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Samurai sheepdog book of many things vol 201

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Also from Samurai Sheepdog and Northwinter Press You just turned nineteen Do you feel, different? Are strange powers manifesting themselves around you? Did a wild animal approach you and start speaking through your mind? You are awakened On the world of Grimaton, young men and women gain extraordinary powers when the two moons cross paths in the night sky Join a variety of authors as they share their tales from this world where magic is a mystery and the awakened are celebrated or hunted, depending on where they come into their gift And, coming soon to Kickstarter: The Awakened: Isle of Bones and The Awakened III Authors: Clinton Boomer, Richard Lee Byers, Torah Cottrill, Steven Creech, Erik Scott de Bie, Darrin Drader, Kevin Glusing, Hal Greenberg, Ed Greenwood, Doug Herring, Rosemary Jones, Jaleigh Johnson, Ty Johnston, Kevin Kulp, Colin McComb, Darren Pearce, Rick Redman, Ken Shannon, and Rai Smith The Player’s Advantage series, by Charles Plemons and Samurai Sheepdog, looks for new options for long-played classes; and now we’re bringing those options to Pathfinder! Starting with Player’s Advantage: Fighter, we look at new ways to play classes in the Pathfinder Roleplaying Game Don’t just play a class, take the advantage! Come one, come all! Thrill at the fascinating, the bizarre, the deadly Try your hand at powers unlike any before Become what you want Inside is a compilation of requests from around the world, fleshed out and made playable Speed through your enemies as an accelerist Worship fey creatures as a dúlra Practice a forbidden and lost art as a truenamer You could even become a skiprock champion A variety of different races, classes, archetypes, feats, and spells await within the Book of Many Things Volume In Mystical: Kingdom of Monsters, by Northwinter Press, you play as a Monster Trainer, utilizing your unique talents to travel through a realm known only as The Kingdom in search of monsters to capture and raise Along the way, you’ll find upwards of 154 monsters; some new and some Pathfinder favorites Capturing monsters grants you access to spells that you can use to either battle other trainers in the arenas that exist throughout the Kingdom or combat evils in your own or another campaign world As you master the spells those monsters grant you, you can capture even stronger monsters and learn different spells on your journey to become one of the greatest trainers there is Includes new feats, companions, spells and magic items for would-be trainers on their quests, and a brief description of several locations throughout the Kingdom (including where to 200 capture certain monsters) can be found as well!

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