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Nemesis unleashed volume II 67

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 Masterfully Made (EX) The Ushabti gains bonus Hit Points as if it were a Large Construct Nature Among the mortals of ancient Egypt, Ushabti were masterfully constructed, life size statues of a deceased noble hewn from rich stone quarried at enormous expense These statues are dressed in fine linen, gold and jewels, suitable to the deceased’s station Buried with the deceased they were commissioned for, Ushabti were enchanted to awaken to life in the next world, and perform any corvee labor the dead soul would be called upon to undertake in the afterlife Ushabti are common among the myriad planes of the afterlife, where they labor endlessly, or work to directly protect the deceased soul that commissioned them Ushabti are intelligent, dispassionate and hardworking, with strong and disciplined minds Ushabti are higher in the social order than Shabti (Bestiary V), and share a similar origin Ushabti often command vast troops of their lesser kin, acting as overseers of the enormous slave-gangs that toil tirelessly to build the logistical foundations of heaven Wand Wasp – CR Small N Magical Beast XP 2,400 Init +2 Senses Darkvision 60 ft, detect magic, Perception +20 Languages understands Common or one other language, but cannot speak Defense AC 18 Touch 14 Flatfooted 15 (+1 size, +2 DEX, +1 dodge, +4 natural) HP 8d10 +32 hp (76 HP) FORT +10 REF +8 WILL +3 Offense Spd 20 ft, Flight 80 ft (good) Melee +11 claw strike (1d4+2 piercing, 19-20/x2) Ranged wand of lightning bolt (120 ft line, 5d6 electrical, R-DC 15 half, 4d6 charges) Spell-Like Abilities (CL 8th Concentration +10) Constant – detect magic 1x/day – identify (wands only) Statistics Str 15 Dex 15 Con 18 Int 14 Wis 13 Cha 11 Base Atk +8 CMB +9 (+11 steal) CMD 21 Feats Dodge, Greater Steal, Hover, Improved Steal Skills Appraise +5, Fly +8, Knowledge (arcana) +15, Perception +20, Stealth +14, Use Magic Device +11 (racial modifiers: +2 Knowledge (arcana), +8 Perception) Gear wand of lightning bolt (4d6 charges) Ecology Environment warm and temperate urban Organization solitary, pair or trinary bond (3 adult parents, plus 1d6 Wand Wasp with young simple template) Treasure standard (in lair and including gear – keeps various wands exclusively) Special Abilities Magical Repletion (SU) As a standard action, the Wand Wasp can draw energy from any wand it is using Doing so drains 1d4+1 charges from the wand, healing the Wand Wasp for HP per every charge drained Excess healing is lost If a Wand Wasp

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