Samurai sheepdog book of many things vol 63

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Samurai sheepdog book of many things vol 63

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round action To so, her current companion must be adjacent to her and the unoccupied space it leaves behind must be large enough for the new companion to appear At 15th level, a monster tamer can swap her companion as a standard action, and at 19th level, she can swap it as a swift action Monster Tamer Companion Monsters Listed below are example companion monsters for easy reference Changes listed under companion growth are in addition to the companion’s 1st-level abilities For full statistics and additional options, see Mystical: Kingdom of Monsters or one of its supplements Fire Bird Companion (outsider, elemental, fire) Size Tiny, Speed 20 ft., fly 30 ft (clumsy); AC 14 (touch 14, flatfooted 12); Attack burning hands (3/day, DC 14) or bite (1d4-1 plus burn), talons (1d3-1); Ability Scores Str 9, Dex 14, Con 10, Int 4, Wis 9, Cha 17; Special Qualities burn (1d3 fire, DC 13), fire resistance 5, low-light vision Trainer Spells 1st - burning hands; 2nd - scorching ray; 3rd fireball; 4th - wall of fire; 5th - mirage arcana; 6th - chains of fire; 7th - spell turning; 8th - sunburst; 9th - meteor swarm Companion Growth (6th level, CR 4) HP 30; Size Small, Speed 20 ft., fly 30 ft (average); AC 15 (touch 15, flat-footed 11); Attack burning hands (3/day, DC 15), scorching ray (3/day), bite (1d6 plus burn), talons (1d4); Ability Scores Str +2, Con +2, Cha +2; Special Qualities burn (1d4 fire, DC 15) Companion Growth (12th level, CR 10) HP 61; Attack burning hands (3/day, DC 16), wall of fire (1/day, DC 19); Ability Scores Cha +2; Special Qualities burn (1d8, DC 20) Lightning Cat Companion (magical beast) Size Small, Speed 30 ft.; AC 15 (touch 14, flat-footed 12); Attack shocking grasp (3/day) or bite (1d6+2), claws (1d4+1); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 10, Cha 15; Special Qualities low-light vision, scent, SR 12 Trainer Spells 1st - magic missile; 2nd - heat metal; 3rd lightning bolt; 4th - resilient sphere; 5th - hold monster; 6th repulsion; 7th - forcecage; 8th - sunburst; 9th - mass hold monster Companion Growth (5th level, CR 3) HP Size Medium, Speed 40 ft.; AC 16 (touch 12, flat-footed 14); Attack agressive thundercloud (1/day, DC 14), bite (1d8+4), claws (1d6+2); Ability Scores Str +4, Dex –2, Con +2; Special Qualities SR +2 Companion Growth (8th level, CR 6) Attack agressive thundercloud (1/day, DC 15), lightning bolt (1/ day, DC 16), bite (1d8+4, crit 19-20 x2); Ability Scores Cha +2; Special Qualities pounce, SR +3 62 Root Snake Companion (plant) Size Small, Speed 20 ft., burrow 20 ft.; AC 16 (touch 14, flat-footed 12); Attack entangle (3/day, DC 14) or vines (reach 10 ft., 1d4); Ability Scores Str 11, Dex 16, Con 12, Int 1, Wis 17, Cha 10; Special Qualities darkvision 60 ft., resist electricity 5, plant traits Trainer Spells 1st - entangle; 2nd - cure moderate wounds; 3rd - resinous skin; 4th - thorn body; 5th - wall of thorns; 6th - mass cure moderate wounds; 7th - siege of trees; 8th - horrid wilting; 9th - greater siege of trees Companion Growth (11th level, CR 9) HP 61; Size Medium; Attack vines (reach 10 ft., 1d8+2 plus trip); Ability Scores Str +4, Dex –2, Con +2; Special Qualities resist electricity 10, Improved Natural Attack (vine), Toughness Young Ettin Companion (monstrous humanoid) Size Small, Speed 20 ft.; AC 14 (touch 12, flat-footed 13); Attack club +2/+2 (1d4+3); Ability Scores Str 15, Dex 13, Con 14, Int 3, Wis 11, Cha 10; Special Qualities darkvision 60 ft., Power Attack Trainer Spells 1st - magic weapon; 2nd - ironskin; 3rd - greater magic weapon; 4th - heroism Companion Growth (7th level, CR 5) HP 47; Size Medium.; AC 16 (touch 10, flat-footed 16); Attack club +7/+7 (1d6+6); Ability Scores Str +4, Dex –2, Con +2.; Special Qualities Cleave Companion Growth (13th level, CR 11) HP 109; Size Large; AC 17 (touch 9, flat-footed 17) Attack club +14/+14/+9 (1d8+9); Ability Scores Str +4, Dex –2, Con +2; Special Qualities DR 10/magic, +2 Will Favored Class Bonuses These races make particularly good monster tamers Dhampir: Add +1/2 to the damage dealt by the tamer’s companion monster’s natural attacks Drow: Add a +1 bonus on wild empathy checks made to improve the attitude of fiendish animals Dwarf: Add +1/3 to the tamer’s natural armor bonus when using monster form Ghoran: Add a +1/2 bonus on Knowledge (nature) checks relating to plants and fey Gnome: Add a +1/2 bonus on Knowledge (nature) checks relating to burrowing animals and fey Goblin: Add +1 hit points to the tamer’s companion monster If the tamer ever replaces her companion, the new companion gains these bonus hit points Half-Dwarf*: Add a +1/2 bonus on Knowledge (planes) checks relating to creatures with the earth subtype and +1/5 natural armor Human: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature’s attitude Lashunta: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature’s attitude Philosopher The whole is more than the sum of its parts.—Aristotle As civilizations bloom and people seek understanding, it falls to the wisest among them to ponder the cosmos and return with answers Philosophers study the fundamental nature of knowledge, reality, existence, and magic in a continuous effort for enlightenment Seeking more than just knowledge, they seek to know how to best use it Questioning more than just reality, they question all the forces that govern it Pondering more than just the nature of existence, they ponder why it exists at all Mastering more than just powerful spells, but mastering themselves, as well Role: In times of peace, a philosopher provides insightful wisdom to his friends and allies as a counselor and spiritual guide In times of conflict, the philosopher wields reality itself as a weapon against his enemies or an aegis for his allies Alignment: Any

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