An invoker who makes a pact with a baku dreamling adds the following spells to her invoker spell list 1st sleep, vanish 2nd invisibility, levitate 3rd deep slumber, invisibility sphere 4th greater invisibility, modify memory 5th cloak of dreams, dream council At 1st level, the invoker learns lullaby as a 0-level invoker spell in addition to the other knacks she chooses She always counts as having long term care when resting At 5th level, the invoker gains immunity to sleep effects and a +1 bonus on saves against mind-affecting effects This bonus increases to +2 at 9th level and +3 at 14th level Starting at 9th level, the invoker can cast sleep as a swift action using a 3rd-level invoker spell slot At 14th level, when the invoker puts a creature to sleep with one of her invoker spells, she can also cast vampiric touch as an immediate action on that creature That creature becomes immune to dream, nightmare, or similar spells while it sleeps Coatl Neonate CR 1/2 XP 200 LG outsider (native) Init +3; Senses Perception +5 (darkvision 60 ft.) Size Tiny; Speed 20 ft., fly 20 ft (poor) Defense AC 11 (touch 11, flat-footed 11); +4 vs attacks of opportunity Fort +0, Ref +2, Will +3; CMD hp 10 Offense Melee bite +0 (1d4+3 plus poison, Fort DC 11 negates) Statistics Utility Spell-Like Abilities 3/day—guidance, 1/day—divine favor Dex +3, Int +1, Wis +2; Climb +5, Fly +5, Sense Motive +8, Stealth +8, Survival +8, Swim +8 Coatl neonates are attentive and quick to judge They will sometimes nip at creatures they know are lying in an attempt to get them to tell the truth, and a perceptive invoker can use this communication as an aid when looking for answers An invoker who makes a pact with a coatl neonate adds the following spells to her invoker spell list Beacon of Good Will School abjuration [good]; Level bard 3, cleric 3, paladin 1, witch Casting Time standard action Components V, S Area 30-ft.-radius burst centered on you Duration concentration, up to minute/level (D) You become a symbol of hope, raising the morale and vitality of those around you Non-evil creatures in the area gain a +2 morale bonus on Will saves and Constitution checks to become stable Spell effects of 3rd level or lower that heal a non-evil creature within the area are maximized Beacon of Good Will, Greater Level cleric 5, witch This spell functions like beacon of good will, except it maximizes spell effects of 5th level or lower that heal a non-evil creature within the area 1st 2nd 3rd 4th 5th detect evil, divine favor calm emotions, zone of truth beacon of good will, remove curse absolution, guardian of faith dispel evil, polymorph At 1st level, the invoker gains a +2 bonus on all Will saves When she casts divine favor as an invoker spell, the bonus also applies to the target’s Will saves At 5th level, the invoker and each of her allies within 30 feet gains a bonus to Perception and Sense Motive checks to avoid being ambushed The bonus equals half the invoker’s class level Starting at 9th level, the invoker can cast beacon of good will as a swift action using a 3rd-level invoker spell slot Starting at 14th level, the invoker can cast greater beacon of good will as a swift action using a 5th-level invoker spell slot Dragon Turtle Hatchling CR 1/2 XP 200 N dragon (aquatic) Init +3; Senses Perception +8 (darkvision 60 ft., low-light vision) Size Small; Speed 20 ft., swim 30 ft Defense AC 13 (touch 12, flat-footed 12) Fort +1, Ref +1, Will +2; CMD 12 hp 11; immune paralysis, sleep Offense Melee bite +3 (1d6+3), claws –2 (1d4+1) Attack Options (DC 9) breath weapon (30-ft cone, 1d6 fire) Statistics Str +3, Con +2, Wis +1; Knowledge (nature) +5, Perform (any 1) +5, Stealth +5, Survival +8, Swim +8 Dragon turtle hatchlings crave attention They stomp and flap around while humming to themselves They welcome others to join so long as they are allowed to lead At times, a hatchling can be particularly mischievous, playing somewhat harmless pranks An invoker who makes a pact with a dragon turtle hatchling adds the following spells to her invoker spell list 87