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Samurai sheepdog book of many things vol 40

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Rogue: Add a +1/2 bonus on Bluff checks to feint and Sleight of Hand checks to pickpocket Shaman: The shaman gains 1/6 of a new shaman hex Slayer: Gain a +1/3 bonus on critical hit confirmation rolls made while using sneak attack (maximum bonus of +5) This bonus doesn’t stack with those gained through Critical Focus and similar effects Swashbuckler: Gain a +1/3 bonus on all critical hit confirmation rolls made while using the precise strike deed (maximum bonus of +5) This bonus doesn’t stack with those gained through Critical Focus and similar effects Warpriest: Gain a +1/3 bonus on the damage dealt or healed with the warpriest’s channel energy ability World Soul Archetype The following archetype is always available to world soul races, but other races, with GM permission, may choose it as well Fury Warrior (Barbarian Archetype) On Volwryn, every world soul is trained in some form of combat, and becoming a warrior in any culture is easier than learning to cook Because of how prevalent warriors are, the better way to distinguish one from another is through their specialization In the case of fury warriors, this takes the form of a brutal combatant trained in savage techniques, able to wield massive weapons and destroy his enemies Fury (Ex): At 1st level, a fury warrior gains a pool of fury from which he draws his abilities This functions as the gunslinger grit class feature, except it uses the warrior’s Constitution modifier in place of Wisdom and applies only when the warrior is wielding two melee weapons This replaces fast movement, rage, greater rage, tireless rage, and mighty rage A fury warrior regains fury point any time he confirms a critical hit against a creature with at least as many Hit Dice as the warrior’s character level –3; when that creature confirms a critical hit against him; or when he reduces that creature to or fewer hit points Deeds: Fury warriors spend their fury to perform acts of heroism, defiance, and power As they gain barbarian levels, they learn new ways in which to apply their fury This replaces the barbarian’s rage powers Volwryn’s Grasp (Ex): At 1st level, as long as a fury warrior has at least fury point remaining, he gains Two-Weapon Fighting as a bonus feat and treats two-handed melee weapons as onehanded weapons for the purpose of dual-wielding At 6th level, he also gains Improved Two-Weapon Fighting At 10th level, he reduces his two-weapon fighting penalty by At 16th level, he also gains Greater Two-Weapon Fighting At 18th level, he also gains Double Slice Twin Strike (Ex): As a standard action, the warrior can make one attack at his highest attack bonus with each of up to two melee weapons Each attack takes a –2 penalty This costs fury point Bloodthirst (Ex): At 2nd level, a fury warrior can use a free action to choose one or more creatures that would grant him fury points that he can see and which can see him The warrior increases the critical threat range of one weapon or primary natural attack used by each creature by when they attack him The creatures are aware of this bonus If a creature attacks the warrior with the chosen weapon or attack while it has this bonus, the warrior adds up to +1 to the critical threat range of both his weapons when attacking that creature This increase applies after other effects such as keen or Improved Critical and lasts until the creature dies or the warrior uses a free action to end the effect Performing this deed costs fury per creature At 12th level, the warrior can increase the threat range of the creature’s attack and his own attacks by At 20th level, the warrior can increase the threat range of the creature’s attack and his own attacks by Furious Slash (Ex): At 2nd level, a fury warrior can resolve a melee or thrown weapon attack against touch AC instead of normal AC when making more than one attack against the same target Performing this deed costs fury point +1 per –2 penalty on the attack The warrior still takes the penalty on attack rolls for dual-wielding, secondary natural attacks, and attacks gained for having a high base attack bonus when he performs this deed Enrage (Su): At 4th level, a fury warrior can spend fury point create a rage effect, targeting only himself The warrior’s caster level for this ability is equal to his Constitution modifier Heroic Throw (Ex): At 4th level, as long as the fury warrior has at least fury point, he gains Charging Hurler as a bonus feat At 12th level, a two-handed weapon he wields gains the throwing and returning magic weapon properties while he has at least fury point At 20th level, he gains Improved Charging Hurler as a feat as long as he has at least fury point 39

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