Campaign setting credits lead designer a 172

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Campaign setting credits lead designer a 172

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the poison from its base components, the crafter can cause it to endure within a creature’s system for a longer duration than normal This increases any duration based effect by a multiplier of 2 Thus a poison that puts a creature to sleep for 1d6 rounds is now effective for 2d6 rounds Subtract 10 from the Craft skill check used to determine how much of the poison is produced Mixture: By mixing the capabilities of two different poisons during the crafting process the poison maker can combine their effects The resulting craft check is that of the more difficult poison being crafted plus half of the secondary poison There are too many combinations to detail the resulting effects here Discuss any combination ideas with your Dungeon Master for the final ruling on their effectiveness and difficulty in creating Virulent: This method creates a much stronger version of the poison being created by purifying the poison while drawing it from its base components This results in a save DC 2 higher than normal for that poison Subtract 5 from the Craft skill check used to determine how much of the poison is produced Animal Magnetism (General) Something about you puts animals at ease, and makes them respond more positively to your presence Prerequisite: Animal Empathy Class Feature Benefit: +2 to Animal Empathy Checks Apothecary (Alchemy) Your alchemical specialty is salves and oils Prerequisite: Experimentation as a class ability Benefit: For any alchemical mixture of the Salve or Oil types, you are able to spend an additional 2 mixture points (increasing the maximum possible points spent) while experimenting Battlepriest of Steelight (Background) Your training at the Temple of Shadows in Illuria has prepared you well for the dangers that lie beyond the safety of the city Prerequisite: Deity: Steelight, Class: Cleric or equivalent, citizen of the Illurian Empire Benefit: +1 to hit with a two-bladed sword and +1 to spell DC of necromancy spells The to hit bonus does not stack with the Weapon Focus feat but serves the same function when considering prerequisites for other feats (such as Weapon Specialization) The bonus to spell DC applies to divine magic only and are not applied to arcane magic even if the character should take a level in an arcane casting class at a future time Special: This feat can only be selected at 1st level Blessed of Raseru (General) The power of the sun is not wholly lost You have been blessed by your god and can channel its power through you to destroy the servants of Anu-Celes and their like Prerequisite: Deity: Raseru Benefit: +2 to the Will save DC when channeling positive energy Blood of Anuk (General) You have been blessed by the Shiránian deity of serpents and disease, and her favor has made you much more resilient against those who would use her weapons against you Prerequisite: Deity: Anuk-Asa Benefit: +2 to Fortitude saves against poison and disease Book Worm (General) Extensive studying has helped you gain understanding into your chosen area of expertise Benefit: +2 to any two Knowledge skills If you have 10 or more ranks in these skills, the bonus increases to +4 Born of the Shadows (General) You were blessed by the Dark Father His touch has left a birthmark somewhere on your body that resembles the holy symbol of Steelight Prerequisites: Lawful alignment, Deity: Steelight Benefit: +2 on all saving throws against Necromancy spells and negative energy spells and effects 171

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