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ví dụ sự di truyền màu sắc hạt lúa mì

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Thạc sĩ - Cao học

... vectors, threedimensional VLC coding, and median motion vector prediction Unlike MPEG-1/2, H.261/263 are designed for video telephony and only include video coding (no audio coding or systems ... Huffman coding is introduced, which gives each 15 group of N samples a codeword Besides vector Huffman coding, there is another variation of Huffman coding, conditional Huffman coding, which uses di erent ... coding (VLC) is introduced into the area of coding In VLC, the input is sliced into fixed units, while the corresponding output comes in chunks of variable size, e.g., Huffman coding [45] VLC coding...
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Hull and White model

Hull and White model

Cao đẳng - Đại học

... initial condition 0 We can solve the equation numerically to determine the function t;  t  T  Remark 30.1 The derivation of the ordinary differential equation for t requires three differentiations ... we need the joint distribution of tT1 ru du; rT1 conditioned on rt This CHAPTER 30 Hull and White model 301 pair of random variables has a jointly normal conditional distribution, and 1 ... differential equation for t requires three differentiations Differentiation is an unstable procedure, i.e., functions which are close can have very different derivatives Consider, for example, f x =...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

Phần cứng

... multimedia applications DirectDraw provided two-dimensional graphics primitives Direct3D was the three-dimensional counterpart Although these allowed for high-performance graphics under Windows, DirectDraw ... be displayed Finding those parts of an object is referred to as clipping In principle, the three coordinate systems – the world, the camera, and the view plane coordinate system – could be distinct ... the current dimensions of the window, to change the location of the viewport on the screen, and to toggle the display of the window’s dimensions, respectively If the window dimension display has...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

Kỹ thuật lập trình

... including descriptions and examples for each concept including database, schema, table, key, index, relationship, column, constraint and trigger It is written for those who have experience in traditional ... out of documented business requirements The database itself traditionally has been described by notations called entity relationship diagrams, using graphic representation that is similar but not ... view, a database is a target dependent element, since it references a database type A corresponding icon can represent the stereotype as shown in Figure Figure 1 Object oriented databases are...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... 585 Postscript Finding Work as a Game Artist 593 Part Six Appendices 603 Appendix Appendix Appendix Appendix A B C D Appendix E Appendix F A 3D Modeling Primer ... Photoshop are trademarks of Adobe Systems Incorporated Discreet is a division of Autodesk, Inc., 3d studio max, 3D Studio VIZ, character studio, fire, flame, flint, frost, inferno, Lightscape, ... Plasma Gun Editing the World Terrain Editor Adding Other Objects Texturing Buildings Saving Your Modifications ...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... File, Display Options), and setting the Txt Res option to 512×512 Keeping the Point Edit Tools Handy Much of the modeling you’ll be doing is based on point editing—that is, building or modifying ... weapon More than just building at a whim, game models such as this need to be carefully planned out, including determining dimensions and polygon counts, before building it in a 3D world Finishing ... NOTE This technique is a manual way to create a subdivision surface; you can also create subdivision surfaces with other tools (such as the Quad Divide tools) if you need to add more detail and/or...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... Figure 5.14) When the STL Check modifier has been added to the modifier stack, you’ll see a panel below it displaying the modifier’s options By default, the modifier will check everything possible ... see Appendix A, “A 3D Learn to use rudimentary projection Modeling Primer,” for more techniques to unfold complex 3D texdetailed information on the basics of U-V coordinates ture coordinates Practice ... bring the model into 3D Studio Max and smooth it out, however, you really won’t be able to tell the difference I think the most noticeable difference between pointedit modeling and NURBS modeling...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... modifier, you’ll lose the optimization Instead, make the mesh editable by adding an Edit Mesh modifier (located in the same list as the Optimize modifier) to the stack Once on the Edit Mesh modifier ... manipulate the vertices directly, however, you need to convert the mesh back to its editable mode The only problem is, the Optimize modifier is sitting on top of the Editable Mesh modifier (which is ... CD-ROM for your convenience Figure 5.56 Adding an Unwrap UVW modifier to view the freshly updated U-Vs Add an Unwrap UVW modifier to the stack Click Edit Summary U-V mapping is an essential part...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... tool to draw dividing lines in the texture 11 Draw four more lines along top, bottom, and top sides of the image, but this time draw them so that only half of the line’s width is displayed (That ... external assets, such as textures, that have dimensions that are at least divisible by two or by a factor of two, like 16 Another reason to keep your textures dimensionally consistent is for placing ... import your slogre mesh from Chapter and complete it using 3D Studio Max attaching, optimizing, and smoothing techniques The U-V coordinates, which represent the way the skin texture for the model...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... Making a randomly tileable set can be easy or difficult, depending on what type of texture you’re dealing with In the case of Figure 8.38, slightly modifying the inner portion of the image, and ... quick trick to finding areas of an image that are somewhat balanced (that is, finding a norm that has few highlights or shadows) is to use levels (Ctrl+L) in Photoshop In the Levels dialog box, just ... lines Click Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Cơ khí - Chế tạo máy

