion with vascularity appears abnormally strong; his veins prominently displayed through his skin The champion has superior control over his own body and its functions Rigorous, almost ritualistic exercise is required to maintain his blood debt Blood Potency (Ex): For every hit points of damage dealt to the veritus champion during his morning ritual, he rolls 1d12 + his Strength modifier and dedicates that many points to his blood debt, to a maximum of 12 points per veritus champion level Scab Armor (Sp): At 1st level, a veritus champion can convert points of his blood debt to cast barkskin Because the armor is created from dried blood, the spell cannot be cast on a creature wearing armor The enhancement bonus from this ability increases by +1 for every three veritus champion levels beyond 3rd, to a maximum of +7 at 18th level This replaces the armor benefit of sheathed in blood Piranha Blood (Ex): At 2nd level, as long as a veritus champion has at least points dedicated to his blood debt for the day, bleed effects used on him end automatically after rounds At 7th level, the champion is immune to bleed effects instead This replaces Endurance and Diehard Vein Whip (Ex): At 3rd level, as long as a veritus champion has at least 12 points dedicated to his blood debt for the day, he can, as a swift action, cause his veins to lengthen and slither out of his wrist These veins function as a masterwork scorpion whip and cannot be disarmed The veritus champion is considered proficient with this weapon This whip can be dismissed as a swift action If the vein whip is destroyed, the veritus champion cannot create a new one for 24 hours At 7th level, the champion can apply his weapon enhancement from sheathed in blood to the whip as a free action when he creates it This replaces status Moderate Toxicity (Sp): At 5th level, as long as the veritus champion has at least 24 points dedicated to his blood debt for the day, he can cast delay poison on himself at will

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