Campaign setting credits lead designer a 174

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Campaign setting credits lead designer a 174

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Sustaining Mixture (Alchemy) Heavy Drinker (General) By slight alterations in your mixtures you have discovered a way to extend the duration of their potency Prerequisite: Quick Craft class ability Benefit: All mixtures created by using the Quick Craft class ability have their stability increased by 50% (minimum 1 round) Kylan-Fil Graduate (Background) Without money one has many troubles in this world So you have mastered the art of acquiring such funds from those who no longer need it Benefit: +2 to Appraise and Knowledge (History) checks If you have 10 or more ranks in one of these skills, the bonus increases to +4 for those skills The taverns of the world have drawn many a tankard at your expense You now pride yourself on your resistance to the effects of such drinks Benefit: You gain a +4 to all Fortitude saves regarding the effects of alcohol and a +1 against general poisons due to your body’s tolerance for foreign substances Many hours of training in the arts of stealth have rewarded you You have graduated from the Illurian Academy of Malla Zhaunil as a specialist in the arts of stealth and deception Prerequisites: Citizen of the Illurian Empire, Class: Ninja, Scout, Rogue or equivalent Benefit: +2 to Stealth and Survival skill checks If you have 10 or more ranks in one of these skills, the bonus increases to +4 for those skills Special: This feat is only selectable at 1st level Potent Mixture (Alchemy) You have learned to alter the portions of various substances in your mixtures to make them more effective Prerequisites: Quick Craft Class Ability Benefit: Add +1 to the DC of all mixtures of a particular type (dust, grenade, etc.) created using the Quick Craft class ability Sairgh Velve Graduate (Background) Treasure Hunter (General) Zil’ress Fier Graduate (Background) After many years of study and practice you have graduated from the Illurian Academy of Malla Zhaunil as a practitioner of arcane magic Prerequisites: Ability to cast 1st level arcane spells, Citizen of the Illurian Empire Benefit: +2 to Spellcraft, +2 to a Knowledge skill of choice If you have 10 or more ranks in one of these skills, the bonus increases to +4 for those skills A wizard who chooses this feat also gains an additional 1st level spell in their spellbook due to the Special: This feat is only selectable at 1st level Bards are not eligible for this feat After countless hours of sparring, patrols and weapon drills you have finally reached graduation You have successfully graduated from the Illurian Academy of Malla Zhaunil as a specialist in the arts of combat and warfare Prerequisites: Citizen of the Illurian Empire, Class: Fighter, Monk or equivalent Benefit: Acrobatics becomes a class skill +2 to Intimidate skill checks If you have 10 or more ranks in Intimidate, the bonus increases to +4 for those skills If acrobatics is already a class skill you gain a skill bonus equal to your bonus to the intimidate skill due to this feat (+2 or +4) Special: This feat is only selectable at 1st level 173

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