At 16th level, when she uses her barkskin on a creature within 30 feet, she can also allow it to move up to half its speed At 20th level, when she uses her barkskin on a creature within 30 feet, it also gains a +2 resistance bonus on all saving throws for the duration Storm Guardian (Guardian Might) No warden forms a closer bond with nature’s wrath than the storm guardian A force of nature until herself, the storm guardian commands powerful blizzards, lashing rains, and booming thunder Like the winds of a hurricane, she draws enemies close and crashes into them with her weapon held high Guardian Might: At 1st level, the warden gains the supernatural ability to cast shocking grasp a number of times per day equal to + her Wisdom modifier She can use this ability one additional time per day at 4th level and every levels thereafter Starting at 4th level, when the warden uses shocking grasp, she can also attempt a drag combat maneuver against a number of creatures within 30 feet of the target up to her Constitution modifier If her check succeeds, she pulls the creature closer to the shocking grasp’s target At 8th level, the warden can spend one use of her shocking grasp to cast greater thunderstomp instead At 12th level, the warden can spend two use of her shocking grasp to cast ice storm instead At 16th level, the warden can spend two uses of her shocking grasp to cast volcanic storm instead At 20th level, the warden can spend three uses of her shocking grasp to cast control weather instead Necromancer The following options are available to characters with levels in the necromancer class Necromantic Studies In the wake of the shattered worlds, necromancers have gained access to several new toys Some ply their trade with the help of apparitions and skeletons Others consult the numerous dead for help and secrets Ancestral Necromancy Ancestral necromancers learn the secrets of their gifts by communing with the spirits of the dead Death Divination (Su): At 4th level, deathspeech necromancers gain the Forewarned and Diviner’s Fortune feature from the wizard Divination School, treating his necromancer level as his wizard level At 8th level, he gains the Scrying Adept feature from this arcane school Lore of Legends (Sp): At 12th level, a deathspeech necromancer can cast legend lore once per week Deathspeech Necromancy Spells Deathspeech necromancers can learn spells from the divination school on the sorcerer/wizard spell list, on a level-by-level basis Bone Reader Necromancy Bone reader necromancers, sometimes called osteomancers, study the bones of living and dead creatures to gain new talents in place of the additional spells other necromancers learn Bone Reading (Ex): At 4th level, a bone reader necromancer adds all Knowledge skills to his list of class skills and gains a number of extra skill ranks equal to twice his necromancer level At each necromancer level gained beyond 4th, the necromancer gains additional skill ranks At 5th level, the necromancer chooses one of his class skills He can perform a one-hour reading each morning, when a wizard would prepare his spells If he does, he gains the skill unlock powers for that skill as appropriate for his number of ranks in that skill At 10th, 15th, and 20th levels, he chooses an additional skill and gains skill unlock powers for that skill as well Bone Revelations: At 8th level, and every levels thereafter, a bone reader necromancer can select a revelation from the oracle bone mystery, treating his necromancer level as his effective oracle level He must meet the level requirements to select these revelations In addition, a bone reader necromancer qualifies for the Extra Revelation feat Death Mask Necromancy Death mask necromancers (also called deathshroud necromancers) keep their true identities secret as a means to evade the authorities and keep their dark labors hidden from the general public Adopting a deathly persona or fanciful title, they lead evil clans of disenfranchised minions on outings of terror and gruesome execution Many of these would-be tyrants dress in white robes in order to appear as vengeful ghosts Deathmask (Ex): Starting at 4th level, the necromancer adopts a ghostly persona to strike fear into his enemies He gains dual identity and seamless guise, as the vigilante class features, treating his necromancer level as his vigilante level Social/Vigilante Talents: At 8th level, and every levels thereafter, the necromancer selects a social talent or vigilante talent He must meet the requirements when selecting these talents, and he cannot select two of the same type in a row In addition, the necromancer qualifies for the Extra Vigilante Talent feat Death Mask Necromancer Spells 0-Level: message 1st-Level: animate rope, anticipate peril, expeditious retreat, obscure poison 2nd-Level: alter self, suggestion 3rd-Level: appearance of life, gaseous form 4th-Level: insect spies, vicarious view 5th-Level: mind fog, seeming 6th-Level: mass suggestion, mass fox’s cunning 7th-Level: greater insect spies 8th-Level: antipathy 9th-Level: mind blank Fiendish Necromancy Allied with the unholy denizens of the lower planes, fiendish necromancers use the powers of the damned to bolster their macabre creations Fiendish Dead (Su): When a fiendish necromancer successfully uses Command Undead to enslave undead, the undead he controls gain the fiendish creature template Any undead set free from this control automatically loses this template Blood Pact: At 8th and 12th level, the fiendish necromancer trades a portion of his blood in exchange for the blood of a fiend He gains the either 1st or 3rd level bloodline power from the either the Abyssal or Infernal sorcerer bloodlines, treating his necromancer level as his sorcerer level Fiendish Necromancer Spells 0-Level: acid splash 1st-Level: cause fear, detect good, protection from good 2nd-Level: bull’s strength, scorching ray 3rd-Level: rage, suggestion 4th-Level: stoneskin, charm 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