In addition, once per year, a creature sitting upon the throne can cast raise dead on up to creatures anywhere on its current plane The raised creatures are brought to the throne via a greater teleport spell with no chance of failure If they are unable to teleport in this way, the creatures are raised where their corpses lay For every 5,000 gp worth of diamonds it lacks when casting the spell, the creature suffers point of Constitution drain A creature able to cast raise dead can instead use the throne to cast resurrection A creature able to cast both can instead use the throne to cast true resurrection Aura: Overwhelming necromancy, strong conjuration Descruction: Destroying the throne on the material plane severs its connection to the last creature who sat upon it as well as the gateway to the realm of the dead Creatures returned to life with the throne die immediately The throne itself shatters into pieces, each of which grant a +2 bonus on saving throws against fear effects and can be used as a substitute for a diamond of appropriate value when casting raise dead, resurrection, or true resurrection Using a piece of the throne in this way consumes it as it would a diamond If at least piece remains, it can be incorporated into a new throne by a creature with mythic rank or higher, the Mythic Craft Wondrous Item feat and each of the spells and abilities listed here Value: 200,000 gp (9th) 166 The Wildlands Description: The wildlands is a verdant region of the fey realms where trees and flowers grow in giant proportion, and animals can change their form on a whim Magical beasts such as the ardor mouse will wait patiently for a shimmer cat to pounce before changing into a hulking creature capable of swallowing the would-be predator whole Lore: History, nature, or planes Like other lingering elements, areas affected by the Wildlands become inundated with its power Flora and fauna in the area will begin as one species, then change into another in the blink of an eye • (DC 15): Scholars who study druidic spells and their relation to transmutation speculate that it is the Wildlands from which primal magic users gain their ability to wild shape • (DC 20): By cutting a creature’s access off to the Wildlands, one could potentially prevent it from gaining the benefits of wild shape and other transmutation effects • (DC 25): Reveals the activation, recharge, and destruction of the lingering element Prerequisites: Ability to wild shape or cast at least one 3rdlevel spell in the polymorph subschool, must not be immune to polymorph effects Activation: Each round, a creature within the Wildlands must save vs the effects of baleful polymorph (DC 17) After rounds, if they have not failed their Will saves, up to creatures gain the benefits described below Recharge: After creatures have gained the benefits of the lingering element, it falls dormant for year Benefit: When the creature uses wild shape or casts a spell in the polymorph subschool on itself, it gains a +4 bonus to Strength and Constitution for the duration These bonuses stack with other bonuses granted by wild shape or the spell that was cast, but not with themselves (a creature cannot enter the Wildlands twice to gain a +8 bonus)