Samurai sheepdog book of many things vol 148

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Samurai sheepdog book of many things vol 148

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Fantasian Orbs, Epsilon (Minor) Type Application Effect Market Price Chaos Armor, Ring, Shield Gain DR 3/lawful 4,000 gp Chaos Wand* Offensive spells deal +1d6 additional damage to lawful creatures 4,000 gp Chaos Weapon* Weapon becomes chaotic and deals +1d6 additional damage to lawful creatures 4,000 gp Chaos Creature Gain a +1 luck bonus to saving throws Can use smite law 1/day 4,000 gp Earth Armor, Ring, Shield Gain Acid Resistance 4,000 gp Earth Wand* Deal +1d6 additional acid damage with offensive spells 4,000 gp Earth Weapon* Deal +1d6 additional acid damage on attacks 4,000 gp Earth Creature Gain a burrow speed equal to half your speed and gain tremorsense (5 ft.) 4,000 gp Fire Armor, Ring, Shield Gain Fire Resistance 4,000 gp Fire Wand* Deal +1d6 additional fire damage with offensive spells 4,000 gp Fire Weapon* Deal +1d6 additional fire damage on attacks 4,000 gp Fire Creature Gain Fire Resistance 4,000 gp Holy Armor, Ring, Shield Gain DR 3/evil 4,000 gp Holy Wand* Cure spells cure 1d6 additional damage Offensive spells deal +1d6 additional damage to evil creatures 4,000 gp Holy Weapon* Weapon becomes good and deals +1d6 additional damage to evil creatures 4,000 gp Holy Creature Gain a +1 sacred bonus to saving throws Can use smite evil 1/day 4,000 gp Horror Armor, Ring, Shield Gain negative energy affinity and DR 3/bludgeoning and magic 4,000 gp Horror Wand* +1 caster level to spells with the death and fear descriptors 4,000 gp Horror Weapon* The weapon counts as spellstoring with fear stored inside You can recharge the spell as a full-round action up to times per day (Will DC 14) 4,000 gp Horror Creature Uses Charisma in place of Constitution to calculate hit points, saves, and abilities 4,000 gp Ice Armor, Ring, Shield Gain Cold Resistance 4,000 gp Ice Wand* Deal +1d6 additional cold damage with offensive spells 4,000 gp Ice Weapon* Deal +1d6 additional cold damage on attacks 4,000 gp Ice Creature Gain a swim speed equal to half your base speed 4,000 gp Law Armor, Ring, Shield Gain DR 3/chaotic 4,000 gp Law Wand* Offensive spells deal +1d6 additional damage to chaotic creatures 4,000 gp Law Weapon* Weapon becomes lawful and deals +1d6 additional damage to chaotic creatures 4,000 gp Law Creature Gain a +1 luck bonus to saving throws Can use smite chaos 1/day 4,000 gp Shadow Armor, Ring, Shield Gain a +4 competence bonus to Stealth checks made to hide 4,000 gp Shadow Wand* +1 caster level to spells with the darkness and shadow descriptors 4,000 gp Shadow Weapon* Deal +1d6 damage when dealing precision damage 4,000 gp Shadow Creature Gain darkvision 60 feet or +60 feet to darkvision Cast darkness 1/day 4,000 gp Sky Armor, Ring, Shield Gain Electricity Resistance 4,000 gp Sky Wand* Deal +1d6 additional electricity damage with offensive spells 4,000 gp Sky Weapon* Deal +1d6 additional electricity damage on attacks 4,000 gp Sky Creature Gain a fly speed equal to half your base speed with poor maneuverability 4,000 gp Unholy Armor, Ring, Shield Gain DR 3/good 4,000 gp Unholy Wand* Inflict spells cure 1d6 additional damage Offensive spells deal +1d6 additional damage to good creatures 4,000 gp Unholy Weapon* Weapon becomes evil and deals +1d6 additional damage to good creatures 4,000 gp Unholy Creature Gain a +1 profane bonus to saving throws Can use smite good 1/day 4,000 gp * Rods and Staves count as both wands and weapons (if the rod can be used as a weapon) 147

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