Samurai sheepdog book of many things vol 144

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Samurai sheepdog book of many things vol 144

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Symbiotic: Dark rites from other worlds can transform adamantine into a liquid form which can then be applied symbiotically to a host through painful injection These rites also prepare the host body for the strain of carrying a 115 lb suit of armor in its flesh The host gains a +4 enhancement bonus to its Strength, Dexterity, and Constitution scores (the host still suffers the Constitution damage from implantation, but the bonus offsets it) Requirements Acquirement DC 25; Cost 32,000 gp Eldritch Arm Price 5,000 gp; Slot arm; Weight lbs.; Graft DC 28; Implantation Description An eldritch arm completely replaces a normal arm, from the shoulder to the hand It can take the place of an arm lost to a severing wound The arm is fully functional A eldritch arm does not increase a user’s Strength score Lastly, an eldritch arm has one of the following subtypes: Dynamic: A dynamic arm pulses with strange energies The host deals +1d6 damage to melee attack rolls made with that arm This extra damage is one of the following energy types: acid, cold, electricity, or fire If a character has two dynamic arms, each arm deals +1d6 of this damage to melee attack rolls, and the character gains a +5 circumstance bonus on Acquirement checks on a specific Acquirement skill Monstrous: The arm is bulky or extremely hard, granting a slam attack with that arm (1d6 for medium hosts, 1d4 for small hosts) If a creature has two monstrous arms, it gains slam attacks, and it gains a +5 circumstance bonus to resist grapple attempts Symbiotic: As a swift action, a symbiotic arm can grow razorsharp talons, granting the host a claw attack on that arm (1d6 for medium hosts, 1d4 for small hosts) If a creature has two symbiotic arms, it gains claw attacks, and it gains a +5 circumstance bonus on Climb checks Requirements Acquirement DC 25; Cost 2,500 gp Eldritch Ears Price 5,000 gp; Slot ears; Weight lb.; Graft DC 28; Implantation Description An eldritch ear takes on a variety of shapes and forms; few of them appealing When a pair of eldritch ears are grafted, the user regains any hearing they might have lost, and gains a +2 circumstance bonus on Perception checks This bonus stacks with circumstance bonuses on Perception checks from other eldritch senses In addition, the host gains one of the following subtype abilities: Dynamic: Dynamic ears grant a +4 resistance bonus on all saving throws against sonic effects Monstrous: Monstrous ears grant tremorsense at a range of 20 feet Symbiotic: Symbiotic ears grant a +4 circumstance bonus to Linguistics checks In addition, the host learns additional languages The listed price, implantation value, and graft DC are for having both ears grafted A single eldritch ear costs half the price and half the listed implantation value, but a creature must replace all of its ears to receive the benefits above Requirements Acquirement: DC 28; Cost 2,500 gp Eldritch Eyes Price 5,000 gp; Slot eyes; Weight lb.; Graft DC 28; Implantation Description Eldritch eyes are always strange and unnerving When a pair of eyes is grafted, the user gains a +2 circumstance bonus on Perception checks and a +4 resistance bonus on saving throws against blindness or visual effects The bonus on Perception checks stacks with circumstance bonuses on Perception checks from other symbiotic sources In addition, the host gains one of the following subtype abilities: Dynamic: The eyes of the host crackle with weird colors and lights, granting them a +5 competence bonus to Intimidation checks Monstrous: The host gains low-light vision and darkvision 60 ft If they already possess darkvision, it is extended by 60 ft Symbiotic: The host can extend its ocular organs in the form of eye stalks, allowing them to see around corners and other obstructions These eye stalks can be lengthened and used as a standard action at a maximum range of 10 ft The listed price, implantation value, and graft DC are for having two eyes grafted A single symbiotic eye costs half the price and half the listed implantation value, but a creature must replace all of its eyes to receive the benefits above Requirements Acquirement DC 28; Cost 2,500 gp 143

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