GAME BANKING TRONG DẠY HỌC TIẾNG ANH

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GAME BANKING TRONG DẠY HỌC TIẾNG ANH

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VPBOX, PHONICS - LEARNING BOX UK VIETNAM REPRESENTATIVE Hanoi Office: Villa G2, Thang Long International Village, Cau Giay Dist., Hanoi Tel: (04) 3793 2405/Fax: (04) 3793 2159/Email: phonics.hanoi@vpbox.edu.vn/Website: www.vpbox.edu.vn HCM Office: No 43R/5 Ho Van Hue St., Phu Nhuan Dist., HCM Tel: (08) 3844 4507/Fax: (08) 3844 4501 Email: phonics.hcm@vpbox.edu.vn/Website: www.vpbox.edu.vn GAMES BANKING No Games Participant Aims Time Description Note Warm up The whole class To warm up To make fun 10 - 15m - Students make a circle Teacher stands in the middle - Teachers play a Phonics warm up song and make actions (wave hands, roll hands, turn around, stand up, etc) - Students act on teacher's actions - Who make a mistake or slowly will be lose - All actions should be continual, not repetitive Remembering The whole class To help students 10 - 15m practice listening skill and interaction skill - Students make a circle - The first student introduces his/her name and the second one tells his/her name and the first one's name - The game goes on to the last one - Who forgets name of the previous students has to be punished - The names of students must be the same with the animals in the Phonics - LBUK programme such as "cow, bird, horse, duck,etc." - Students play in team Duck eggs The whole class To get students' attention To warm up 10 - 15m - Students make a circle Hands are hidden behind his back - student plays the role of a male duck, and the next to that student plays the role of a female duck - Students move around and sing" Five litter ducks " and suddently teacher says "lay eggs", a female duck does the action of laying egg, the male one must quickly take it - If eggs fall to the ground - both are fined - To make eggs is rolling papers - Teacher should say suddently, quickly Who am I The whole class To improve 10 - 15m students' memory - Teacher divides students into groups - Teacher uses body languages to describe the word three times - The groups guess the word and speak out Which group has the answer first gets one point - Key words: Animals, Jobs, Fruits Say and differently The whole class To practice the 10 - 15m memorizing skill To improve students' cleverness - Students make a circle - Teachers give the requests and Students must in vice versa - Examples: Stand up - Sit down Turn right - Turn left Smile - Cry Wave hands up - Wave hands down Jump - Sit down - Action verbs must extracted from Phonics LBUK program No Games Participant Aims Time Description Note Whispering The whole class To practice the 10 - 15m Students' memory - All the groups line up, teacher whispers any content to the 1st student's ears in line - The first student will whisper on ear of the second student, keep doing that to the end - The last student runs to the teacher and says out the word - The fastest student having the correct answer will win and get marks Music bump The whole class To make fun - Teacher selects and turns on one of the Phonics - LBUK song, all students stand up to sing, dance or act freely - Whenever teacher stops the music, students will sit on the chairs as fast as possible - Who is the lastest will be out of the game - The only one left will win Do what I say The whole class To help students 10 - 15m practice the interactional skill - There are movements in this game such as Up, Down, Left, Right - Students follow the teacher's order and actions - Who makes a mistake will be loser Guessing The whole class To make fun To practice guessing skill To revise language items - Teacher divides students into groups Each group has a leader - The words belonging topics are written in pieces of paper - The leader of group chooses a piece of paper and use body languages to describe its content to other group - Which group has the right answer gets one point, if not they loose their turn - Each group will be able to choose pieces of paper and has 30 seconds to give its answer 10 Simon says The whole class To help students 10 - 15m practice the interactional skill - When teacher says a sentece including "Simon says", students have to the action in the sentence - When teacher says a sentence that does not contain "Simon says", students not need to action If they still action, they are punished - Sample: + Teacher says: Simon says clap your hands and Students clap hands + Teacher says: Stand up and Student stand still 11 "Become a genius" The whole class To improve 10 - 15m students' interactional skill To revise students' knowledge - Teacher divides students into groups and provides each group with one word - The key words must be extracted from Phonics - Group with the content of the word will give clues to other groups so that others can LBUK program guess the key word - The mark turns down from 30 - 10 depending on the speed of the given answers with the number of clues If they answer from the first clue they get 30, if they answer at last clue they get 10 - Sample: key word "a bird" + It is an animal + It can fly + It has wings 10 - 15m 10 - 15m - The number of chairs is less than the number of students - During the time of playing, the number of chairs is decreasing steadily in each round No Games Participant Aims Time Description Note 12 “PLAY TAGS” The whole class To practice writing skill 10 - 15m - Teacher divides students into groups - The