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Samurai sheepdog book of many things vol 196

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Table: Symbiant Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th Base Attack Bonus +1 +2 +3 +4 +5 +6/+1 +7/+2 +8/+3 +9/+4 +10/+5 +11/+6/+1 +12/+7/+2 +13/+8/+3 +14/+9/+4 +15/+10/+5 +16/+11/+6/+1 +17/+12/+7/+2 +18/+13/+8/+3 +19/+14/+9/+4 +20/+15/+10/+5 Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 Ref Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 Special Barrage (5-ft.), savagery, symbiant feat Symbiant technique Symbiant feat Uncanny dodge Innocuous spawn Barrage (10-ft.), symbiant technique Subtlety Damage reduction 1/– Improved uncanny dodge, symbiant feat Symbiant technique Barrage (+2), damage reduction 2/– Camouflage Fast healing Damage reduction 3/–, symbiant technique Symbiant feat Barrage (+4) Damage reduction 4/–, hide in plain sight Symbiant technique Fast healing (regeneration) Damage reduction 5/–, symbiant feat trait and up to race points’ worth of symbiant racial traits possessed by the symbiant The spawn dies after 24 hours unless it is reabsorbed by the symbiant If a spawn dies or its host is killed or destroyed, the symbiant suffers point of Constitution damage and cannot use innocuous spawn for week Creatures targeted by an innocuous spawn receive a Will save (DC 10 + half the symbiant’s level + its Constitution modifier) to resist bonding with it, but the effect is typically harmless The symbiant can have a number of spawns active at a time equal to its Constitution modifier (minimum 1) The spawn does not count as a symbiant itself Subtlety (Ex): At 7th level, the symbiant can roll a Stealth check twice and pick either result It can this once per day at 7th level, twice per day at 12th, and up to three times per day 17th The symbiant must decide to use this ability before attempting the check Damage Reduction (Ex): At 8th level, a symbiant gains damage reduction Subtract from the damage the symbiant takes each time it is dealt damage from a weapon or a natural attack At 11th level, and every three symbiant levels thereafter (14th, 17th, and 20th level), this damage reduction rises by point Damage reduction can reduce damage to but not below Improved Uncanny Dodge (Ex): At 9th level and higher, a symbiant can no longer be flanked This defense denies a rogue the ability to sneak attack the symbiant by flanking it, unless the attacker has at least four more rogue levels than the target has symbiant levels If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character Camouflage (Ex): At 12th level, a symbiant can use the Stealth skill to hide, even if the terrain doesn’t grant cover or concealment Hide in Plain Sight (Ex): A symbiant of 17th level or higher can use the Stealth skill even while being observed Fast Healing (Su): At 13th level, a symbiant gains fast healing At 19th level, this becomes regeneration Fire and sonic damage negate the symbiant’s fast healing and regeneration for round Savagery Damage (avg) +1d6 (+3) +1d6 (+3) +1d6 (+3) +1d8 (+4) +1d8 (+4) +1d8 (+4) +1d8 (+4) +1d10 (+5) +1d10 (+5) +1d10 (+5) +1d10 (+5) +2d6 (+7) +2d6 (+7) +2d6 (+7) +2d6 (+7) +2d8 (+9) +2d8 (+9) +2d8 (+9) +2d8 (+9) +2d10 (+11) Symbiant Techniques When chosen as alternate class features, symbiant techniques can only be gained once every levels, starting at 2nd, minimum This means, for example, that a fighter can select symbiant techniques at 2nd, 6th, 10th, and so on Agony (Su) You can cast acid splash as a standard action Your caster level is equal to your symbiant level, and you can choose to add your savagery damage to the spell’s damage on a hit In addition, you gain acid and electricity resistance 10 Carnage (Ex) When making a full-attack action or using barrage, you can deal your savagery damage one additional time this round All of your attack rolls and the barrage save DC take a –2 penalty when using carnage Fluid Transformation (Sp) Requires 10th level You can cast ooze form I up to times per day Starting at 12th level, you can instead cast ooze form II If you also have the symbiant spellcasting technique, you instead add these spells to that list and combine the uses per day Lasher (Ex) Requires the tendril symbiant racial trait Your tendril attacks can be made against targets up to 15 feet away When using barrage, creatures against which you use tendrils gain no bonus to their save for being 10 feet away Maximum Carnage (Ex) Requires 14th level and the carnage symbiant technique When you make only one attack on your turn and hit, your savagery damage is maximized Riotous (Ex) You gain evasion, as the rogue class feature, and can use the reactionary symbiant racial trait additional time per day for every symbiant levels you possess These benefits apply only when wearing no armor, light armor, or medium armor, and not carrying a heavy load At 4th level, increase your base speed by +10 feet 195

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