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microsoft xna game studio 4 0 free download

microsoft  xna  game  studio  4 0  learn  programming  now

microsoft xna game studio 4 0 learn programming now

Kỹ thuật lập trình

... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7.■ Microsoft Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio ConnectThe XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... brain. 2. You must have an Xbox 3 60 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework....
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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

Kỹ thuật lập trình

... 6 XNA Game Studio Connect 9Writing Your First Game 11Your First XNA Game Studio Windows Game 11Your First XNA Game Studio XNA Xbox 3 60 Game 11Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device.Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consistsof ... 40 5Presence 40 6Privileges 40 6With Friends Like This 40 7Summary 40 816Multiplayer Networking 40 9Multiplayer Games 40 9Getting Ready for Networking Development 41 0 Main Menu and State Management 41 2Creating...
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3D Graphics with XNA Game Studio 4.0 pptx

3D Graphics with XNA Game Studio 4.0 pptx

Kỹ thuật lập trình

... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 200 , 100 0, 200 0, GraphicsDevice);Second, we need to update the updateCamera() function to reect the way this new camera type moves:void updateCamera(GameTime ... the base Game class, ensuring that the game runs correctly.base.Draw(gameTime);The complete code for the Game1 class is now as follows:public class Game1 : Microsoft. Xna. Framework .Game {...
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Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Kỹ thuật lập trình

... Mapping 40 3Normal Mapping 40 3Parallax Mapping 40 7Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7Transitions 41 7Cross-Fade (Dissolve) 42 2Directional Wipes 42 3Making ... /(float)graphics.GraphicsDevice.Viewport.Height;Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection);From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Fire 42 821 Particle System 43 5Particle System Defined 43 5Point Sprite Defined 43 6Creating the Particle Class 43 6Creating the VertexPointSprite Struct 44 2 Microsoft XNA Game Studio 3 .0 UnleashedxFrom...
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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

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... 397GameInfo.cs 397Adding the Dice Model 40 4Die.cs 40 5Creating the MainGame Screen 41 4MainGame.cs 41 4Creating the DiceSelect Screen 41 7DiceSelect.cs 41 7Enhancing Your Game 42 3Summary 42 4CHAPTER ... for everyone.c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONALWindowsđ Phone 7 Game Developmentffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...
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Microsoft XNA game studio

Microsoft XNA game studio

Kỹ thuật lập trình

... publisher.ISBN: 978 -0- 07-16 1 40 7-8MHID: 0- 07-16 1 40 7-9The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1Content Processors, 40 2ContentImporter, 40 3ContentTypeWriter, 40 3ContentTypeReader, 40 4Custom Content Processor Example, 40 4Building a Custom ... Devices, 40 Keyboard Input, 40 GamePad Input, 41 Porting your 2D Games to the Zune, 41 A Starter 2D Game Example, 42 Adding the Images, 42 Animating the Asteroid, 43 Controlling the Ship, 45 Adding...
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Microsoft XNA Game Studio Creator’s Guide- P1 doc

Microsoft XNA Game Studio Creator’s Guide- P1 doc

Thiết kế - Đồ họa - Flash

... publisher.ISBN: 978 -0- 07-16 1 40 7-8MHID: 0- 07-16 1 40 7-9The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1Content Processors, 40 2ContentImporter, 40 3ContentTypeWriter, 40 3ContentTypeReader, 40 4Custom Content Processor Example, 40 4Building a Custom ... Devices, 40 Keyboard Input, 40 GamePad Input, 41 Porting your 2D Games to the Zune, 41 A Starter 2D Game Example, 42 Adding the Images, 42 Animating the Asteroid, 43 Controlling the Ship, 45 Adding...
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Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Thiết kế - Đồ họa - Flash

... button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2 -4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... your PC. On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNA Game Studio Connect willdisplay the XNA Game Studio Connect main page (see Figure 2 -4) .The Connect ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE28 11Once you have a connection from your PC to your Xbox 3 60, you will be able tocompile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game...
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Microsoft XNA Game Studio Creator’s Guide- P4 pot

Microsoft XNA Game Studio Creator’s Guide- P4 pot

Thiết kế - Đồ họa - Flash

... systemsif(increaseBlue)blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;elseblue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6Shaders if (increasingX)X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;elseX -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;if (X <= -1.0f) // decrease X till less than ... InitializeTriangle(){Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // righttriangleVertex [0] = new VertexPositionColor(position, Color.Orange);position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // toptriangleVertex[1]...
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Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Thiết kế - Đồ họa - Flash