first student from Group says one word and the second one has to say another word in which its first letter is the last letter of the previous word Who can not say the word has to stop their group playing time The winner goes to next round 13 Guessing The whole class To make fun To practice guessing skill 10 - 15m 14 Taboo The whole class To practice good 10 - 15m reaction 15 Joining the words The whole class To practice the 10 - 15m quick-minded skill To quick reaction To increase students' vocabulary - Teacher divides students into groups Each group has a leader - The words belonging to the topics written down in pieces of papers and each group is given pieces of papers - The leader of each group chooses a piece of paper and use body languages to describe its content for other group to guess - Which group has the right answer gets one point, if not it looses their turn - Teacher divides students into 4-5 groups - Each group owns a card containing - taboos (ex: teacher, enginner, worker, doctor) Their duty is to find the key topic decribed those taboos (ex: job) - The group has the fastest answer and correct get one point - Teacher divides students into or groups of five and give each group a set of 26 letter flashcards - Teacher facedowns the flashcards on the ground - Teacher says a word aloud and students will find the letters and arrange them to make a correct word - Which group makes the words fastest will get point - Finally, which team get most points will win the game 16 Collect the balls The whole class To practice teamwork skill To improve ingenuity To increase students' vocabulary - Three groups stand in three lines - Teacher writes the key words or draw pictures on the balls and puts them in front of each group - Teacher says a word aloud and two students of each group will find the ball on which contains the key word and keep the ball between their heads and move it to the basket - The two next students of each group will continue the game - Finally, which group get most balls will be the winners - Students have to keep the balls on the heads without falling If the ball falls, that group will lose one turn 17 Cinema The whole class Practice memory 10 - 15m and observeing skill, increase students' vocabulary - There are - groups to watch one video clip - After watching one clip, teacher will ask some questions by eliciting the clip information and students must recall their memory and answer the questions Ex: How many mice are there? There are four - Which group has the fastest and the most correct answer will get point - Which group get most points will win the game - Which group answers before the time teacher finishes the question will lose turn - The clip content may be cartoon, film, song,ect 18 Adverb Action The whole class Practice memory 10 - 15m and observeing skill, increase students' vocabulary Teacher writes on the board an activity like "bush your teeth." S/He picks one student, they come to the front of the class The Teacher then shows the student a card with an adverb written on it, such as "slowly" The chosen student then does the activity in the way of the adverb The other student have to guess the adverb The one who guesses right gets a point and mimes the next action which the teacher writes on the board To help them you can give them a list of options, if you think they need some help (Submitted by Libby McArthur) 10 - 15m No Games 19 Participant Aims Alphabet Line Up The whole class Observeing skill Time 10 - 15m 20 Alphabet Soup The whole class Observeing skill 10 - 15m 21 Wave The whole class Observeing skill 10 - 15m Backs to the Board Game The whole class Observeing skill 23 Basketball The whole class Observeing skill 10 - 15m 24 Basketball Card Line-Up The whole class Observeing skill 10 - 15m Battleship The whole class Observeing skill The whole class The whole class Observeing skill 10 - 15m Observeing skill 10 - 15m 22 25 26 Bean Bag Toss 27 Catch me if you can: Description This is a good way to teach the alphabet to your class Give each student an alphabet flashcard with a different letter of the alphabet on it, starting at "A" (e.g if you have 26 students, give flashcards A through to Z) Have them move around the room to music When the music stops, they must line up in order You can also play with missing letters (e.g Give a "c", then an "f", a "k", an "o", etc) That way they are really learning the order, not just memorizing (Submitted by Gena) Place plastic letters in a bowl Divide flashcards by their beginning letters Each student draws a letter from the bowl and then finds the flashcards associated with that letter (Submitted by Lori Supernaw) Divide the a-z flashcards among all your students Put student in a line and play the ABC song As it plays each student must hold up their corresponding alphabet flashcard 10 - 15m This one is good for higher level kids Make two teams and stand one student from each team in front of the board, facing away from it Place a flashcard picture on the board (e.g "hamburger") and the students have to explain that word to their team member (e.g you can buy it in McDonalds, it's got cheese and ketchup in it) The first Student out of the two standing in front of the board to guess the word wins a point for his/her team Student takes a shot at the trash can/box/etc First show a flashcard to student one If s/he answers correctly then s/he can have a shot at the basket If the Student gets the ball in the basket then s/he wins points If the