Samurai sheepdog book of many things vol 12

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Samurai sheepdog book of many things vol 12

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stride (maximum increase of +1) or a +1/2 bonus to damage rolls against humans and elves if the fiari has the hatred alternate racial trait (maximum +2) Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least grit point Heir Apparent*: Gain the stipend for the next level instead of this one This has no effect at 20th level and doesn’t change the heir’s total stipend Hunter: Add DR 1/silver to the hunter’s animal companion Each time the hunter gains another level, the DR increases by 1/2 (maximum DR 10/silver) If the hunter replaces her animal companion, the new companion gains this damage reduction Invoker*: Add one spell known from the invoker spell list Magus: Select one known magus arcana usable only once per day The magus adds +1/6 to the number of times it can be used per day Once that magus arcana is usable twice per day, the magus must select a different magus arcana Necromancer*: Deal +1 damage with attacks and damaging spells against creatures with less than half their total hit points, to a maximum of twice the necromancer’s Constitution bonus Ranger: Choose a weapon from the fiari’s weapon familiarity list Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4) This bonus does not stack with Critical Focus Slayer: Add a +1/4 dodge bonus to Armor Class against the slayer’s studied target Sorcerer: Choose a bloodline power from the elemental (fire) bloodline or the efreeti bloodline that the sorcerer can use The sorcerer treats her class level as though it were +1/2 higher (to a maximum of +4) when determining the effects of that power Vigilante: Add 1/2 to the DC increase from unshakable Witch: The witch’s familiar gains resistance against acid, electricity, or fire Each time the witch selects this reward, increase the familiar’s resistance to one of these energy types by (maximum for any one type) If the witch ever replaces this familiar, the new familiar has these resistances Witchblade*: The witchblade takes 1/2 less damage from the target of her curse strike Fiari Archetype This archetype is typically only taken by fiari, but members of other orders or races, with the GM’s permission, can take it as well Sorcerer Thane (Magus Archetype) The sorcerer thanes were loyal to the sorcerer king before leaving zaelin, and with that loyalty, they earned tutelage under his direct observation Trained as diplomats, thieves, and warriors, many of these talented magi have since moved beyond their past and use their skills to prevent others from obtaining such power so that when their king returns, he can so unopposed This archetype can be taken along with eldritch scion, despite both replacing spell recall The sorcerer thane does not gain the eldritch scion’s bloodline feature Sneak Attack: At 4th level, a sorcerer thane gains 1d6 sneak attack; this functions as the rogue ability of the same name Her sneak attack damage increases by +1d6 for every levels beyond 4th (7th, 10th, etc.) to a maximum of +6d6 at 19th level This ability replaces spell recall and improved spell recall Rogue Talents: At 5th level, and every levels thereafter, a sorcerer thane gains a rogue talent This replaces the magus’ bonus feats Thane Arcana: A sorcerer thane gains access to the following magus arcana She cannot select any arcana more than once Precise Spell (Su): A sorcerer thane can spend point from her arcane pool as a swift action to cause any damaging spell that allows a Reflex save for half damage to deal her sneak attack damage (in addition to the spell’s damage) to any target within 30 ft that fails its save The sorcerer thane must be at least 9th level before selecting this arcana Advanced Rogue Talent: The sorcerer thane gains an advanced rogue talent A sorcerer thane must be at least 12th level before selecting this arcana Fiari Feats Fiari have access to the following feats The True Nature of Power Your power is such that you can reveal your inner strength to any you deem worthy Prerequisites: Visage of Power, character level 13th, fiari Benefit: You become a natural lycanthrope (a wereboar), except that your bite does not cause lycanthropy Special: You can no longer benefit from visage of power, but you retain the gore attack while in hybrid form Visage of Power Your power is such that you can reveal your inner strength in times of need Prerequisite: Character level 9th, fiari Benefit: You gain the supernatural ability to take the hybrid form of a wereboar once per day This is treated as casting polymorph, except you gain the following benefits in place of those normally granted by the spell • A +2 size bonus to Strength and a +2 natural armor bonus • DR 5/silver, or increase your DR by +5 • Low-light vision, scent • A natural gore attack that deals 1d8 damage plus 1-1/2 times your Strength modifier Humans, Dragon Soul Ancient scrolls written by the elders of a distant world speak of a gift some would call an affliction There are times in this realm when a child is born with the soul of a great wyrm This manifests as the child matures into a supernatural ability to create magic that takes most mortals years to learn While humans are not the only race to be born as dragon souls, they are the most common Summaries of non-human dragon souls can be found at the end of this race’s description 11

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