... M.M 14 = 0. 0f; //RightM.M21 = U.X; M.M22 = U.Y; M.M23 = U.Z; M.M 24 = 0. 0f; //UpM.M31 = L.X; M.M32 = L.Y; M.M33 = L.Z; M.M 34 = 0. 0f; //LookM.M41 = 0. 0f; M.M42 = 0. 0f; M.M43 = 0. 0f; M.M 44 = 1.0f; XNA s ... M.M13=R.Z; M.M 14= 0. 0f; //RIGHTM.M21= U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; //UPM.M31= L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; //LOOKM.M41= 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f;return M;}Then, ... Matrix.CreateScale (0. 2f, 0. 2f, 0. 2f);rotationY = Matrix.CreateRotationY(moonRotation);translation = Matrix.CreateTranslation (0. 0f, 0. 8f,-8.0f);orbitTranslation = Matrix.CreateTranslation (0. 0f, 0. 0f,-1.0f);orbitRotationY...
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Microsoft XNA Game Studio Creator’s Guide- P6 docx

Microsoft XNA Game Studio Creator’s Guide- P6 docx

Thiết kế - Đồ họa - Flash

... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 148 Image Name Camera OrientationHead Pitch Bankfront.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0ground2.bmp – 90 ... Vector2 (0. 0f, 0. 0f);Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f);Color color = Color.White;// top leftuv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER;groundVertices [0] = new ... Figure 10 -4) .CHAPTER 10 Adding Skies and Horizons to Your LevelsSetting X Y ZCamera Position 42 00 .m 44 00 .m 65.4mFixed Height Above Surface Yes 65.4mTarget Position 42 00 .m 7935.7m 65.4mFixed...
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Microsoft XNA Game Studio Creator’s Guide- P7 pps

Microsoft XNA Game Studio Creator’s Guide- P7 pps

Thiết kế - Đồ họa - Flash

... leftpos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f;vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top rightpos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f;vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f);Color col = Color.White;vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top leftpos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f;vertices[1]=new ... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE168 const float TIME_SCALE = 200 00. 0f; // adjust V by time scaleverticalAdjustment // time scale V increment-= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE;//...
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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

Thiết kế - Đồ họa - Flash

... such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE212FIGURE 14- 8Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE1 94 If you view the contents ... lapse between frames and keep value between 0 & 100 0 msintervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;intervalTime = intervalTime % 100 0; 189The X, Y, Z information is the same ... the spacebar ispressed.3. Change the size of your font to 24 points. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 200 209 CHAPTER 14 3D ModelsAssigning the Material to the Box and SphereRepeat...
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Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

Thiết kế - Đồ họa - Flash

... unitVectorB.z= 0. 000 * 0. 707 + 1 .00 0 * 0. 707 + 0. 000 0 * 0. 000 = 0. 707 The result can be rearranged to isolate the value for θ which is the angle beingsought:θ = cos-1 (0. 707 ) = 0. 785 radians2π ... 0 2+52 +0 2=5Ax/lengthA = 0. 000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0. 000 Then, calculate the unit vector for B:unitVectorB = B/lengthBLength A= 0 2+52 +0 2=7 .07 2Bx/lengthB = 0. 707 , By/lengthB ... vector A (9, 1, 0) divided by 2;you would end up with the following calculation:X = 9/2 Y = 1/2 Z = 0/ 2The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z = 0. 000 . The direction...
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Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Thiết kế - Đồ họa - Flash

... the rotation—will appear in the product matrix: 0. 00 0 .00 0. 00 0 .00 -2.12 3. 54 0. 00 0 .00 1 .41 4. 24 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE262 269CHAPTER 17Building ... vertices for the triangle:| 0 0 0 0 |X| 1 0 0 0 |=| 0 0 0 0 || 1 4 0 0 | | 0 1 0 0 |=| 1 4 0 0 || 4 2 0 0 | | 0 0 1 0 |=| 4 2 0 0 || 0 0 0 0 | | 0 0 0 1 |=| 0 0 0 0 |To perform this calculation ... cos(π /4) sin(π /4) 0 || 4 2 0 0 | | 0 -sin(π /4) cos(π /4) 0 || 0 0 0 0 | | 0 0 0 1 |If you were to multiply this by hand, the result would be 0. 00 0 .00 0. 00 0 .00 1 .00 2.83 2.83 0. 00 4. 00 1 .41 1 .41 ...
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