Student hits the basket without going inside then s/he wins point The person who gets the most points is the winner This can also be played in teams This game is like basketball game but more educational Place lines of several cards You need players and a basket far away To shoot the basket from far away is hard so the players need to say the card and make their way closer and closer to the basket When they feel that they can throw and hit the basket, they make their attempt 10 - 15m Make a grid The size of the grid depends on the number of students and the time limits of the class Basically the students pick a grid reference, as " A1" or “ B7”and then you reveal the card Lay out flashcards face down up the floor Student toss the bean bag and identify the flashcard it lands on (Submitted by Betty) Have students sit in a circle After reviewing the chosen set of flashcards, place them in a pile in the center of the circle Take the first card and show it to everybody Have one student walk around the outside of the circle saying words from the specific subject – like fruits or days - while touching each student's of the circle on the head When the "magic" word is said, the student whose head is touched at that time, must stand up and chase the student who touched them around the circle The first one to sit in that spot remains seated and chooses the next "magic" word The student standing begins again; "Sunday Monday…" Note No Games 28 Charades: Participant Aims The whole class Observeing skill Time 10 - 15m Have a student come to the front of the class and show a flash card or whisper a word to that student The student then acts out that word and the first student to guess can be the next player This works very well with action verbs Variation: divide the class up into teams - the first S to guess wins a point for his/her team 29 Concentration: The whole class Observeing skill 10 - 15m 30 Concentration The whole class Observeing skill 10 - 15m 31 Cross the River: The whole class Observeing skill 10 - 15m 32 Darts: The whole class Observeing skill 10 - 15m 33 Easy Hard: The whole class Observeing skill 10 - 15m 34 Fast as rabbits: The whole class Observeing skill 10 - 15m 35 Fish: The whole class Observeing skill 10 - 15m The whole class Observeing skill 36 Flashcard Fun: Description You need sets of flashcards for this game Place both sets face down on the floor Student take turns in turning over cards (saying the cards aloud) If the cards match then the student keeps the cards If the cards are different the cards are turned back over again in their original places The student with the most pairs at the end of the game is the winner Make a set of cards On half of them put a picture of a theme related subject (for example body parts, food, furniture etc) on the other half put the word relating to each picture (ex nose, mouth, lips, eye ) Laminate if possible Place all cards face down on the table The first player turns two at a time (or three for the very young) over to match the word to the picture If it matches the player can keep the pair if not, the cards are returned and then next player goes These cards can also be used so that a child or team simply matches the words to the pictures Place flashcards on floor in winding manner Each represents a stepping stone in the river, as students must say word/phrase/question/etc in order to step on it and cross the river! (submitted by Michelle K) You need a magnetic dartboard (you can get in cheap $1 stores) Place flashcards on the board and number them Divide class into to teams Then ask, "What's picture number 3?" If the student answers correctly then s/he may throw a dart for points You can also say the vocabulary word and have students point instead of speak if their are younger or at a more basic level (Submitted by Tania Bibbo) You need at least 20 cards to play which you divide into piles face down: An Easy and a Hard pile Give each team 50 points from beginning Pick a student and ask if they would like an easy or a hard card, also ask how many points they would like to risk on knowing the answer: Easy 1-5 and Hard 5-10 Teacher puts some flashcards on the board Then a pair of students go to the board facing the flashcards Teacher says words (from the flashcards) and the children must touch the correct flashcard as fast as they can The winner is who touches more flashcards first (Submitted by Paco Santos Juanes) Before this game you need to have the students in pairs draw and cuTeacherouTeachera picture of a fish for each pair While they are doing thaTeacherpuTeacher2 parallel lines of tape on the floor a few meters apart Have Ss play in twos - each studenTeacherbehind a differenTeacherline Teacher shows S1 a flashcard and asks whaTeacheriTeacheris If the S answers iTeachercorrectly s/he can blow once to propel the fish forward Next, Teacherasks S2 The S who blows the fish over the tapped line is the winner 10 - 15m Hold up a flashcard and elicit the answer from a student Student can win the flashcard if they answer correctly The student with the most flashcards at the end is the winner Note No Games 37 Participant Aims Time The whole class Observeing skill The whole class Observeing skill 39 Guessing Question The whole class Game: Observeing skill 10 - 15m 40 Hint Animal Game: The whole class Observeing skill 10 - 15m 41 Jump On It: The whole class Observeing skill 10 - 15m 38 Four Corners: Give Me Game: 10 - 15m Teacher hangs a flashcard (4 in total) in all corners of