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Nemesis unleashed volume II 15

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1 sheared, though such products are inevitably useless Daggoc wool and hair unravels to lint within a few days, and its milk spoils within a few hours A ranch might play host to a Daggoc Rustler for years, chalking up the mutilation of its animals to particularly vicious coyotes or wolves nearby Violence only ensues (in shockingly abrupt fashion), if an unfortunate rancher ever unwittingly selects the Daggoc Rustler for slaughter, of if the creature is discovered Then, it kills every humanoid it can smell before fleeing to the wilderness, leaving gutted corpses and half-eaten animal carcasses in its wake Damnation Book – CR Nature Daggoc Rustlers are slightly less common than Orcs and the innumerable Goblins, but are just a great a threat to ordinary farmers and ranchers In fact, farmer-folk might fear Daggoc Rustlers more, because at least you can see an Orc raiding party coming Daggoc Rustlers are animalistic, omnivorous shapechangers who usually slaughter an isolated member of a herd when the rancher isn’t looking, hide the carcass, and take its place in the herd Daggoc Rustlers take advantage of good pasture land, warm barns or pens, and easy access to fresh water for months or even years Occasionally, if it can get an ordinary animal alone, it takes its true shape and feeds before resuming its disguise Daggoc Rustlers spend most of their time in animal form, preferring sheep, ram or goat shapes, though some imitate pigs or large roosters instead Their true shape is a bestial, semi-bipedal shape reminiscent of this animal, but with an innate predatory look Daggoc Rustlers have no fear of humanoids, and will even allow themselves to be milked or Small LE Undead XP 1,200 Init +3 Senses Darkvision 60 ft, lowlight vision, Perception +3 Languages Abyssal, Common, Draconic, Infernal, various others Defense AC 14 Touch 14 Flatfooted 11 (+1 size, +3 DEX) HP 5d8 + 10 hp (33 HP) FORT +3 REF +4 WILL +7 Immune undead immunities Vulnerable Fire Offense Spd Flight 60 ft (perfect) Melee +6 bite (1d4-1 piercing plus energy drain) Special Attacks Energy Drain (1 level, F-DC 14) Spellcasting (CL 5th, Concentration +18) The Damnation Book casts spells as a wizard of its total Hit Dice, typically fifth level 3rd level – ray of exhaustion (prepared twice, F-DC 19) 2nd level – dust of twilight, false life, scare (prepared twice, W-DC 18) 1st level – cause fear (prepared twice, W-DC 17), ray of enfeeblement (prepared twice, F-DC 17),

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