196 Riotous Speed (Su) Requires 6th level and the riotous symbiant technique You can move faster than the eye can see This functions as if using the dimension door spell, except that you can take any actions you still have remaining on your turn Using riotous speed is a move action Your caster level is equal to your symbiant level You cannot take other creatures with you when using this ability You can use this ability once per day for every symbiant levels you possess If you are able to cast 4th-level or higher spells, you can trade one use or spell slot of 4th-level or higher to use this ability again Savage Defense (Ex) If you not deal savagery damage on your turn, you can use a free action to add the average roll (in parentheses) to your Armor Class as a shield bonus until the start of your next turn You can use savage defense at the beginning or end of your turn Scorn (Ex) Choose one weapon type with which you are proficient You can deal savagery damage with weapons of that type When wielding a weapon of the chosen type sized for you, you can deal the weapon’s damage to one of the targets of your barrage as if it were a natural weapon You also qualify to take Improved Natural Attack with weapons of the chosen type that are sized for you Spontaneous Healing (Ex) You gain the ability to heal from wounds rapidly As a free action once per round, you can heal hit points as if you had the fast healing ability You can heal hit points per day in this manner for every symbiant levels you possess If you fall unconscious because of hit point damage and you still have healing available from this ability, the ability activates automatically each round until you are conscious again or the ability is depleted for the day Subservient Spawn (Sp) Requires innocuous spawn You can use a swift action to command a creature bonded to your spawn, as the spell It receives a Will save to ignore the command and negate the bond Symbiant Spellcasting (Sp) You gain access to the spells granted by the Farrealm Symbiant feat, and may cast spells from that list a number of times per day equal to + your Constitution modifier If you also have that feat, you add additional uses of your spells per day If you have access to spells from another class, you can “lose” one of those spells of the same spell level to cast a symbiant spell instead At 5th level, and every levels thereafter, you add the spells listed below to your list of symbiant spells Spell Level Spell Level 5th 3rd nondetection 4th adjustable polymorph or lesser age 7th resistance 5th stoneskin 9th shapechanger’s gift 11th 6th greater age resistance 13th 7th greater shapechanger’s gift 15th 8th foresight 17th 9th Temporary Separation (Su) Requires 10th level You can separate host and symbiant for up to round per symbiant level each day While separated, the symbiant counts as a black pudding with your Intelligence, while you lose any symbiant racial traits you may have Any feats or abilities you have that rely on being a symbiant are retained by the black pudding in place of acid, corrosion, and split You retain savagery, uncanny dodge, subtlety, improved uncanny dodge, and the symbiant techniques carnage, maximum carnage, and savage defense These rounds need not be consecutive While separated, the symbiant can act on your initiative or its own, but it must be bonded with you at the end of the duration or you each take Constitution damage per round until either or both of you die, severing the bond permanently Venomous (Ex) You gain a potent, debilitating venom that you can apply as a swift action to a natural attack or manufactured weapon You can this a number of times per day equal to your Constitution modifier (minimum 1/day) Debilitating Venom—injury; save Fortitude DC = 10 + 1/2 the symbiant’s class level + its Constitution modifier; frequency 1/ round for rounds; effect 1d3 Dexterity damage; cure save The debilitating venom functions only for you and becomes inert if not used within hour You are immune to your own venom You can select this technique more than once When you do, you can select any rogue talent that modifies sneak attacks or any alchemist discovery that modifies poisons you create and applies, using your Constitution modifier in place of Intelligence and your symbiant level in addition to your alchemist or rogue level for the purpose of meeting prerequisites If you have the sticky poison alchemist discovery, you can also apply a single dose of debilitating venom to two of your natural attacks without reducing its potency Symbiant Feats The following feats are available to symbiant characters Dangerous Tendrils Prerequisites: Str or Con 15, symbiant race, tendril racial trait Benefit: Your tendrils deal 1d6 bludgeoning damage on a hit and threaten a critical hit on a natural 19 or 20 Extra Symbiant Spells Prerequisites: Symbiant race, symbiant spells class feature Benefit: You can cast spells from your symbiant spell list additional times per day Special: You can gain this feat multiple times Extra Tendrils Prerequisites: Str or Con 15, symbiant race, tendril racial trait Benefit: You can have a total number of creatures equal to your Strength or Constitution bonus attached to your tendrils at one time Farrealm Symbiant Prerequisites: Character level 1st only, symbiant race, symbiant strength racial trait Benefit: You gain +2 Strength, +2 Charisma in place of your other racial traits, and you can cast spells from the following list up to times per day as spell-like abilities Your caster level with these spells is equal to your character level Any related saving throw relies on your Constitution modifier 1st—entangle, shield, web bolt; 2nd—alter self, instant weapon, spider climb, web, web shelter Special: You still gain the additional RP from symbiant strength if your host race’s ability scores were worth more than Strengthened Bond Prerequisites: Symbiant race Benefit: You gain up to race points’ worth of symbiant racial traits These traits not count against your racial limit Special: You can gain this feat multiple times