the room One Student is chosen to stand in the middle with his/her eyes closed and counts to ten while the other students scramble to one of the four corners At the count of ten, the student in the middle shouts "STOP" and picks one corner by naming it's corresponding flashcard The students in that corner are "out" and must sit down Continue game until only one student remains; he/she is then "it" (the counter in middle) (Submitted by Sister Soco) 10 - 15m 42 Karuta: The whole class Observeing skill 10 - 15m 43 Keep the in Order: The whole class Observeing skill 10 - 15m Lightning Flashcards: The whole class Observeing skill 44 Description You can use with flashcards or objects Elicit the different flashcards you have Then place all the flashcards around the classroom Once the Students have collected the flashcards (they'll probably their best to hide them in their pockets, etc.) Teacher says "Give me a (bus)" The student with the (bus) flashcard should approach the teacher and hand it to him/her: "Here you are" Avoid having the flashcards thrown back to you as they can go anywhere and takes a long time to finish this game This is good practice for asking simple questions Teacher hides any flash card behind his/her back and Ss try to guess what the object is by asking questions: "Is it a dog?", "Is it a ball?", "Is it a book?", etc until they guess the flashcard (Submitted by Nagwa) As a review of animals flashcards, teacher holds some cards without showing any to the student Then the teacher tells the kids that they are going to receive hints, so they need to listen carefully For example: I am yellow I have long hair I am strong Who am I? Well, a lion of course! You can make it in deferent levels depending on how much English you use or which vocabulary you use Spread out flashcards on the floor and have students stand at one end of the room Shout out a card and the students have to find the card and jump on it The first student to this wins a point Variation: Make teams for a relay race The first students try and jump on the flashcard first to win a point for their team Lay flashcards on a table or the floor, picture side up Teacher calls out the word/phrase/etc and students compete to be the first person to grab or touch the card If they touch it, they keep it Game continues until all cards have been picked up (Submitted by Blythe Musteric) Each student has a set of cards (pictures with names) similar to the teacher The teacher places his/her cards in a particular order in two or three rows, and so the students following instructions Teacher starts calling the cards in pairs so that the two cards named change positions Make a few changes in this way (don´t let students see the changes, they must follow them only by listening carefully) Afterwards, Teachers calls a student to say the cards in order If all the cards are well placed the student can lead a new game Students love the game and learn a lot of vocabulary (Submitted by Amparo Andress) 10 - 15m Teacher stands at front of class with flashcards Students from two teams standing in a line Two students go first and face away from the teacher, teacher says 1.2.3 what is it? and students quickly turn around and the first student to call out the correct answer wins a point for their team (good for review of vocab) (Submitted by Laurie Pich) Note No Games Participant Aims Time 45 Line True or False: The whole class Observeing skill 10 - 15m 46 Musical Flashcards The whole class Observeing skill 10 - 15m 47 Musical Chair Alphabet: The whole class Observeing skill 10 - 15m 48 Ostrich Game The whole class Observeing skill 10 - 15m 49 Over-under The whole class Observeing skill 10 - 15m 50 Paper Rock Scissors The whole class 10 - 15m Increase students' vocabulary 51 Pass The whole class 10 - 15m 52 Pictionary The whole class 10 - 15m 53 The whole Picture Recognition Game class 54 Quick Peek The whole class Rewiew students' vocabulary Observeing skill 10 - 15m Observeing skill Description Note Put a line of tape on the floor and designate one side "True" and the other "False" Hold up a flashcard or object and say its word If student think the you have said the correct word they jump on the True side, if not they jump on the False side Incorrect student sit out until the next game Students walk around some flashcards in a circle as some music is playing When the music stops teacher shouts out a flashcard and the student must race to step on that card The first student step on it keeps the card (1 point) and the game continues Place chairs in the form of musical chairs with alphabet flashcards placed on them Start the music when the music stops the students pick up their flashcards and have to read the sound on the flashcard The child who is unable to read is out of the game (Submitted by Farah Najam) This game is really good fun You need some clothes pegs Pair up student and peg a card onto each S's back Both students face each other with hands behind backs waiting for teacher to shout "Go!" At this point they must try to discover his/her partner's hidden flashcard without letting their partner see theirs When the student finally sees his/her partner's card s/he has to shout it out to become the winner The students look like ostriches when playing this game Line up the kids in two teams Give the two kids at the front each a flash card When you say go, the first in line says the word and passes the flash card over their head, the next kid says the word and passes the card