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Knotty works full frontal archetypes bar 97

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Wild Rager Progression Table Level Base Attack Fort Save Reflex Will Save Save Special +1 +2 +0 +0 Fast movement, uncontrolled rage +2 +3 +0 +0 Rage power, wild fighting +3 +3 +1 +1 Untapped fury +1 +4 +4 +1 +1 Rage power +5 +4 +1 +1 Rage conversion +6/+1 +5 +2 +2 Rage power, untapped fury +2 +7/+2 +5 +2 +2 Damage reduction 1/- +8/+3 +6 +2 +2 Rage power +9/+4 +6 +3 +3 Untapped fury +3 10 +10/+5 +7 +3 +3 Damage reduction 2/-, rage power 11 +11/+6/1 +7 +3 +3 Greater uncontrolled rage 12 +12/+7/+2 +8 +4 +4 Rage power, untapped fury +4 13 +13/+8/+3 +8 +4 +4 Damage reduction 3/- 14 +14/+9/+4 +9 +4 +4 Intractable fortitude, rage power 15 +15/+10/+5 +9 +5 +5 Untapped fury +5 16 +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/-, rage power 17 +17/+12/+7/+2 +10 +5 +5 Tireless rage 18 +18/+13/+8/+3 +11 +6 +6 Rage power, untapped fury +6 19 +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/- 20 +20/+15/+10/+5 +12 +6 +6 Mighty uncontrolled rage, rage power of rounds of rage per day is renewed after resting for hours, although these hours not need to be consecutive While in rage, a wild rager gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves In addition, she takes a –2 penalty to Armor Class The increase to Constitution grants the wild rager hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points While in rage, a wild rager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration Once a wild rager reduces a creature to or fewer hit points, she must attempt a Will save (DC 10 + ½ her class level + the wild rager’s Constitution modifier) or become confused For the remainder of her current turn, she attacks the nearest creature other than herself On the following round, refer to the Confusion spell to determine her actions At the end of this round, and each round thereafter, she can attempt a new saving throw to end the confusion effect The rounds during which she is confused not count against the rounds she has spent raging that day, but she cannot end her rage voluntarily, nor can she use rage powers while confused unless it grants her a natural attack or the power specifically states otherwise Note that the morale bonus granted by the rage does not apply to this saving throw to avoid becoming confused A wild rager can end her rage as a free action and is fatigued after rage for a number of rounds equal to times the number of rounds spent in the rage A wild rager cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat If a wild rager falls unconscious, her rage immediately ends, placing her in peril of death The wild rager’s uncontrolled rage counts as the barbarian’s rage for purposes of class abilities and feat prerequisites 93

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