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Knotty works full frontal archetypes bar 46

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Invulnerable Rager Ignoring anything short of mortal wounds, the invulnerable rager wades into battle with little care for her own safety or mortality, she shrugs off nearly any wound while continuing to strike down those that would stand before her The invulnerable rager only seems to gain clarity and deadly accuracy by the wounds she accumulates in battle, woe to those that believe her wounds slow her down or hold faith that such a wounded individual is easy pickings Over time, the invulnerable rager shrugs off the effects of the earth itself, caring little in the hottest of climes or coldest of conditions Class Features All of the following are class features of the invulnerable rager Weapon and Armor Proficiency The invulnerable rager is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields) Bloody Vision (Ex) Role: Invulnerable ragers excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves With rage granting them boldness and daring beyond that of most other warriors, invulnerable ragers charge furiously into battle and shrug off damage caused by their foes as if they were little more than gnats or mosquitos Alignment: Any non-lawful Hit Die: d12 Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less Class Skills The invulnerable rager’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str) Skill Ranks Per Level: + Int modifier Beginning at 1st level, the invulnerable rager gains a +1 bonus to hit and damage when he is reduced at least ½ his current maximum hit points or less while raging This bonus increases by +1 at 5th level and every five levels thereafter to a maximum of +5 at 20th level Rage (Ex) The invulnerable rager can call upon inner reserves of strength and ferocity, granting her additional combat prowess Starting at 1st level, an invulnerable rager can rage for a number of rounds per day equal to + her Constitution modifier and an additional rounds each class level thereafter Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, not increase the total number of rounds that an invulnerable rager can rage per day The invulnerable rager can enter rage as a free action The total number of rounds of rage per day is renewed after resting for hours, although these hours not need to be consecutive While in rage, an invulnerable rager gains a +4 morale bonus to her Strength and 42

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