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Samurai sheepdog book of many things vol 14

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Reptoids: Like catfolk, reptoids are more populous on the homeworld of the dragon souls, but they aren’t entirely the same Particularly, dragon soul reptoids not gain change shape, but they gain the soul magic racial trait Sokari*: Sokarian dragon souls are almost exclusively former human dragon souls who earned favor with the Faerie Court after sacrificing themselves to close the rift to their world before greater evils could pass through They not qualify for the Racial Heritage feat, and they lack fey protection, but they retain the soul magic racial trait they would have possessed in their previous life Dragon Soul Class Options Dragon souls have access to the following options Soul Magic Adept (Spellcasting Option) At 4th, 7th, 10th, and 13th level, a dragon soul bloodrager, paladin, or ranger can choose spell up to the highest level he can cast from the same spell list as his soul magic racial trait He can “lose” any prepared spell or unspent spell slot in order to cast these spells as a full-round action (as if modified by a metamagic spell) Bloodragers gain this option in place of their bloodline power gained at 4th level Paladins gain this option in place of the smite evil gained at 4th level Rangers gain this option in place of the favored enemy gained at 5th-level Soul Magic Training (Fighter Weapon Training Option) At 5th level, a dragon soul fighter chooses one 1st-level spell from the same spell list as his soul magic racial trait He can cast that spell once per day as a spell-like ability He gains a 2nd-level or lower spell at 9th level, a 3rd-level or lower spell at 13th level, and a 4th-level or lower spell at 17th level This replaces the fighter’s weapon training gained at the listed levels Rogue Talents Improved Soul Magic: A rogue with this talent and a 12 or higher Charisma gains the ability to use his soul magic spell up to additional times per day This talent replaces minor magic as a rogue talent for the dragon soul Greater Soul Magic (Sp): An 8th-level or higher rogue with this talent, a 14 or higher Charisma, and the improved soul magic rogue talent can select a 4th-level or lower spell from the same spell list as his soul magic spell Once per day, he can cast that spell as a full-round action This talent replaces major magic as a rogue talent for the dragon soul Dragon Soul Feats Dragon souls have access to the following options Dragon Aspect You have harnessed the power of the Mulqahdiv to become a true dragon for a short time Prerequisites: Int or Cha 17, character level 11th, dragon soul race, soul magic dragon soul racial trait Benefit: Once per day, you can cast form of the dragon I as a spell-like ability Your caster level is equal to your character level Soul Magic Expert You are slowly mastering your soul magic talents Prerequisites: Character level 5th, soul magic adept class feature, dragon soul race, soul magic dragon soul racial trait Benefit: You can cast spells granted by your soul magic adept class feature without modifying their casting time Soul Magic Mastery You have mastered your soul magic talents Prerequisites: Soul Magic Expert, character level 13th, soul magic adept class feature, dragon soul race, soul magic dragon soul racial trait Benefit: When learning, preparing, or retraining spells for a class with the soul magic adept class feature, you can so from the same spell list as your soul magic spell Humans, Materian Materians are a branch of humanity long exposed to the potent magical energies of Fantasian orbs—naturally-occurring pieces of solidified magic It is widely surmised that multigenerational habitation in orb-enriched environments causes changes in the materians’ biological and psychological makeup Materians are diverse in their cultures and customs, with traditions usually stemming from the types of magic they have an affinity for Physical Description: Materians are mostly human in appearance, particularly height and weight, but are marked by eyes and hair of unusual colors These colors often stand out and are highly distinct, such as bright green, lemon yellow, cherry red, stark white, pitch black, deep purple, sunset pink, or aquatic blue These distinct colors sometimes indicate a certain materian ethnicity in a region Alternatively, they can be wholly unique to an individual Society: Materians are as diverse as the orbs they mine and incorporate into their everyday lives Entire materian cultures are usually founded on the types of orbs that are prevalent in their region Materian economies are likewise centered around the treasures of Fantas, as entire communities’ efforts might be focused on the mining and using of orbs Relations: Materians are susceptible to the same prejudices as normal humans, and their lust for power and security is no less dangerous While not inherently evil, materians are covetous of Fantasian orbs and other materials used in the creation of magic items They have been known to destroy entire ecosystems and even other forms of life in their endless pursuit of the versatile magic stones Despite all this, materians can make for useful allies and even friends to other races Many materians see themselves as stewards to the world’s wellbeing, and would proudly give their lives in defense of less fortunate beings A common saying among materians is, “To die defending what you believe in is to die a hero, even if you were mistaken in your cause.” Alignment and Religion: The moral philosophies and religious inclinations of materians are both inspired by and derived from the kinds of orbs they collect Materians typically believe that the orbs they find are manifestations of nature’s will, a gift from the gods, or a combination of both Male Names: Combrin, Sereq, Fudir, Nistra, Helshoro, Drov Female Names: Ezil, Stayne, Gellahoka, Oarphellon, Weclah, Juy Materian Racial Traits (12 RP) +2 to One Ability Score: Materians are just as varied in their natures as other humans Medium: Materians are Medium creatures and thus receive no bonuses or penalties due to their size Base Movement: Materians have a base speed of 30 feet Human: Materians are humanoids with the human subtype Fantasian Spirit: At creation, a materian with a 1st-level class feature that derives its use from one of the materian’s ability 13

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