Material Plane Weapons and armor created of umbristine are universally black in color, shot through with veins of silver These items are considered to have the ghost touched special property detailed in the Pathfinder Roleplaying Game Core Rulebook, though it remains a non-magical weapon unless otherwise enchanted Umbristine has 30 hit points per inch of thickness and 10 hardness Type of Umbristine Item Item Cost Modifier Ammunition +60 gp per missile Light Armor +5,000 gp Medium Armor +10,000 gp Heavy Armor +15,000 gp Weapon +3,000 gp Waterwood: This rare wood can be found only in the Twilight Wood on the continent of Slarinca It has been imbued over the centuries with the magical emanations of the Elemental Plane of Water and is very resistant to attempts to burn it as a result, though this is not its only special property Any item crafted mostly of waterwood (such as a quarterstaff, bow or spear) is considered to be a masterwork item Items made only partially of wood (such as a mace or battleaxe) gain no special benefit from being crafted of waterwood Waterwood is extraordinarily resistant to fire gaining a +4 bonus to save against any firebased attack This bonus applies even if held by a character (which uses the character’s saving throw) If crafted into a weapon the magical essence infused into the wood causes it to always be treated as a magical weapon, regardless of the presence or lack of additional enchantments This allows a weapon made of waterwood to bypass the damage reduction of some creatures even without being enchanted Waterwood is also exceedingly useful in the crafting of water or cold related magic items Any magic item whose abilities are based primarily in cold energy (such as a cone of cold spell) or protecting against fire (such as a ring of elemental resistance attuned to fire) reduces the cost of magic supplies required to construct the item (normally 1 per 2 of the base price) by 10% Waterwood has 10 hit points per inch of thickness and hardness 5 Equipment While adventuring, characters can face any number of a variety of challenges While skills, talent, and guts can take a character far, in many cases, the equipment they carry can mean the difference between surviving a situation, and the alternative This section presents several new pieces of mundane equipment that have found great use throughout the world of Relistan Alchemy Pouch: Like the spell component pouch found in the Pathfinder Roleplaying Game Core Rulebook, an alchemy pouch contains everything a combat alchemist needs to create his mixtures Thus, a combat alchemist with an alchemy pouch is assumed to have all of the components needed to create his mixtures Elven Dagger Harness: Originally crafted by leather workers in the elven nation of ArunaNigh, the concept of the elven dagger harness has since spread to various cities across at least two continents The various straps and sheaths hold up to six daggers comfortably, allowing easy access to a plethora of throwing weapons Due to the unique design of the harness, when a wearer is throwing daggers pulled from the harness,, they are considered to have the Quick Draw feat with respect to multiple attacks with thrown daggers For example, a 6th-level fighter has a base attack bonus high enough to have multiple attacks Normally, he must have the Quick Draw feat in order to actual make multiple attacks with thrown weapons Because of the harness’s design, this feat is not necessary, but only when attacking with daggers drawn from the harness Once the harness is empty of daggers, the normal restrictions for multiple attacks with thrown weapons apply once again The adjustable straps allow a single harness to fit a wide variety of people and races, thus increasing the demand 175