Return of the Horrors The next sourcebook in the Nemesis line of fantasy bestiaries picks directly up where Nemesis Unleashed Volume One left off The shadow-spinning Umbralobe spider, the cruelly efficient Urrk legions and an entirely new way of using Orcs in your campaigns are inspired by the same literary classic that inspired Volume One’s Emperor of the Burning Eye Courageous adventurers might risk their lives and sanity battling two of the arch villains of Norse myth: Hela, Queen of the Dead, and the icy goliath Ymir Christian mythology is similary explored, as you have a chance to match your wits (and your fiddling skills) against the arrogant Prince of Hell, or investigate the schemes of a Black Goat and its witch-cult The foul Cyst Trinity is an exceptionally abhorrent example of a hag, and brings some of the Black Tokyo Campaign Setting’s nastiest body-horror spells into the realms of high fantasy Meanwhile, the Nightmare Artist warps the night around you, turning your very dreams into a deathmaze The World Dragon marries the Kaiju subtype to the archtypical fantasy dragon, creating the ultimate, campaign defining enemy In addition to these arch-villians, an assortment of new monstrosities fill out other game-play niches Aquatic monsters abound in this volume, as a plethora of new low and mid-level undead, perfect for use as a necromancer’s minions Agathion, Pride Lord – CR Huge LN Outsider (agathion, anthro) XP 6,400 Init +3 Senses Darkvison 90 ft, lowlight vision, scent, Perception +5 Languages Celestial, Common, Draconic, Fursong, Furroar, Infernal, speak with animals, truespeech Defense AC 19 Touch 11 Flatfooted 16 (-2 size, +3 DEX, +8 natural armor) HP 12d10 +72 hp (138 HP) Regeneration (silver and Fire) FORT +13 REF +7 WILL +13 Immune Electricity, petrification, blindness, deafness Resist Cold 10, Sonic 10 Offense Spd 75 ft Melee +17/+12/+7 thundering two-bladed sword (1d10+7 slashing, 19-20/x2) Special Qualities lay on hands (9x/day, 6d6 hp, as a 12th level paladin: blinded, fatigued, frightened, shaken mercies) Spell-Like Abilities (CL 12th Concentration +18) At Will – flame strike (R-DC 20) - lion’s roar (F-DC 20) 3x/day – summon nature’s ally V 1x/day – anthro awakening - breath of life (to benefit an Anthro only) - summon nature’s ally VI Statistics Str 21 Dex 17 Con 21 Int 13 Wis 20 Cha 16 Base Atk +12 CMB +19 CMD 32 Feats Cleave, Great Cleave, Intimidating Prowess, Power Attack, Run, Toughness Skills Acrobatics +20, Climb +20, Intimidate +23 (+28 vs Anthros), Knowledge (nature, the planes) both at +17, Stealth +10, Survival +20 (racial modifiers: +5 Intimidate vs Anthros)