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14569 arts entertainment vocabulary

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

... Handbook of Multimedia for Digital Entertainment and Arts Borko Furht Editor Handbook of Multimedia for Digital Entertainment and Arts 123 Editor Borko Furht Department of Computer Science and ... new form of entertainment and art, which attracts and absorbs their participants The fantastic success of this new field has influenced the development of the new digital entertainment industry and ... and investors The book can have a great potential to be adopted as a textbook in current and new courses on Media Entertainment The main features of this Handbook can be summarized as: The Handbook...
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Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

... Naoki.Kamimaeda@jp.sony.com; tsunoda@sue.sony.co.jp; samba@sue.sony.co.jp B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 2, c Springer Science+Business ... movie To calculate the similarity of two movies, we use the cosine similarity measure computed in formula and bi are the values of the i -th elements of vectors E a and b E P bi a b E E i E D cos.E ... four or five) a set U of movies, asks for recommendations, a set C of candidate movies for recommendation is created as the union of the k-most similar movies for each movie j U , excluding movies...
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Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

... Vries CWI, Amsterdam, The Netherlands e-mail: arjen@acm.org B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 4, c Springer Science+Business ... introduction of the Facebook platform (a set of APIs) in May 2007 which made it easy to develop software and new features making use of this user data Afterwards, also others saw the benefit of making ... space of user id’s: ˆU D fu1 ; : : : ; uK g and let I be a random variable over the sample space of item id’s: ˆR D fi1 ; : : : ; iM g, where K is the number of users and M the number of items...
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Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

... (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 5, c Springer Science+Business Media, LLC 2009 115 116 J Lim et al private information because of the ... Recommendation Performance We first studied the behavior of the linear interpolation smoothing for recommendation For this, we plotted the average precision and recall rate for the different values of the ... method for target advertisement; Plenty of experimental results are provided and analyzed for the profile reasoning performance; and finally we conclude our work in concluding section Architecture of...
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Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

... extremes, and are a stepping stone towards a NR VQA algorithm See [5] and [13] for examples of RR VQA and IQA algorithms Since most work has been done in the FR domain, and procedures and standards for ... Department of Computer Science, University of Bologna, Bologna, Italy e-mail: sferrett@cs.unibo.it B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... February 2006 10 W S Geisler and M S Banks, “Visual performance,” in Handbook of Optics, M Bass, Ed McGraw-Hill, 1995 11 B A Wandell, Foundations of Vision Sunderland, MA: Sinauer Associates Inc.,...
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Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

... Kankanhalli ( ) Department of Computer Science, National University of Singapore, Singapore e-mail: mohan@comp.nus.edu.sg B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... used to determine useful information for a specific player and block all other information For example, the area of interest of an avatar in an MMOG is the set of avatars and non-playing components ... Ahmed and S Shirmohammadi ( ) School of Information Technology and Engineering University of Ottawa, Ottawa, Ontario, Canada e-mail: dahmed@discover.uottawa.ca B Furht (ed.), Handbook of Multimedia...
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Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

... B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 10, c Springer Science+Business Media, LLC 2009 219 220 A.A Sofokleous and M.C Angelides ... feature value of the Cross-Modal Approach for Karaoke Artifacts Correction 205 Fig Zero-crossing rate of feedback noise and its waveform Fig Zero-crossing rate of huffing noise and its waveform feedback ... use of game theory in spectrum sharing for more flexible, efficient and fair spectrum usage and provides an overview of this area by exploiting the behavior of users and analyzing the design and...
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Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

... Department of Computer Science and Engineering, The Chinese University of Hong Kong, Ma Liu Shui, China e-mail: fsfyeung; csluig@cse.cuhk.edu.hk B Furht (ed.), Handbook of Multimedia for Digital Entertainment ... initial settlement of the gameQueue players, the server offers this bandwidth to each one of each one of the players that declined its offers earlier If one of the players takes the offer then this ... “MPEG-7 Tools for Universal Multimedia Access,” Journal of the American ı Society for Information Science and Technology, Vol 58, No 9, 2007, pp 1374-1376 27 F Meshkati, H V Poor and S C Schwartz,...
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Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

... Computing and Mathematics, Brunel University, Uxbridge, Middlesex, UK e-mail: damon.zad@brunel.ac.uk; harryagius@acm.org B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, ... Properties of Event Properties of Object Properties of Person Time of Event Time of Object Time of Person Relations between events, objects and/ or people Location of Event Person Template Location of ... e-mail: jzhou@tsinghua.edu.cn; xiaolx02@mails.tsinghua.edu.cn B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 13, c Springer Science+Business...
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Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

... dmr@idmt.fraunhofer.de B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 16, c Springer Science+Business Media, LLC 2009 349 350 K Brandenburg ... Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 15, c Springer Science+Business Media, LLC 2009 327 328 H.-F Li Fig Computation model for music ... ; m2 , and m3 The bit-sequences of items and 2C-lists of sliding window SW1 in the initialization phase of FTP-stream algorithm are shown in Fig Fig Bit-sequences and 2C-lists of items of SW1...
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Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

... where C is a covariance matrix of X, and i and vi are the eigenvalues and eigenvectors of C The column vectors vi form the PCA transformation matrix W The mapping of original feature matrix into ... Requirements for the visualization of music archives are the scalability to large numbers of songs and computational complexity Even for music archives containing hundreds of thousands of songs, ... Brandenburg et al One major problem of the comparison of different results for mood and other semantic annotations is the lack on a golden standard for test data and evaluation method Most publication...
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Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

... viewer Y.M Ro ( ) and S.H Jin IVY Lab, Information and Communications University, Daejon, Korea e-mail: yro@icu.ac.kr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... iklee@yonsei.ac.kr S Byun Department of Digital Media, Anyang University, Anyang, Korea e-mail: swbyun@anyang.ac.kr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... Computation times for segmentation and analysis of music and video Table A visual count of the numbers of shots in each videos, and the number of segments generated using different values of ı in the...
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Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

... ) Department of Theatre Studies, University of Peloponnese, 21100 Nafplio, Greece e-mail: vasilako@ath.forthnet.gr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... screen and the limited interaction W H¨ rst ( ) u Faculty of Science, Utrecht University, Utrecht, The Netherlands e-mail: huerst@cs.uu.nl B Furht (ed.), Handbook of Multimedia for Digital Entertainment ... actors The challenge of generating novel and interesting performance content for digital actors differs greatly by the type of performance or interaction at hand In cases where the digital actor is...
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Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

... bimber@uni-weimar.de X Yang School of Software Shanghai Jiao Tong University, Shanghai, China e-mail: yangxubo@cs.sjtu.edu.cn B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... task Given the small form factor and the limited interaction possibilities of handheld devices this clearly makes high demands on the interface design and the integration of the offered browsing ... seems reasonable and acceptable for users In addition, techniques for automatic panning and scanning [12] and adequate zooming [10] offer great potential for video viewing on handhelds although...
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