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Samurai sheepdog book of many things vol 174

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Spell Combatant (Su): At 1st level, a minimalist can expend one of her spells per day as a swift action to grant herself a bonus to manufactured weapon attacks and damage equal to the highest spell level she can cast This bonus lasts for rounds per spell level of the expended spell These rounds need not be spent consecutively—the minimalist chooses at the start of her turn whether or not to gain the bonus for the round These bonuses stack with enhancement bonuses placed on a weapon, so a minimalist with a +1 sword can still use this ability to gain a net +2 bonus Bonus damage gained from spell combatant is not multiplied on a critical hit This replaces scribe scroll Bonus Feats: A minimalist gains bonus feats at 2nd level and every levels thereafter In addition to the feats normally available to a wizard, the minimalist can choose combat feats, treating her wizard level as her base attack bonus for the purpose of meeting prerequisites Beginning at 6th level, the minimalist counts as a fighter of half her wizard level for the purpose of meeting prerequisites of feats This alters bonus feats Cobbled Spell (Ex): While a minimalist doesn’t keep a proper spellbook, she can cobble together notes on spells she has seen others cast Beginning at 4th level, the minimalist gains a spellbook in which she places her spells known going forward At 4th level and every levels thereafter (8th, 12th, and so on), she also adds new wizard spell that she has personally observed being cast or researched during downtime (spending day per spell level to so) The GM has final say on what spells the minimalist has observed or is able to research in this way This otherwise functions as the spellbook wizard class feature Enwi Feats The following feats are available to all enwi Imperfect Union The combination of races within you has not been exact, and you still exhibit traits of your ancestral race Prerequisites: Enwi, augmened racial trait Benefit: Choose a racial trait possessed by members of the race you chose as your primary with the augmented racial trait You gain that racial trait Perfect Union The combination of races within you is exact enough that you are no longer considered a typical humanoid Prerequisite: Enwi Benefit: You lose the augmented racial trait and become an outsider with the native subtype This grants you darkvision out to a range of 60 feet If you already have darkvision from another source, increase the range of that darkvision by 60 feet, to a maximum of 120 feet Special: You can still benefit from your primary race when choosing feats, favored class bonuses, and other options Fantasy Weapons and Artifice Requested by Jamie McRoberts during our Kickstarter Thank you! From a world where ages have passed since the time of heroes and magic comes a collection of specialized, fantastic weapons and useful objects They have dwelled in the last bastions of magic for ages on end, and their stories have become legend, told with cinematic flare Now they travel to whence they might be used through the rifts torn between realities Once again, they are available to those who would seek them, for good or ill, to be wielded or replicated Armaments of the Dragonslayer A collection of three items, the armaments of the dragonslayer were best known for their role in saving a small kingdom from a vile wyrm The first of these, a pendant, is believed to harness the power of an ancient dragon-blooded sorcerer It was used in the creation of the spear that would become its equal in power after being destroyed and recreated The final piece, a shield, earned its place as one of the armaments after protecting their wielder from the dragon’s deadly breath When his kingdom was saved, the hero who wielded the original armaments left to find peace, but the armaments were recovered and restored to their former glory before passing into the shattered worlds to be taken up in defense of another realm from another deadly enemy Amulet of Tiran (Discovery) Spellcasters seek the Amulet of Tiran to enhance their spellcasting ability, particularly when keyed toward draconic power Dragons, meanwhile, can sense the danger the amulet poses to them and often seek to hide or destroy it The Amulet of Tiran has up to three functions First, it can be used once per day to imbue a masterwork or magical weapon, granting it the bane weapon property (and a +1 enhancement if the weapon was nonmagical to begin with) for up to hours When used to grant dragonbane, the enchantment lasts 24 hours instead Second, when worn while also wielding Calen’s Spear, the amulet grants its wielder the ability to ignore any damage reduction and spell resistance possessed by his enemies for up to rounds per day These rounds need not be consecutive Activating or deactivating this function of the amulet is a swift action Against a dragon, the amulet activates automatically the first time an attack is made or a spell is cast that the dragon could resist If the wearer does spend a swift action on his turn to activate the amulet, that round doesn’t count toward his daily limit Finally, as a full-round action, the Amulet of Tiran can be crushed using Verin’s Shield Doing so casts harm (Will DC 24), as the spell If the spell succeeds, the amulet reforms within week in the possession of the creature who crushed it If the spell fails, or if the target is a dragon, it reforms the next morning Dragons suffer a –5 penalty to saves against this effect Discovery Requirements: Harness Discovery, convergence dust worth 12,500 gp Calen’s Spear (Discovery) At first glance, Calen’s Spear can appear as nothing more than a masterwork spear, but it is balanced in such a way that a creature with proficiency in at least one martial piercing weapon can wield it in one hand It also has the hardness of a +3 magic weapon (this does not stack with other enhancement bonuses) and has a range of 60 feet when thrown If the spear’s wielder also wears the Amulet of Tiran, the spear becomes a +1 keen, dragonbane spear of returning These weapon properties in total count as a +2 enhancement when determining any costs of further enchantments If the spear possesses any of these properties when the Amulet of Tiran is put on, the excess properties fall away, turning into convergence dust worth half their value 173

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