Developing online games (new riders 2003)

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Developing online games (new riders 2003)

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... and/or post-launch management of more than 50 online games, including ADD: NeverWinter Nights on AOL, Descent Online, Anarchy Online, and Ultima Online She is the co-author of Joint Strike Fighter... founder of Interplay Online Services in 1994 (later Engage Games Online) , she served as the CEO of online service pioneer GEnie in 1998, and she was a third-party producer for Sony Online' s EverQuest... about online game design It's about the nitty-gritty details of what it takes to actually make and launch an online game And as such, it's long overdue After all, we've been making online games

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Mục lục

  • Main Page

  • Table of content

  • Copyright

  • Read What People Are Saying About This Book:

  • About the Authors

  • About the Technical Reviewers

  • Acknowledgments

  • Tell Us What You Think

  • Foreword

  • Introduction

  • Part I: Executive Considerations

    • Chapter 1. The Market

      • Do We Enter the Market?

      • Basic Considerations

      • How and Which Niche?

      • Market Analysis: Who Are These People, Anyway?

      • Chapter 2. Planning and Budgeting

        • Cost of Entry

        • Budgeting and Return on Investment (ROI) Factors

        • Talent Pool: Management and Hiring Issues

        • Differentiation Between Product and Service

        • Budgeting the Development and Launch

        • Chapter 3. Project Management/Manager

          • Project Plans

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