0

handbook of multimedia for digital entertainment and arts p16 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Thiết kế - Đồ họa - Flash

... bimber@uni-weimar.de X Yang School of Software Shanghai Jiao Tong University, Shanghai, China e-mail: yangxubo@cs.sjtu.edu.cn B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... quickly skim larger parts of a file, abruptly stop and change scrolling speed and direction, and so on, thus offering more flexibility than modification of replay speed On the other hand, increasing ... seems reasonable and acceptable for users In addition, techniques for automatic panning and scanning [12] and adequate zooming [10] offer great potential for video viewing on handhelds although...
  • 30
  • 303
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Thiết kế - Đồ họa - Flash

... Computing and Mathematics, Brunel University, Uxbridge, Middlesex, UK e-mail: damon.zad@brunel.ac.uk; harryagius@acm.org B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, ... Properties of Event Properties of Object Properties of Person Time of Event Time of Object Time of Person Relations between events, objects and/ or people Location of Event Person Template Location of ... jzhou@tsinghua.edu.cn; xiaolx02@mails.tsinghua.edu.cn B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 13, c Springer Science+Business Media,...
  • 30
  • 846
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Thiết kế - Đồ họa - Flash

... because of the increasing trend to combine art and bio-inspired robotics 25 IT and Art: Concepts and State of the Practice Table Who, where, and why dimension of the intersection of software and ... (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 26, c Springer Science+Business Media, LLC 2009 593 594 I Gwilt Fig Virtual-reality model Steve Benford, ... categories of tools and software are identified, for example, graphics manipulation software, multimedia authoring, 3D graphics manipulation software, sound manipulation software, video manipulation software,...
  • 30
  • 395
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Thiết kế - Đồ họa - Flash

... Handbook of Multimedia for Digital Entertainment and Arts Borko Furht Editor Handbook of Multimedia for Digital Entertainment and Arts 123 Editor Borko Furht Department of Computer Science and ... new form of entertainment and art, which attracts and absorbs their participants The fantastic success of this new field has influenced the development of the new digital entertainment industry and ... applications in entertainment and arts The scope of the book includes leading edge media technologies and latest research applied to digital entertainment and arts with the focus on interactive and online...
  • 30
  • 403
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Thiết kế - Đồ họa - Flash

... Naoki.Kamimaeda@jp.sony.com; tsunoda@sue.sony.co.jp; samba@sue.sony.co.jp B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 2, c Springer Science+Business Media, ... movie To calculate the similarity of two movies, we use the cosine similarity measure computed in formula and bi are the values of the i -th elements of vectors E a and b E P bi a b E E i E D cos.E ... four or five) a set U of movies, asks for recommendations, a set C of candidate movies for recommendation is created as the union of the k-most similar movies for each movie j U , excluding movies...
  • 30
  • 419
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Thiết kế - Đồ họa - Flash

... CWI, Amsterdam, The Netherlands e-mail: arjen@acm.org B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 4, c Springer Science+Business Media, ... introduction of the Facebook platform (a set of APIs) in May 2007 which made it easy to develop software and new features making use of this user data Afterwards, also others saw the benefit of making ... space of user id’s: ˆU D fu1 ; : : : ; uK g and let I be a random variable over the sample space of item id’s: ˆR D fi1 ; : : : ; iM g, where K is the number of users and M the number of items...
  • 30
  • 410
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Thiết kế - Đồ họa - Flash

... (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 5, c Springer Science+Business Media, LLC 2009 115 116 J Lim et al private information because of the ... Recommendation Performance We first studied the behavior of the linear interpolation smoothing for recommendation For this, we plotted the average precision and recall rate for the different values of the ... method for target advertisement; Plenty of experimental results are provided and analyzed for the profile reasoning performance; and finally we conclude our work in concluding section Architecture of...
  • 30
  • 426
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Thiết kế - Đồ họa - Flash

... Department of Computer Science, University of Bologna, Bologna, Italy e-mail: sferrett@cs.unibo.it B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... extremes, and are a stepping stone towards a NR VQA algorithm See [5] and [13] for examples of RR VQA and IQA algorithms Since most work has been done in the FR domain, and procedures and standards for ... February 2006 10 W S Geisler and M S Banks, “Visual performance,” in Handbook of Optics, M Bass, Ed McGraw-Hill, 1995 11 B A Wandell, Foundations of Vision Sunderland, MA: Sinauer Associates Inc.,...
  • 30
  • 392
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Thiết kế - Đồ họa - Flash

... ( ) Department of Computer Science, National University of Singapore, Singapore e-mail: mohan@comp.nus.edu.sg B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... used to determine useful information for a specific player and block all other information For example, the area of interest of an avatar in an MMOG is the set of avatars and non-playing components ... Ahmed and S Shirmohammadi ( ) School of Information Technology and Engineering University of Ottawa, Ottawa, Ontario, Canada e-mail: dahmed@discover.uottawa.ca B Furht (ed.), Handbook of Multimedia...
  • 30
  • 552
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Thiết kế - Đồ họa - Flash

... B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 10, c Springer Science+Business Media, LLC 2009 219 220 A.A Sofokleous and M.C Angelides ... feature value of the Cross-Modal Approach for Karaoke Artifacts Correction 205 Fig Zero-crossing rate of feedback noise and its waveform Fig Zero-crossing rate of huffing noise and its waveform feedback ... use of game theory in spectrum sharing for more flexible, efficient and fair spectrum usage and provides an overview of this area by exploiting the behavior of users and analyzing the design and...
  • 30
  • 433
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Thiết kế - Đồ họa - Flash

