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Samurai sheepdog book of many things vol 47

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Table: Gamer Class Features Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th Base Attack Bonus +1 +2 +3 +4 +5 +6/+1 +7/+2 +8/+3 +9/+4 +10/+5 +11/+6/+1 +12/+7/+2 Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 Ref Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 13th +13/+8/+3 +4 +4 +8 14th 15th 16th 17th 18th 19th 20th +14/+9/+4 +15/+10/+5 +16/+11/+6/+1 +17/+12/+7/+2 +18/+13/+8/+3 +19/+14/+9/+4 +20/+15/+10/+5 +4 +5 +5 +5 +6 +6 +6 +4 +5 +5 +5 +6 +6 +6 +9 +9 +10 +10 +11 +11 +12 Special Gamer logic, roleplay Specialization Armory I, hearth Build progression Specialization Armory (type II) Build progression Specialization, hearth (return) Amory (quick select) Build progression Greater roleplay, specialization Armory (type III) Build progression, hearth (greater) Specialization Armory (type IV) Build progression Focused roleplay, specialization Hearth (greater return) Build progression Specialization, superior roleplay Gamer Get Ready! Initially, there was great turmoil after the rifts that opened between worlds tore away so many from their families Many lost to the event were thought to be gone forever, until one of them suddenly wandered back into town one day Then more started to return Soon, it was like most had never left Except for some peculiar interactions and an unexpected grasp on tasks they previously had no right to understand, those who came back were entirely unchanged The gamer is a class steeped in secrets Gamers know what they are and how they’ve become that, but they can’t share it To so would risk breaking reality for non-gamers, so they keep their greater gifts to themselves, hiding away from even their families and closest friends to change their abilities to perform optimally for the situation to come Gamers who stick to one build and a subset of specializations can get away with having only one specific ability score (usually Strength or Dexterity), but to take advantage of the broadest set of choices, particularly when it comes to spellcasting, a gamer will also want a reasonable Intelligence Some gamers find it easier to keep their builds easily distinguishable by creating more than one character with the same general attributes Role: A gamer is a healer, a tank, a spellcaster She’s the one who does the heavy damage each round She’s all of these and none of them, because her role is defined by her current build and specialization Note: The gamer is an alternate class for the barbarian core class Alignment: Any Hit Die: d12 46 Class Skills The gamer’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Heal (Wis), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Use Magic Device (Cha) Skill Ranks per Level: + Int modifier All of the following are class features of the gamer Weapon and Armor Proficiency: Gamers are proficient with all simple weapons.They are proficient with light armor, but not with shields Roleplay: A gamer maintains her immersion through smart roleplay and an understanding of the greater game Starting at 1st level, a gamer can roleplay for a number of rounds per day equal to + her Intelligence modifier At each level after 1st, she can roleplay for additional rounds Temporary increases to Intelligence, such as those gained from roleplay and spells like fox’s cunning, not increase the total number of rounds that a gamer can roleplay per day A gamer can begin roleplaying as a free action The total number of rounds she can roleplay per day is renewed after resting for hours, although these hours not need to be consecutive While roleplaying, a gamer gains a +4 morale bonus to her Intelligence and Charisma, as well as a +2 morale bonus to initiative In addition, she takes a –2 penalty to Armor Class The increase to Intelligence grants the gamer skill ranks per Hit Dice, but these disappear when she stops roleplaying A gamer can quit roleplaying as a free action, but finds it difficult to refocus herself, which means she takes a –2 penalty to Wisdom and Charisma and cannot make more than attack during a full-attack action for a number of rounds equal to times the number of rounds spent roleplaying This counts as fatigue, and effects that would fatigue the gamer still cause her to become exhausted in addition to taking the above penalties A gamer cannot begin roleplaying while fatigued or exhausted but can otherwise roleplay multiple times during a single encounter or combat If a gamer falls unconscious, she immediately stops roleplaying Build (Ex): While roleplaying, each gamer takes on aspects of a basic build upon which she creates the basis for her attacks, special abilities, and in some cases, spells Once this choice is made, it can only be changed through day of retraining during downtime The basics of each build are presented here Further build progression can be found at the end of this section Defender: Because their out-of-game knowledge gives them a leg up against different types of enemies, gamers make good tanks At 1st level, a defender gains proficiency in medium armor, heavy armor, and shields While roleplaying, when the defender attacks a creature, whether she hits or misses, that creature takes a –1 penalty to attack creatures other than the defender until the end of its next turn This penalty increases by at 2nd level and every gamer levels the defender possesses beyond 2nd (to a maximum penalty of –5 at 10th level) Creatures with this penalty draw attacks of opportunity from the defender if they attack a creature other than the defender Healer: Being a healer implies a willingness to forego being the center of attention until somebody needs help, and gamers with this build understand that At 1st level, a healer can use a standard action while roleplaying to heal a creature she touches as a spell-like ability The creature regains hit points equal to the healer’s increased Intelligence modifier

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