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programming in python 3 pdf

beginning opengl game programming 2004 phần 3 pdf

beginning opengl game programming 2004 phần 3 pdf

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... illustrated in Figure 3. 9.Handling Primitives 57Figure 3. 7 Two polygons with shared vertices. 03 BOGL_GP CH 03 3/1/04 2 :34 PM Page 57TLFeBOOK ScalingScaling, in its most simple definition, increases ... GL_LINE);5)glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);Handling Primitives 53 Figure 3. 5 Screenshot of the Polygons example in Chapter 3 on the CD. 03 BOGL_GP CH 03 3/1/04 2 :34 PM Page 53 TLFeBOOK ... front-facingpolygons and GL_CWif you want to use clockwise orientation.NoteThe winding setting isn’t just relevant in culling; it’s used by other OpenGL subsystems, includinglighting.Chapter 3...
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COMPUTER NUMERICAL CONTROL PROGRAMMING BASICS phần 3 pdf

COMPUTER NUMERICAL CONTROL PROGRAMMING BASICS phần 3 pdf

Điện - Điện tử

... CNC machines. Certain guidelines shouldbe observed when dimensioning parts for CNC machining. Thefollowing guidelines will insure that the dimensioning languagemeans exactly the same thing to ... Reference point (maximum travel of machine)M = Machine zero point (X0,Y0,Z0) of machine coordinate system.W = Part zero point workpiece coordinate system.Under G54 G59 the actual machine coordinates ... counterclockwise (CCW)06 G20* Inch input (in. )06 G21* Metric input (mm)G24 Radius programming (**)00 G28 Return to reference point00 G29 Return from reference pointG32 Thread cutting (**)07 G40 Cutter...
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Tài liệu Đồ hoạ, đa phương tiện ( Mutilmedia) và In ấn Đồ họa phần 3 pdf

Tài liệu Đồ hoạ, đa phương tiện ( Mutilmedia) và In ấn Đồ họa phần 3 pdf

Kỹ thuật lập trình

... sổ Desktop: using System; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.Forms; public class DesktopCapture { [DllImport("user32.dll")] ... static IntPtr GetDesktopWindow(); [DllImport("user32.dll")] private extern static IntPtr GetDC(IntPtr windowHandle); [DllImport("gdi32.dll")] private extern static IntPtr ... desktopBitmap ); using System; using System.Windows.Forms; using System.Drawing; public class PictureScroll : System.Windows.Forms.Form { private System.Windows.Forms.PictureBox...
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Tài liệu 3D Game Programming All in One- P7 pdf

Tài liệu 3D Game Programming All in One- P7 pdf

Thiết kế - Đồ họa - Flash

... despitehaving done the rotations using thesame values.Chapter 3 ■3D Programming Concepts96Figure 3. 13 Scaling.Figure 3. 14 Rotation.Team LRNPlease purchase PDF Split-Merge on www.verypdf.com ... topics in more detail in a later chapter.Chapter 3 ■3D Programming Concepts106Figure 3. 27 Finding the pyramid object's instance ID.Team LRNPlease purchase PDF Split-Merge on www.verypdf.com ... sliding// down hills};function InsertTestShape()// // Instantiates the test shape, then inserts it// into the game world roughly in front of3D Programming 115Team LRNPlease purchase PDF...
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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

Thiết kế - Đồ họa - Flash

... stringsneed to be aware of how to interpret the data in the strings.StringsString constants are enclosed in single quotes or double quotes. A single-quoted stringspecifies a tagged string—a ... We're going to muck aroundwith our own hands examining things, creating things, and making things happen. In this chapter we're going to hammer at the Torque Script for a while, writing actual ... game.Root MainOnce it has found the root main module, Torque compiles it into a special binary versioncontaining byte code, a machine-readable format. The game engine then begins executingthe instructions...
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Tài liệu 3D Game Programming All in One- P15 pdf

Tài liệu 3D Game Programming All in One- P15 pdf

Thiết kế - Đồ họa - Flash

... console using the Tilde key ("~").2. Type in the following, pressing the Enter key when you're done:exec("fps/MyFirstInterface.gui"); 3. Now type in the following, again pressing ... time remaining in this chapterworking on the jacket. You've already learned and appliedalmost all of the new skills required to do the clothing.Making a Player Skin 32 9Figure 9 .35 Hand ... others: color matching, lighting,and cropping.Color MatchingThe first thing you will probably need to do is match the colors of your texture to exist-ing in- game textures and lighting conditions....
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