Samurai sheepdog book of many things vol 16

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Samurai sheepdog book of many things vol 16

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other creatures You can swap these orbs as part of the same action in combat Bonus Feats: Any materian racial feat, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Forge Ring, Skill Focus (any skill related to mining Fantasian orbs) Bloodline Arcana: Whenever you cast one of your bonus spells, you can increase its effect by 50% This bonus does not stack with the increase granted by the Empower Spell metamagic feat Bloodline Powers: Fantasian soul sorcerers glow with the power of their world when they use their bloodline abilities Limit Break: At 1st level, you can expend an unused sorcerer spell slot as a free action and increase the critical threat range of your next attack used within minute by the spell’s level At 9th level, you also gain a bonus to confirm a critical threat equal to the expended spell slot’s level You must apply this bonus before you learn the results of your attack, but you can apply it separate from your threat range increase At 20th level, you can apply these bonuses to all of your attacks made within round These bonuses not stack with similar effects such as from a keen edge spell or the Critical Focus feat Detect Fantasian Orb: At 3rd level, you can detect the presence and power of Fantasian orbs, be they loose or applied to a creature or object This otherwise functions as the paladin’s detect evil class feature Magic Resistance: At 15th level, you gain Resistance 25 to damage dealt from effects created by Fantasian orbs You also gain DR 5/adamantine Materian Feats Materians have access to the following options Advent Child You are slowly mastering the power granted by your spirit Prerequisites: Character level 5th, materian race, Fantasian spirit racial trait Benefit: After resting for at least hours, you can change the class feature chosen for your Fantasian spirit racial trait The new feature you choose can be any 1st through 5th level class feature with a limited number of uses per day (such as smite evil or wild shape) Any orbs you have created with the Fantasian spirit racial trait disappear when you change your chosen feature Special: You can still gain this feat if you replaced Fantasian spirit with the suffusion racial trait If you do, you can change the saving throw to which your bonus is applied after resting for hours Crisis Core Your world-given power can be taxed to its limit for your allies Prerequisites: Character level 11th, materian race, Fantasian spirit racial trait, a 17 or higher in the ability score related to the chosen class feature Benefit: You can create as many orbs as you have uses of your Fantasian spirit chosen class feature, provided you are still able to use that feature once per day yourself Special: You can still gain this feat if you replaced Fantasian spirit with the suffusion racial trait If you do, you can create a number of orbs that grant +2 to the chosen saving throw equal to the related ability score (Constitution, Dexterity, or Wisdom) Spirits Within You can share your world-given power with your allies Prerequisite: Materian race, Fantasian spirit racial trait, a 15 or higher in the ability score related to the chosen class feature Benefit: You can use the class feature chosen for your Fantasian spirit ability one additional time each day You can also create either one orb with a 2/day use of that ability, or two orbs with 1/ day use each to be given and applied to other creatures Special: You can still gain this feat if you replaced Fantasian spirit with the suffusion racial trait If you do, you can create up to orbs that grant +2 to the chosen saving throw If you only create 1, you maintain your own +2 racial bonus Leporines As a Collective race, rabbit people from the shattered worlds refer to themselves as the leporine Some, like the lagomorphs of the Kingdom, take on different elemental properties as they cross planes, interacting with exotic magic and power Others, like fantasian leporines, are more human than rabbit Regardless of their heritage, the race remains identifiable not only because of their general appearance, but also because of their general outlook on life and propogation Physical Description: Leporines are typically anthropomorphic rabbits Different cultures and variations of the race may have standing or floppy ears, different colored fur, and longer or shorter fur Some even have dangerously strong teeth All leporines have powerful legs Base Base Weight Height Weight Modifier Modifier m ft in 68 lbs 2d8 x2 lbs f ft in 68 lbs 2d8 x2 lbs Aging Effects Adult Middle Age 18 years 36 Old Venerable Maximum Age 54 72 +2d10 years Society: Leporines have an interesting society when compared to the standards of most races A borough typically consists of between and large families who govern themselves independently while adhering to the law of the land only when they must involve outsiders A single elder, typically female, guides the borough in all matters, from care for the young, to food rationing when necessary, to declaration of war The elder’s mate, male or female, is often seen as the spiritual leader of the community Relations: Leporines get along well with most races, although hostilities have naturally risen with other animalistic races such as canites, catfolk, and even myriad draconic races On some worlds, humans and other savage races enchant the feet of leporines they have killed to grant them luck, health, and swiftness in battle Alignment and Religion: While their society has a distinct structure, individual leporines lean more toward a chaotic nature Whether this makes them good or evil depends on the leporine Each borough’s spiritual leader maintains the religious viewpoint of his or her people, but those who live there are only required to respect this stance They not have to follow it themselves Adventurers: A leporine will leave its borough for its own reasons, although most just want to see and experience the world for themselves The race typically has no patience for following paths that take years of dedication to learn, so easy-tounderstand combat techniques such as those taught to fighters, rogues, and the like are preferred The most common spellcasters among leporines are bards, oracles, and sorcerers, since those gifts are inborn and require only basic understanding to begin training in Male Names: Achilios, Adonis, Flavian, Mikhos, Zacheus Female Names: Adonia, Athena, Diona, Lucia, Panthea 15

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