Samurai sheepdog book of many things vol 184

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Samurai sheepdog book of many things vol 184

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At 5th level, and again at 10th, 14th, and 17th level, a soulbreaker champion gains an additional class skill of his choice In addition, at 5th level, the champion gains skill ranks he can place into one or more skills, to a maximum of his level He gains more skill ranks at 7th level, more at 13th level, and more at 20th level Survivor: At 11th level, a soulbreaker champion gains Survivor as a bonus feat, which grants him a +5 bonus on all Constitution checks made to stabilize while dying Once per day, if he is struck by a critical hit or sneak attack, the champion can spend an immediate action to negate the critical or the sneak attack damage, making the attack a normal hit Death’s Deterrent (Su): Once per day at 19th level, a soulbreaker champion can bring himself back from death’s door When the champion dies, he deals fire damage to every creature within 30 feet of his space This counts as delayed blast fireball with no delay and a caster level equal to his soulbreaker champion level The soulbreaker champion then returns to life at the start of his next turn with no soul debt remaining and hit points equal to the amount of soul debt he lost Favored Class Bonuses Races marked with an asterisk (*) can be found in The Book of Many Things Volume 1: Order and Chaos Any: Add +1 to the champion’s soul debt when he rests, up to his maximum Arbiter*: Add +1/5 of an additional paladin spell granted by soulbreaker magic This spell can be of any spell-level the champion can cast Farrealmer*: The champion treats exactly of his soul fragments as a 1st level familiar with blindsight out to 30 ft., a fly speed of 10 ft., perfect maneuverability, and the ability to hover The fragment grants the champion a +3 bonus to one forbidden lore skill that cannot be changed once chosen Each time this is chosen after the first, increase the fragment’s effective familiar level by +1, to a maximum of the champion’s level –3 These levels stack with levels in other classes that grant a familiar This does not allow the champion to have more than one familiar Fiari: Add +1/2 to the champion’s maximum soul debt God-Blooded*: Add +1/5 of an additional cleric spell granted by soulbreaker magic This spell can be of any spell-level the champion can cast Human: Gain +1/2 of a skill rank and +1/4 of a new class skill as forbidden lore Nephilim*: Forego taking nonlethal damage to add to soul debt +1/2 times per day Seeker*: Add +1/5 of an additional magus spell granted by soulbreaker magic This spell can be of any spell-level the champion can cast Hellspawn (Archetype) The hellspawn are soulbreaker champions created by archdevils The first such being was granted his power in exchange for a contract that gave him the vengeance he sought for a great betrayal, but which also required that he pay in kind by collecting a thousand souls as retribution for keeping his own The champion eventually discovered that the original betrayal was actually caused by the devil, and using that loophole against it, was freed from his contract His power diminished, the hellspawn would go on to free others like him in hopes of raising an army that could one day overthrow the corruption of the archdevils on the material plane Skill Ranks per Level: + Intelligence modifier Detect Evil: At 1st level, a hellspawn gains detect evil, as the paladin feature This replaces detect guilty Hellbond (Su): When a hellspawn uses cleansing flame, he can spend points of his soul debt as a full-round action to imbue a cloak he wears with supernatural ability The hellspawn chooses one of the following benefits and applies it to his cloak He can choose additional benefits at 3rd level and every levels thereafter, to a maximum of at 18th level Some benefits cost more to imbue than others This alters cleansing flame Animated: The cloak gains a slam attack with 10-ft reach that it can use once per round on the champion’s turn The attack uses the champion’s melee attack bonus and deals 1d6 damage +1 for each benefit applied to the cloak (1d4 if the champion is a small creature, or 1d8 if the champion is large) Blending: The cloak grants the champion a bonus on all Stealth checks equal to the total benefits applied to it Flight: The cloak grants the champion a fly speed equal to his land speed with average maneuverability This counts as benefits Resistance: The cloak grants the champion a resistance bonus on all saving throws equal to half the total benefits applied to it Hungering Shadow: The cloak gives the champion the ability to cast hungry darkness once per benefits applied to it This counts as benefits Shadow: The cloak grants the champion the ability to cast deeper darkness once per benefits applied to its This counts as benefits Shielding: The cloak grants the champion an enhancement bonus as a shield bonus equal to the total benefits applied to it Smite Evil (Su): At 3rd level, a soulbreaker champion can convert 12 points of his soul debt once per day to smite evil, as the paladin ability He can use this ability an additional time each day at 6th level, and every levels thereafter, to a maximum of 6/ day at 18th level This alters and replaces smite guilty Hellbound Magic (Sp): At 4th level, a hellspawn’s soul fragments grant spells from the magus spell list This alters soulbreaker magic 183

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