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Samurai sheepdog book of many things vol 128

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Bruiser Bruisers look for the largest possible melee damage output every round, hoping to take out one enemy quickly before moving on to the next An optimal bruiser finds answers to the problems of moving enemies and grappling Bloody Assault: –5 attack and CMB, +1d4 bleed Furious Focus: First attack doesn’t suffer Power Attack penalty Stunning Assault: –5 attack and CMB, + stun (DC 10 + BAB) Amulet of Hidden Strength Once per day, as a swift action, the wearer of the amulet can make one melee or ranged attack at his highest attack bonus Ring of Return Three times per day, the wearer of the ring can, as a move action, use it to form a link with the particular 5-foot square she occupies at that moment As a swift action, the wearer of the ring can teleport to any unoccupied linked square within 100 feet Spectral Shroud The wearer can discern invisible or ethereal creatures as though using see invisibility Once per day, the wearer can become incorporeal for 10 rounds and gain a fly speed equal to half its base speed with perfect maneuverability The wearer can’t attack while incorporeal, but can dismiss the effect as a move action Juggernaut’s Pauldrons These bestow a +4 bonus on CMD, and grant the wearer the ferocity ability On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command Three times per day, as an immediate action after the pauldrons’ wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for minute While the spell lasts, the wearer gains a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time it reduces a qualifying opponent to or few hit points (maximum +5 bonus and DR 10/—) with a melee attack A qualifying opponent has a number of Hit Dice equal to or greater than the wearer’s Hit Dice –4 Pale Green Prism This stone grants the wearer a +1 competence bonus on attack rolls, saves, skill checks, and ability checks Bruiser Advancement Character Level 10 11 12 13 14 15 16 17 18 19 20 Feats Exotic Weapon Proficiency (groonsword) – Power Attack – Weapon Focus – Vital Strike – Furious Focus – Improved Vital Strike – Improved Critical (groonsword) – Bloody Assault – Greater Vital Strike – Stunning Assault – Ability Increase Suggested Equipment – groonsword v2 – masterwork groonsword Total Cost 65 gp 365 gp – +1 armor (add cost of armor to total) 1,515 gp Strength +1 groonsword (2,365 gp), salve of slipperiness 4,565 gp – belt of giant strength +2 8,565 gp – add grinding to armor 11,565 gp – amulet of hidden strength 20,565 gp Strength add vicious to groonsword 26,565 gp – increase armor to +3 38,565 gp – increase to belt of physical perfection +2 60,565 gp – headband of inspired wisdom +2 64,565 gp Strength add impact to groonsword 92,565 gp – ring of return 126,165 gp – increase belt to +4 174,165 gp – increase headband to +6, ioun stone (pale green prism) 224,165 gp Strength increase armor to +5, juggernaut’s pauldrons 280,165 gp – add ghost touch to groonsword, increase belt to +6 378,165 gp – increase groonsword to +5, spectral shroud 498,165 gp – ring of regeneration 638,665 gp Strength manual of gainful exercise +5 818,665 gp 127

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