under between their legs, the next kid over, then under, etc The last kid in line races to the front to hand the flash card to the teacher and says the word The first team to so gets a point (submitted by Sarah LitwinSchmid) Teach tell students the new vocabulary (E.g clothes, colors, animals, etc.) Spread the flashcards in a row on the floor Divide Ss into two teams Have students walk on the cards from the opposite sides repeating the vocab just learned When they are standing on the last card from their end the Teacher says "1 3" and the students have to put their hands in front in the form of paper or scissors or the rock Scissors cut the paper, paper covers the rock and rock break the scissors Repeat the activity with each student from different teams The winning students can play again (submitted by Reena Unterreiner-lal) Sit the students with you in a circle Teacher holds up a flashcard or object and says its name (e.g "Pen") T passes it on to the next S who also says its name and passes it on to Variations: change directions, speed rounds, have the next S many objects going round at the same time Pick a student and show him/her a flashcard picture or whisper a word into his/her ear The student draws the picture on the board and the first student to guess the picture gets to draw the next picture This can also be played in teams with a point system Have all the student stand at one end of the room and the teacher in the middle Hold up one picture flashcard and students come forward and whisper the word in the teacher's ear If correct they can go over to the other side of the room Student can have as many guesses as they like 10 - 15m Teacher holds a flashcard with the picture facing towards him/her Teacher quickly shows it to the students for a quick peek The student who guesses the card wins a point No Games Participant Aims Time Description Note 55 Race Track The whole class Observeing skill 10 - 15m Variation: put in some 'throw again' cards (e.g brightly colored cards) and a nominate a 'crash' Lay out the flashcards like a race track with a start and finish line Students play in pairs number on the die (e.g if student throws a they or teams Student one rolls a dice and moves a counter along the track The student must crash and must stay where they are and miss a say the flashcard landed on and if wrong must move back to the original position turn) 56 Roll that Dice The whole class Observeing skill 10 - 15m Split class into to teams Place flashcards on board and number them Younger Students: Teacher says: Point to the Student should point to that card If correct then Student rolls dice for points If incorrect Student gets help from team Older Students: Teacher says: What's picture number 4? Student says the vocabulary word If correct then Student rolls dice for points If incorrect Student gets help from team (Submitted by Tania Bibbo) 57 Rope Jump The whole class Observeing skill 10 - 15m The whole class Observeing skill The whole class Observeing skill The whole class Observeing skill The whole class Observeing skill 58 59 60 61 Shopping Slam Slow motion Snap You need a rope for this one! Have student stand behind each other in a line Hold a rope (have a Student hold the other end) at a height that the Ss should be able to jump over On the other side of the rope spread out some flashcards or objects and a box Call out the name of one of the flashcards/objects to the first student S/he has to jump over the rope, pick up the correct flashcard and put it in the box For other rounds you can hold the rope down low, so students have to crawl/roll under 10 - 15m This can be used with a wide range of flashcards (food pictures work well) Gather all the students and show them all the flashcards you have Ask a student "What you want?" (or maybe "What would you like?" to higher levels) The student should reply (e.g "a hamburger, please") T then says "Here you are" and the student finishes with "Thank you" At the end collect the objects by playing the 'Give Me' game 10 - 15m Sit the student in a circle and place some flashcards in the middle of the circle Tell student to put their hands on their heads Teacher shouts out the word of one of the flashcards and the student race to touch it The student who touches it first get to keep the object The student who has the most flashcards at the end of the game is the winner 10 - 15m 10 - 15m Teacher holds a pack of flashcards with the pictures facing towards him/her The last card should be turned around so it is facing the student but is hidden as it is behind the pack Slowly pull the flashcard up inch by inch so the student can only see part of the flashcard As the picture is slowly revealed student try and guess what it is The first Variation: To make it a little more difficult turn student to guess correctly keeps the card (for point) the flashcard upside down You need sets of flashcards all shuffled together Sit the students in a circle and deal out all the cards to the student Students places down a card in the middle of the circle and says the word aloud, followed by student two placing his/her card down to form a pile At some point identical cards may be placed on top of each other and the students race to slam the pile and shout "Snap!" The student who slams last takes the pile Students should try and lose all their cards The last student left with all the cards is the loser No Games Participant Aims Time 62 Speed lines The whole class Observeing skill 10 - 15m 63 Spin