... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... brain. 2. You must have an Xbox 3 60 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework. ...
Ngày tải lên: 05/05/2014, 15:09
XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of ... You Want to be a Game Developer? 1 A Brief History of XNA Game Studio 1 What Is Available in Game Studio 4. 0? 3 Why This Book? 4 1 Getting Started 5 Installing XNA Game Studio 4. 0 5 Downloading...
Ngày tải lên: 08/03/2014, 13:20
3D Graphics with XNA Game Studio 4.0 pptx
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 200 , 100 0, 200 0, GraphicsDevice); Second, we need to update the updateCamera() function to reect the way this new camera type moves: void updateCamera(GameTime ... support. In 200 7, George's book XNA PC and Xbox3 60 C# Game Programming was published in Taiwan and promoted by Microsoft Taiwan. George was also invited to translate the book Game Programming...
Ngày tải lên: 14/03/2014, 21:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Struct 44 2 Microsoft XNA Game Studio 3 .0 Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to ... 3 94 Ambient Lighting 397 Directional Lighting 399 Bump Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade...
Ngày tải lên: 29/03/2014, 02:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game 42 3 Summary 42 4 CHAPTER ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows đ Phone 7 Game Development ffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... publisher. ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... Devices, 40 Keyboard Input, 40 GamePad Input, 41 Porting your 2D Games to the Zune, 41 A Starter 2D Game Example, 42 Adding the Images, 42 Animating the Asteroid, 43 Controlling the Ship, 45 Adding...
Ngày tải lên: 11/03/2014, 19:44
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... publisher. ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... Devices, 40 Keyboard Input, 40 GamePad Input, 41 Porting your 2D Games to the Zune, 41 A Starter 2D Game Example, 42 Adding the Images, 42 Animating the Asteroid, 43 Controlling the Ship, 45 Adding...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2 -4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... improve your efficiency. Opening Microsoft XNA Game Studio To launch GS, from the Start menu select Programs and choose Microsoft XNA Game Studio or Microsft Visual C# 200 8. GS will open the Start ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 3 60, you will be able to compile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... systems if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6 Shaders if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X <= -1.0f) // decrease X till less than ... InitializeTriangle(){ Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right triangleVertex [0] = new VertexPositionColor(position, Color.Orange); position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top triangleVertex[1]...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M.M 14 = 0. 0f; //Right M.M21 = U.X; M.M22 = U.Y; M.M23 = U.Z; M.M 24 = 0. 0f; //Up M.M31 = L.X; M.M32 = L.Y; M.M33 = L.Z; M.M 34 = 0. 0f; //Look M.M41 = 0. 0f; M.M42 = 0. 0f; M.M43 = 0. 0f; M.M 44 = 1.0f; XNA s ... M.M13=R.Z; M.M 14= 0. 0f; //RIGHT M.M21= U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; //UP M.M31= L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; //LOOK M.M41= 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f; return M; } Then, ... Matrix.CreateScale (0. 2f, 0. 2f, 0. 2f); rotationY = Matrix.CreateRotationY(moonRotation); translation = Matrix.CreateTranslation (0. 0f, 0. 8f,-8.0f); orbitTranslation = Matrix.CreateTranslation (0. 0f, 0. 0f,-1.0f); orbitRotationY...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 148 Image Name Camera Orientation Head Pitch Bank front.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0 ground2.bmp – 90 ... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... Figure 10 -4) . CHAPTER 10 Adding Skies and Horizons to Your Levels Setting X Y Z Camera Position 42 00 .m 44 00 .m 65.4m Fixed Height Above Surface Yes 65.4m Target Position 42 00 .m 7935.7m 65.4m Fixed...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 200 00. 0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; //...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14- 8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 1 94 If you view the contents ... lapse between frames and keep value between 0 & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 100 0; 189 The X, Y, Z information is the same ... the spacebar is pressed. 3. Change the size of your font to 24 points. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 200 209 CHAPTER 14 3D Models Assigning the Material to the Box and Sphere Repeat...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... unitVectorB.z = 0. 000 * 0. 707 + 1 .00 0 * 0. 707 + 0. 000 0 * 0. 000 = 0. 707 The result can be rearranged to isolate the value for θ which is the angle being sought: θ = cos -1 (0. 707 ) = 0. 785 radians 2π ... 0 2 +5 2 +0 2 =5 Ax/lengthA = 0. 000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0. 000 Then, calculate the unit vector for B: unitVectorB = B/lengthB Length A= 0 2 +5 2 +0 2 =7 .07 2 Bx/lengthB = 0. 707 , By/lengthB ... vector A (9, 1, 0) divided by 2; you would end up with the following calculation: X = 9/2 Y = 1/2 Z = 0/ 2 The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z = 0. 000 . The direction...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... the rotation—will appear in the product matrix: 0. 00 0 .00 0. 00 0 .00 -2.12 3. 54 0. 00 0 .00 1 .41 4. 24 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 262 269 CHAPTER 17 Building ... vertices for the triangle: | 0 0 0 0 |X| 1 0 0 0 |=| 0 0 0 0 | | 1 4 0 0 | | 0 1 0 0 |=| 1 4 0 0 | | 4 2 0 0 | | 0 0 1 0 |=| 4 2 0 0 | | 0 0 0 0 | | 0 0 0 1 |=| 0 0 0 0 | To perform this calculation ... cos(π /4) sin(π /4) 0 | | 4 2 0 0 | | 0 -sin(π /4) cos(π /4) 0 | | 0 0 0 0 | | 0 0 0 1 | If you were to multiply this by hand, the result would be 0. 00 0 .00 0. 00 0 .00 1 .00 2.83 2.83 0. 00 4. 00 1 .41 1 .41 ...
Ngày tải lên: 02/07/2014, 06:20