... Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite ■ To test your games on ... http://twitter.com/MicrosoftPress www.it-ebooks.info www.it-ebooks.info MicrosoftXNAGameStudio4. 0: LearnProgramming Now! Part I Getting Started In this part: Chapter 1: Computers, C#, XNA, and You ... Live Gamer Tag You can find membership details at http://create.msdn.com XNAGameStudio Connect The XNAGameStudio Connect program provides the link between your Xbox 3 60 and the XNAGame Studio...
... 44 0 www.it-ebooks.info Contents 17 Using Media in XNAGameStudio What Is Media? 44 1 Playing a Song MediaPlayer 44 1 44 2 Songs and Metadata Media Enumeration Media Library Video 44 1 44 3 44 4 44 4 ... version of the product XNAGameStudio4.0 and set up your Xbox 3 60 and Windows Phone device Installing XNAGameStudio4.0XNAGameStudio4.0 includes a number of components.The XNA Framework consists ... of XNAGameStudio This book covers XNAGameStudio4. 0, and it has been quite a journey to get to this fourth release XNAGameStudio4.0 naturally builds on previous versions of XNAGame Studio, ...
... MicrosoftXNA (Computer file) Computer games Programming Video games I Title QA76.76.C672C425 200 9 7 94. 8’1536—dc22 200 80 545 27 Printed in the United States of America Second Printing July 200 9 Trademarks ... 978 -0- 672-3 302 2-3 ISBN- 10: 0- 672-3 302 2-9 Library of Congress Cataloging-in-Publication Data: Carter, Chad MicrosoftXNAgamestudio 3 .0 unleashed / Chad Carter p cm ISBN 978 -0- 672-3 302 2-3 Microsoft ... Get Up and Running with XNAGameStudio on Your PC and Xbox 3 60 Introducing the XNA Framework and XNAGameStudioXNAGameStudio and the Xbox 3 60 ...
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... your Xbox 3 60 and configure it to connect it to your PC On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNAGameStudio Connect will display the XNAGameStudio Connect ... built game window 13 Developer Basics C H A P T E R 14 MICROSOFT D XNAGAMESTUDIO CREATOR’S GUIDE EPLOYING AN XBOX 3 60 GAME PROJECT When you have a project that is ready to run on your Xbox 3 60, ...
... E R 86 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if ... if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue
... FIGURE 14- 1 A windmill model animated in code 203 3D Models C H A P T E R 2 04MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Creating a New Project Starting MilkShape automatically opens the designer studio ... for your gamers, but you may also find the frames-per-second routine useful when testing your code’s performance 199 Score Tracking and Game Stats C H A P T E R 200 MICROSOFT C XNAGAMESTUDIO ... lapse between frames and keep value between & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 100 0; // intervalTime has been reset so a new interval...
... unitVectorA.x unitVectorA.z = 0.000 * 0. 707 = 0. 707 unitVectorB * unitVectorB.x + unitVectorA.y * unitVectorB.y + * unitVectorB.z + 1 .000 * 0. 707 + 0.0000 * 0.000 The result can be rearranged ... +0 =5 2 Ax/lengthA = 0.000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0.000 Then, calculate the unit vector for B: unitVectorB = B/lengthB Length A= 02 +52 +02 =7 .07 2 Bx/lengthB = 0. 707 , By/lengthB = 0. 707 , ... vector A (9, 1, 0) divided by 2; you would end up with the following calculation: X = 9/2 Y = 1/2 Z = 0/ 2 The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z = 0.000 The direction...
... Z =0: 5 .000.000.000.00 6 .000.000.000.000.000.000.000.00 1 .000.000.000.00 FIGURE 16-1 Translating an object with the translation matrix 255 Matrices C H A P T E R 256 MICROSOFTXNAGAME ... 0. 0f; 0. 0f; 1.0f; When the program is run, the output displays coordinates for the triangle that has been doubled: 0.00 2 .00 8 .000.000.00 8 .004.000.000.000.000.000.000.000.000.000.00 ... coordinates—after the rotation—will appear in the product matrix: 0.00 -2.12 1 .41 0.000.00 3. 54 4. 24 0.000.000.000.000.000.000.000.000.00 FIGURE 16-5 Z axis rotation before and after the transformation...