Table 10-1: Weapons & Equipment Weapon Whistle Stick Cost 10 gp Dmg (S) 1d4 Gear Alchemy Pouch Elven Dagger Harness Cost 5 gp 15 gp Weight 2 lbs 5 lbs Dmg (M) 1d6 Range - Weight 3 lbs Magical Items Whistle Sticks: These 3-foot long shafts of fi re-hardened wood are as much art as they are weapons Each whistle stick is drilled through at various points These holes create sounds of various pitches as they move through the air Whistle sticks can be used as a musical instrument (using the Perform: Whistle Stick skill) or as weapons The true masters of these weapons can create incredible melodies as they take down opponents one after another 176 Type B Special Monk Several new magic items are presented in this chapter Each item gets a general description which details the items powers as well as each of the following topics, covered in notational form Aura: Most of the time, a detect magic spell reveals the school of magic associated with a magic item and the strength of the aura the item emits This information (when applicable) is given at the beginning of each item’s notational entry Caster Level (CL): The next item in the notational entry gives the caster level of the item, indicating its relative power The caster level determines the item’s saving throw bonus, as well as range and other level-dependent powers of the item (if variable) It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation Slot: Most magic items can only be utilized if worn or wielded in their proper slots If the item is stowed or placed elsewhere, it does not function If the slot lists “none,” the item must be held or otherwise carried to function Price: This is the cost, in gold pieces, to purchase the item, if it is available for sale Generally speaking, magic items can be sold by PCs for half of this value Weight: This is the weight of the item When a weight fi gure is not given, the item has no weight worth noting for purposes of determining how much of a load a character can carry Description: This section of a magic item describes the item’s powers and abilities Some items refer to various spells as part of their description (see the Pathfi nder Roleplaying Game Core Rulebook for spell descriptions) Construction: With the exception of artifacts,