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ancient than those of some more “civilized” lands As a tribe they work together perfectly, with a precision that would be the envy of most military units Each member of the tribe knows their role and their place Though they constantly strive to raise their standing in their role (i.e the hunters always fi ght amongst themselves when not hunting to determine a pecking order) these attempts never end up negatively affecting the tribe, or going so far as to incapacitate one of its members Despite their savage appearance they have their own defi ned culture They practically worship their tribal shamans and will die to protect them, for the shamans are the only thing standing between them and the shadows of the wasteland The standard nightling has little communication with the world outside of their tribe They tend to be quick to anger and slow to forgive An angered nightling tends to react to a slight with violence, though not necessarily deadly violence If prevented from doing so, they will remember the slight and, in time, hunt down the offender and remedy the offense by whatever means they deem necessary Nightling Racial Traits +2 Constitution, +2 Dexterity, -2 Wisdom, -4 Charisma: Nightlings are extraordinarily hardy and quick, but their savage appearance and nature make it diffi cult for them to interact in normal society Small: As a small creature a nightling gets a +1 size bonus to Armor Class and attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 bonus on Stealth checks Normal Speed: Nightlings have a base speed of 30 feet Low-Light Vision: A nightling can see twice as well as a human in conditions of low-light Practiced Hunter: Due to the skills in silence and survival needed to exist in the wastelands, nightlings have developed a natural affi nity for these skills, granting them a +2 bonus to any Stealth or Survival skill checks Incorporeal Scent: This ability works identically to the Scent special ability, with the exception that it only applies to incorporeal creatures Nightlings have developed a sixth sense that helps them locate incorporeal creatures to help them survive in the wastelands Languages: Nightlings begin play speaking Nightling Nightlings with high intelligence scores can choose from the following: Common, Dwarven, Elven, Gnome, Sylvan or Umbral Level Adjustment: +1 157

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