most magic items can be built by a spellcaster with the appropriate feats and prerequisites This section describes those prerequisites Requirements: Certain requirements must be met in order for a character to create a magic item These include feats, spells, and miscellaneous requirements such as level alignment, and race or kind The prerequisites of creation of an item are given directly beneath the heading for construction for each entry A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or spell-like ability that produced the desired effect For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites In some cases, cooperation may even be necessary If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of variables (such as spell duration or damage) where the creator’s level must be known Cost: This is the cost in gold pieces to create the item Generally this cost is equal to half the price of the item, but additional material components might increase this number The cost to create includes the costs derived from the base cost plus the cost of the components Armor of Alhara Aura strong enchantment; CL 6th Slot armor; Price 28,175 gp; Weight 20 lbs DESCRIPTION The Armor of Alhara is a suit of armor favored by those who suffer the pains brought by the red moon This suit of studded armor is crafted from leather the color of blood On its chest is the symbol of Alhara This studded leather armor +2 grants its wearer increased control over lycanthropic transformation in the form of a +4 competence bonus to all Control Shape skill checks In addition it grants the wearer a +2 bonus to Will saves to resist spells of the school of enchantment and similar effects CONSTRUCTION Requirements Craft Magic Arms and Armor, Alter Self, Resistance; Cost 14,085 gp 177