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this through experiments and inventions Others venture out into the world to explore what lies beyond their home They also appreciate creativity in all of its forms; and it is not only the result of creativity that they appreciate, but the journey and the process as well They are creatures of cleverness and invention, always forming new ideas and new possibilities in their minds, despite the limitations of practicality Twilight gnomes are also very loyal to each other No matter how far one journeys from his home, he will always carry thoughts and memories of home with him in his travels, and be anxious for the day he can return home Physical Description: Like their more mundane cousins, twilight gnomes generally stand Twilight Gnome Racial Traits +2 Constitution, +2 Wisdom, -2 Strength: Twilight gnomes are a hardy and insightful race Their small frame, however, reduces thier ability to build muscle Small: As small creatures twilight gnomes get a +1 size bonus to Armor Class and attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 bonus on Stealth checks Slow Speed: Twilight gnomes have a base speed of 20 feet Low-Light Vision: A twilight gnome can see twice as well as a human in conditions of low-light Defensive Training: Twilight gnomes get a +4 dodge bonus to AC against monsters of the giant type Hatred: Twilight gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes Elemental Resistance: Twilight gnomes have Cold Resistance 5 due to their affi nity for water elemental energy Elemental Magic: Twilight gnomes add +1 to the DC of any saving throws against any spells they cast having the earth or water elemental properties (Acid and Cold energies respectively) Twilight gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - Acid Splash, Ray of Frost, Resistance and Obscuring Mist The caster level for these effects is equal to the gnome’s level The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifi er Keen Senses: Twilight Gnomes get a +2 racial bonus on Perception skill checks Weapon Familiarity: Twilight gnomes treat any weapon with the word “gnome” in its name as a martial weapon Languages: Twilight gnomes begin play speaking Common, Gnome and Aquan Twilight gnomes with high Intelligence scores can choose from the following: Draconic, Elven, Goblin, Sylvan, Terran and Orc 159

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