the Bottle The whole class Observeing skill 10 - 15m 64 Tic Tac Toe The whole class Observeing skill 10 - 15m 65 Touch The whole class Observeing skill 10 - 15m 66 Tornado The whole class Observeing skill 10 - 15m 67 Up and Down: The whole class Observeing skill 10 - 15m 68 Uncover The whole class Observeing skill 10 - 15m 69 The whole Vanishing Flashcards Game class Observeing skill 10 - 15m 70 Vocabulary Tunnel The whole class Observeing skill 10 - 15m Description Note Have the students in two lines facing the teacher The first students in each line are the players Show a flashcard and the first student to correctly name it is the winner These two students then go to the back of their respective lines and you repeat the process with the next two students If both students say the name of the card together let them quickly Janken to decide the winner A very important ingredient is the speed Have lines of unequal number so that on progressive rounds the students are playing with different people This way you don't have to worry about pairing slower students with quicker ones Sit students in a circle with a bottle in the middle Teacher spins the bottle When it stops spinning the student it is pointing to is shown a flashcard and asked to say what it is If the answer is correct then that student can spin the bottle This is a good vocabulary review activity Place flashcards (representing words, phrases, questions, etc) face down and numbered (or letters of alphabet) on a large taped grid on the floor Students call out number or letter to see flashcard Student or team with correct response claims that space with an X or O (submitted by Michelle K) Place flashcards around the room and have Ss run around the classroom touching the flashcards that Teacher orders them to (e.g "Touch the car" "Touch the bicycle" "Touch the bus") Supplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado picture on the other) Stick the numbered cards on the board with either pictures or questions on the back (depending on the age group) facing the board Also include Tornado cards and mix them in with the picture cards Students then choose a number card If they answer the question correctly then their team can draw a line to draw a house If they choose a tornado card then they blow down their opposing teams part drawing of a house The first team to draw a house wins (submitted by Sally Lloyd) You need sets of flashcards for this game Give each of your students a flashcard from one set Teacher keeps the other set Arrange the students so that they are all sitting down Teacher holds up one flashcard and the Student with the same flashcard stands up and says the word and then sits down again Play the game at a fast pace so that student are standing up and sitting down rapidly Variation: Give each S or flashcards After the vocabulary has been thoroughly taught sit and slowly expose a flashcard until someone can guess what it is Reward everyone as they will tend to guess at the same time (Submitted by: Gregory Stein) place a number of flashcards in front of the students Give them a few moments to memorize the pictures and then tell them to close their eyes Take away one of the flashcards and then tell the students to open their eyes again The first student to guess the missing flashcard can win that flashcard (for point) and take away a flashcard in the next round Make a tunnel for students to crawl through Teacher stands at one end and holds up a flashcard for the first student to say After the student says the correct word, s/he can go through the tunnel Then hold up a flashcard for the next student (submitted by Kim Horne) No Games 71 72 Window Game Zoo Game Participant Aims The whole class Observeing skill The whole class Observeing skill Time Description Note 10 - 15m 10 - 15m You can only this if your classroom has a window that you can stand outside of and look into the classroom (don't try this on the 10th floor!) Model first: stand the students in front of the window and go out of the room Wave to them through the window and silently mouth some words (so it seems like they can't hear you through the glass) Look at a flashcard and then mouth the word a few times Go back in and the student who first tells you the word you were saying can have a turn This is a fun activity for young learners on the topic of animal noises After teaching the animals and their noises sit each Student in a different part of the classroom and assign them as different animals (to make it clearer you can give each student a flashcard of the animal they are representing) Walk around the room and talk to each student, who can only reply as an animal E.g Teacher: "Hello Yumi", Student 1:"Moo! (cow) Teacher: "What's your name?" Student 2: "Roar!" (lion) Teacher: "How are you, Kenta?" S3: "Bow-wow!" (dog) ACADEMIC DEPARTMENT, HA NOI NOI ... Note No Games 37 Participant Aims Time The whole class Observeing skill The whole class Observeing skill 39 Guessing Question The whole class Game: Observeing skill 10 - 15m 40 Hint Animal Game: ... tunnel Then hold up a flashcard for the next student (submitted by Kim Horne) No Games 71 72 Window Game Zoo Game Participant Aims The whole class Observeing skill The whole class Observeing... will be out of the game - The only one left will win Do what I say The whole class To help students 10 - 15m practice the interactional skill - There are movements in this game such as Up, Down,

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