... value of α implies longer tails When α = 2, the corresponding stable distribution is Gaussian When α = and β = 0, then the corresponding stable distribution is Cauchy c 1999 by CRC Press LLC Inverse ... validation, model verification, or model diagnostics Finally, various models of univariate noise pdf (probability density function) are discussed to complete the discussion of model fitting 1999 by ... of applications such as digital communications, automatic control, radar and sonar, and other engineering disciplines and sciences A general representation of a linear discrete-time stationary...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... background and the door halves 11 Using the Gradient tool, fill the selection diagonally with a linear gradient If you go to the Gradient Editor, use the Copper gradient for this fill; this will give the ... Amount: Distribution: Monochromatic: Noise, Add Noise 12% Uniform (checked) Choose Filter, Noise, Median (see Figure 8.139) Figure 8.139 Apply the Median filter Filter: Noise, Median Radius: pixels ... received from different angles so you have options of more suitable objects to place in your scene Figure 8.191 Add a radial gradient to the circle using mediumgray and white colors Gradient starts...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... continue adding bindings around the door Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark Medieval Castle/Haunted House Gate 373 24 Merge all the metal bindings to one ... layer, and apply an inner bevel to recess it Filter: Spray Radius: Smoothness: Style: Style: Technique: Depth: Direction: Size: Soften: Shading Angle: Brush Strokes, Spatter 15 Bevel and Emboss Inner ... Balance: Stroke Direction: Sketch, Graphic Pen 15 80 Horizontal 12 The image already looks like wood, but let’s make the surface look a bit more three-dimensional, using the wood itself as a displacement...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... Linear Gradient, using the same colors as before Add an Outer Glow to the radial gradient’s layer CAUTION 22 Add an outer-glow style to the layer that contains the furnace’s radial gradient (Make ... blue gradient In Figure 9.58, you can see the difference between the “off” state and the “on” state Figure 9.58 The “off ” and “on” states of the texture A video game will call one of two different ... apply the Sprayed Strokes filter Filter: Stroke Length: Spray Radius: Stroke Direction: Brush Strokes, Sprayed Strokes 20 22 Right Diagonal 23 Press Q to exit Quick Mask mode 24 Press Delete to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... color, fill the selection with a radial gradient (see Figure 11.56) Figure 11.56 Fill the inside of the front portion of the muzzle’s U-V with a black-to-red Radial Gradient For the muzzle itself, ... mapping coordinates, and the bottom is the untextured material that Max automatically assigned when you did your U-V’ing Click the material name itself (mine is Material #2), then click the Edit/Resize ... question on the U-V map, and how the style’s lighting direction should be In this case, the hoop is vertical, so the Shading Angle setting in the style dialog box should point to around 90 degrees Figure...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... a registry key in the Registry Editor (Start, Run, Regedit).The plug-in key directory is listed under \HKEY_CURRENT_USER\Software\Right Hemisphere\Deep Paint 3D\Directories\ In this area, you ... apply a white-to-black radial gradient (see Figure 12.17) to simulate the curvature of the 3D eyeball Figure 12.17 Fill the eye shape with a whiteto-black radial gradient on another layer 10 ... Type-In dialog box, but it’s nice to see things happen dynamically.) Finally, note that at the top of the screen, the Reference Coordinate System list is set to View This displays the coordinate...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... one of many different parametric modifiers listed in the Modifier List For instance, in Figure 14.12, I’ve applied the Taper modifier to give the slogre a dose of Body by Jake (These modifiers are ... increases with distance After all, how much detail on another player’s weapon can you possibly discern from far away? Try to picture an opponent standing far away on a hill, holding the RF-9—it ... changes by applying different modifiers, be sure to save your work, then right-click the modifier stack and choose Collapse All The Torque engine won’t be able to read all mesh modifier items in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... Buildings By default, buildings and other static 3D shapes in the Realm Wars game are not texture-modifiable within the Torque game engine These objects were created and textured in a level-editing ... the final decisions This person works closely with the project director Art director The art director works closely with the project director in envisioning the proper art content for the game He ... using the MultiRes modifier, just as you did for the RF-9 in Chapter 13 First select the Slogre2 object in the Schematic View, then create a clone of the mesh Just click Edit, Clone, and name...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Kỹ thuật lập trình

... an excellent set of filters for Photoshop, for $149 Discreet http://www.discreet.com Discreet is the creator of 3D Studio MAX, the world’s leading modeling and gamedevelopment graphics package; ... organized for a video game Audio-Video Interleave See AVI AVI Short for Audio-Video Interleave A video format typically read by most computerbased media players, such as Windows Media Player Most animated ... sent by the computer to display images on the screen Gradient The blending of one color or shade to another Granularity The ability to perceive detail of an object at a distance Graphics processing...
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