... Department of Computer Science and Engineering, The Chinese University of Hong Kong, Ma Liu Shui, China e-mail: fsfyeung; csluig@cse.cuhk.edu.hk B Furht (ed.), Handbook of Multimedia for Digital Entertainment ... initial settlement of the gameQueue players, the server offers this bandwidth to each one of each one of the players that declined its offers earlier If one of the players takes the offer then this ... “MPEG-7 Tools for Universal Multimedia Access,” Journal of the American ı Society for Information Science and Technology, Vol 58, No 9, 2007, pp 1374-1376 27 F Meshkati, H V Poor and S C Schwartz,...
  • 30
  • 531
  • 1
Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Thiết kế - Đồ họa - Flash

... dmr@idmt.fraunhofer.de B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 16, c Springer Science+Business Media, LLC 2009 349 350 K Brandenburg ... Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 15, c Springer Science+Business Media, LLC 2009 327 328 H.-F Li Fig Computation model for music ... ; m2 , and m3 The bit-sequences of items and 2C-lists of sliding window SW1 in the initialization phase of FTP-stream algorithm are shown in Fig Fig Bit-sequences and 2C-lists of items of SW1...
  • 30
  • 757
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Thiết kế - Đồ họa - Flash

... where C is a covariance matrix of X, and i and vi are the eigenvalues and eigenvectors of C The column vectors vi form the PCA transformation matrix W The mapping of original feature matrix into ... Requirements for the visualization of music archives are the scalability to large numbers of songs and computational complexity Even for music archives containing hundreds of thousands of songs, ... Function (PDF) of these points in the feature space The distribution of these points is a-priori unknown, thus the modeling of the PDF has to be flexible and adjustable to different levels of generalization...
  • 30
  • 377
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Thiết kế - Đồ họa - Flash

... Y.M Ro ( ) and S.H Jin IVY Lab, Information and Communications University, Daejon, Korea e-mail: yro@icu.ac.kr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... iklee@yonsei.ac.kr S Byun Department of Digital Media, Anyang University, Anyang, Korea e-mail: swbyun@anyang.ac.kr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... Computation times for segmentation and analysis of music and video Table A visual count of the numbers of shots in each videos, and the number of segments generated using different values of ı in the...
  • 30
  • 421
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Thiết kế - Đồ họa - Flash

... Department of Theatre Studies, University of Peloponnese, 21100 Nafplio, Greece e-mail: vasilako@ath.forthnet.gr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... screen and the limited interaction W H¨ rst ( ) u Faculty of Science, Utrecht University, Utrecht, The Netherlands e-mail: huerst@cs.uu.nl B Furht (ed.), Handbook of Multimedia for Digital Entertainment ... actors The challenge of generating novel and interesting performance content for digital actors differs greatly by the type of performance or interaction at hand In cases where the digital actor is...
  • 30
  • 702
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Thiết kế - Đồ họa - Flash

... huaxinw@sfu.ca A.V Vasiliakos University of Peloponnese, Nauplion, Greece e-mail: vasilako@ath.forthnet.gr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... the main tower of castle Osterburg in Weida (Germany) Both are used for displaying multimedia content which is alternately turned on and off during the main stage performance and the museum presentation ... corresponding parts of the object Figure illustrates two examples for superimposing visual content, such as color, text and image labels, interactive visualizations of magnifications and underdrawings, and...
  • 30
  • 327
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Thiết kế - Đồ họa - Flash

... terms of people and size of location In order to find some validation for their formal system, they performed a series of experiments which involved showing observers a variety of portrayals of interpersonal ... “concentric”, and well balanced motion is termed “normal.” Delsarte provides meaning for motion made in any of these three ways for each zone of the body Beyond his sets of laws of motion and form that ... occurring in Stages of Attention (Space Effort, and Horizontal Shaping), to Intention (Weight Effort, and Vertical Shaping) to Decision/Commitment (Time Effort, and Sagittal Shaping) Effort Qualities...
  • 30
  • 334
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Thiết kế - Đồ họa - Flash

... (DIEES), University of Catania, Italy e-mail: fcristoforo.camerano, lfortuna, mfrascag@diees.unict.it B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... 402–408 Part IV DIGITAL ART Chapter 25 Information Technology and Art: Concepts and State of the Practice Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna, Mattia Frasca, and Letizia Jaccheri ... Department of Computer Science, University of Texas at Dallas, TX, USA e-mail: ychin@myspace.com; mhs071000@utdallas.edu; praba@utdallas.edu B Furht (ed.), Handbook of Multimedia for Digital Entertainment...
  • 30
  • 363
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Thiết kế - Đồ họa - Flash

... means of digital media or a combination of digital and physical components The artifact acts as a materialization of a message, a piece of information, throughout the presentation of information ... even transformed into new forms Thus, the management of copy rights in the accessing and re-use of digital content is a mandatory requirement for a successful development of the community of interest ... period of time due to interesting plots, involved emotions and strong expressiveness of narrations The essence of stories has not been changed for thousands of years in spite of the emergence of digital...
  • 30
  • 343
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Thiết kế - Đồ họa - Flash

... ), and R Wakkary School of Ineractive Arts and Technology, Simon Fraser University, Surrey, BC, Canada e-mail: fdma35, magy, rwakkaryg@sfu.ca B Furht (ed.), Handbook of Multimedia for Digital Entertainment ... existing MIST features and includes methods for the management of story projects and searching for stories The expert service contains functions for computation and management of the expert data ... multimedia information system hosting diverse user communities for the cultural heritage management in Afghanistan; and finally CAAS as a mobile application for context-aware search and retrieval of multimedia...
  • 30
  • 396
  • 0

Xem thêm