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Nemesis unleashed volume II 48

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 Special Abilities Coven Octopus Poison (EX) Type: bite - Injury Save: F-DC 15 Frequency: 1/round for 13 rounds Effect: STR Cure: save Blackwater Sorcery (Sp) The Coven Octopus can only use its darkness and black tentacles spell like abilities when fully submerged, and in an area of dim light or worse Jet (EX) A Coven Octopus can jet backward once per round as a full-round action, at a speed of 200 ft It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so Mage Breaking Grapple (SU) The Coven Octopus imposes a -4 penalty on Concentration checks to maintain a spell if it grapples a spellcaster or damages that spellcaster with its tentacles Tentacle Array (EX) Rather than rolling out thirteen individual melee attack rolls, the Coven Octopus makes a bite and up to two tentacle array attacks, at a higher than normal attack bonus and damage, which reflect multiple tentacles all working together to assault a foe If the Coven Octopus makes an attack of opportunity, it uses its tentacle array attack Nature Mystically imbued with powers of tangible shadow, Coven Octopus are even more intelligent than the ordinary, and extremely clever octopus Such enchanted beasts are common guardians in the waterways of witch-kingdoms and patrolling the seas around magic academies and wizardly fortresses Several Coven Octopus are assigned to patrol a particular waterway, even establishing rough patrol ‘shifts’ among themselves that never leave the waterway undefended even when the creatures rest… or when a bored Coven Octopus crawls out of the water to perform some minor mischief upon the owner of their household Coven Octopus resemble ordinary octopus, but are far larger and more majestic Their slick skins are a rich sable, and their eyes gleam like fiery gold A Coven Octopus always has thirteen tentacles – this witch’s number of powerful natural weapons give the creature an amazingly fierce grip Orzar – CR Large CN Monstrous Humanoid (aquatic) XP 400 Init -1 Senses Blindsense 60 ft, lowlight vision, scent, Perception +5 Languages Aquan Defense AC 12 Touch Flatfooted 14 (-1 size, -1 DEX, +4 natural) HP 2d10 +4 hp (15 HP) FORT +2 REF +2 WILL +4 (+6 vs fear effects) Resist Cold 10 Offense Spd 40 ft, Swim 50 ft Melee +6 slam (1d8+5 bludgeoning plus grab, 20/ x2) Special Attacks Bloodsucking Constriction (1 CON) Special Qualities Amphibious Statistics Str 20 Dex Con 15 Int Wis 12 Cha Base Atk +2 CMB +7 (+9 grapple) CMD 16 Feats Improved Grapple, Power Attack Skills Perception +5, Swim +18, Survival +5 Ecology Environment any ocean Organization usually hunts solitarily, found in tribal groups of 4d6 adults and twice as many juveniles Treasure incidental Special Abilities Bloodsucking Constriction (EX) While the Orzar maintains a grapple, it automatically inflicts point of CON damage per round without the need to make a combat maneuver check to inflict damage Each point of CON drained restores 1d3 HP to the Orzar if the creature is wounded This ability otherwise functions identically to the constrict universal monster ability

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