Even creatures normally immune to cold take damage in these magically frigid conditions Creatures with the cold subtype or others normally immune to cold energy effects still take 2d6 points of cold damage each round they remain (Fortitude save for 1 per 2) Sand Darts School evocation; Level sorcerer/wizard 3 Casting Time 1 standard action Components V, S, M (pinch of sand) Range: Medium (100 ft.+10 ft./lvl) Target One or more creatures, no two of which are greater than 30 ft apart Duration instantaneous Saving Throw None Spell Resistance Yes This spell forms a series of darts from the surrounding earth (sand, dirt, etc.) These darts fire from the ground at targets as specified by the caster The caster must make a normal to hit roll for each missile fired The number of missiles created is equal to 1 per 2 levels, up to a maximum of eight at 16th level Each dart causes 2d4 points of magical piercing damage on a successful hit Shadowborn Blade School conjuration (creation) [force] Level shadowborn 4 Casting Time 1 standard action Components V, S, DF Range personal Target you Duration 1 round/level This spell creates a black bladed two-bladed sword It comes to being by gathering darkness in the palm of the caster’s hand In a sudden chill burst the sword comes into being The shadowborn blade is a +1/+1 two-bladed sword Because it is a force effect, the blades of the sword can damage incorporeal creatures as easily as those that are more substantial The enchantment of the blade increases by +1/+1 for every 4 levels of the caster Shadow Twin School conjuration; Level shadowborn 6, sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M Range personal Target you Duration 1 round/level This spell creates a shadowy double of the caster It looks exactly like a silhouette of the caster and has the following statistics: HP: ½ caster’s hp AC: 20 (+5 Dex, +5 Natural) Strength: 16 Constitution: - 205